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  1. #1
    Player
    BalgusSenpai's Avatar
    Join Date
    Jul 2019
    Posts
    2
    Character
    Balgus Senpai
    World
    Leviathan
    Main Class
    Monk Lv 80

    Monk Qol changes I have and what others would suggest

    Monk leaves alot to be desired in the current form on 5.0 though our dps seems to be in ok spot QOL changes would be nice. So this is some changes I personally think would help but any other inputs or ideas would be great to hear.

    1. (Tornado Kick) I would change to be simular to sss in extending GL but is an ogcd but gives you 5 second pacification this way you can still use meditation (since it's an ability not weaponskill) but as much downtime as sss would be. Not being tied to gcd should be easier to pull this off.

    2. (Riddle of Earth) upon execution grants one stack of gl and leaving earth's reply as is. This would help smooth out our opener (taking anatman's place) and help in dungeons cause we wouldnt have to take dmg or rush to give us that little extra time needed between pulls.

    3. (Six-Sided Star) this skill such fun animation and sound that sad to see its use so limited. I honestly like how dragon kick and bootshine work so it would be a similar effect. In Can only be executed in Coeurl form would have potency of 230 and would make the next Snap punch Crit when sp is executed from flank and can only be used under gl4. Since we already have 3 moves each of flank and rear I feel that's a pretty even amount so this wouldnt have a positional which can really add depth to our rotation. Even though yes it has same potency as Sp positional, Sp still be used cause of the guaranteed crit. But being as it has no positional incases where you cant be on flank for Sp then SSS would be better choice when true north is down or holding for different section of a fight. Also reason for having to be under gl4 is I dont believe we should get this without having some kind of drawback.

    4. (Anatman) keep mostly the same only not tied to server tick just make it every 3 seconds from execution. this is mostly to prevent people from using it in a opener.

    These are just some things I would personally like to see would be nice Qol changes and mix up for our rotations and adds some depth, but wouldnt really make our dps all that much more then what it is now. Plus wouldnt take much for se to implement these changes since all the animations and skills we already have.

    So any other ideas or thoughts on my ideas would be great what others would do just to flesh monk out some
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    Last edited by BalgusSenpai; 07-11-2019 at 03:56 AM. Reason: Wording