Quote Originally Posted by Archwizard View Post
Murky waters there. Yes, it is a lower effective cost, but you still need that 160 mana to cast it in the first place, which is why I would argue the 7/28 Mana returned is part of the combo's damage output rather than its cost input.

And hey, I'm not saying "Oh well they can't buff it because it would be stronger than the combo", just that it wouldn't surprise me if that was the grounds for their logic given the very specific number chosen. I simply pointed out that even by that logic, if I'm right about the motivation which I very much could be wrong, there could still be allowances made for a worthwhile form of Reprise.
The problem with saying that it still costs 160 is that in every instance, the 35 is generated for you. There's no scenario, barring the start of a fight (which is solved by Manafication anyway) where you actually have to generate the 80/80 the combo costs. The 35 may not be part of the cost input for the current combo, but it absolutely is for the NEXT combo.

And yeah, I am willing to bet that Reprise was originally designed by someone who works on RDM extensively, then someone who doesn't work on RDM as much saw the raw potency and was basically like "hey, 8 of that is stronger than the melee combo, fix it". I'm just hoping it gets brought back to where it's supposed to be, because as it stands it's a very fun button to use and WOULD fit perfectly in the 120s rotation, but it feels terrible having Moulinet be more efficient than it.