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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    RDM MP is kinda iffy but I think my issue is not using LD every 60 sec. Now that it's a 60s recast, you really do have to remember to weave it in whenever it's available. Old lucid was a much longer recast and restored a lot more, so you didn't have to remember to use it as much. When I made a conscious effort to use LD every 60s without fail, I was always >70% MP unless I had to rez people.

    Also I wish Manification's buff was 12s instead of 10s. At 10s, when I dash in to do melee combo, it's at 1s when I cast Scorch. Any small delay or GCD clipping will have it fall off before I can cast Scorch. Maybe they can make our finishers cost less MP, or make our melee combo restore 500 MP per hit like Riot Blade/Spirits Within.
    (2)
    Last edited by Jonnycbad; 07-10-2019 at 03:08 AM.

  2. #2
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Leidiriv View Post
    I dunno what you guys are on about, but Embolden offers a lot of damage to the group. All the big damage is frontloaded into the first 2 tiers of the buff, which of course matches up with Trick Attack's duration. Unless y'all are lining it up so the 4% and 2% windows are what you get in Trick, it gives the group way more damage than the neutered Devotion.
    Devotion at least is 5% for everyone. Groups have to be made around Embolden to maximize it, so no Black Mages or Summoners.

    Healers get zero benefit from Embolden. Paladin's and most of Ninja's burst window and Dark Knight MP spender is magic.
    So even with a group built around it, only about half the group benefits.
    (3)

  3. #3
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Regarding Paladin, Embolden is aligned with Trick, which falls squarely in the FoF window, not the Req window. Embolden may have no healer and caster synergy, but with DRK for example, there's still a massive chunk of their burst window that's physical (C&S, 2x Plunge, 5x Bloodspiller) and does benefit from Embolden. Devotion may be an omnibuff, but its far longer cooldown naturally drifts from other major buffs like Chain Stratagem, Dragon Sight, and Technical Step, while Embolden remains squarely in-line with them for the entire fight.
    (0)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    a potency boost wouldnt hurt and yeah embolden needs some love

    i still think reprise would be cool if the cost was just only for the higher magic at the time of cast , for example 93 white - 73 black , only take white magic as cost

    maybe we get a convert spell later and way to convert white <> black.....

    oh btw mana gained on aoe spells its too low ....i can only moulinet every other pull is just a bit meh , 1 pull full verAoE next moulinet spam ....
    (0)
    Last edited by Warlyx; 07-10-2019 at 12:41 PM.

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Warlyx View Post
    maybe we get a convert spell later and way to convert white <> black.....
    What... even would be the point of that though?

    The only way I could see that being of value is if you're about to pop a Verfinisher but you already have the corresponding Ready proc? Which is not of huge value as it stands...

    I'd argue there would maybe be more value in a skill that swaps the procs directly, since at least then you could use it like Transpose for BLM to keep their timers rolling if the boss has a long transition. Even then, not a huge value.
    (1)
    Last edited by Archwizard; 07-10-2019 at 01:16 PM.

  6. #6
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    My quick thoughts and suggestion on how to improve Red Mage or make the skills a little more fun at least.

    Enchanted Melee Combo
    Add 500 MP restored for each enchanted melee hit.

    Displacement
    Potency Removed. No longer shares a cool down with Engagement.

    Engagement
    Delivers an attack with a potency of 250. 30s recast.
    (Using Engagement right now feels fun and I like the animation. It just feels bad that you know it's a worse potency displacement. If it was an actual new skill that you could just weave in but have to be in melee range for, that would be nice.)

    Enchanted Reprise
    60s CD 10/10 Mana Radius 25y
    Delivers an attack with a potency of 300.
    Additional effect: Gain the buff enchanted reprise.
    Duration: 15s
    When the effect expires, gain 30 white mana and 30 black mana.
    This weaponskill will not cancel/interrupt any combos.

    Regarding reprise... just... something. Even a dot would be fine. Something that could change things up a bit but still keep the same core rotation.
    (1)

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