Quote Originally Posted by Archwizard View Post
So I suppose it should be pointed out:

It seems likely to me the reason Enchanted Reprise was nerfed was because, for the interval between getting Reprise and Scorch, you could potentially get more raw damage out of 80/80 Mana's worth of 300p Reprises than the melee combo.

Now obviously this isn't accounting for things like number of GCDs spent, but on its face it's 2400p vs 1570p + Verfinisher returns (around 1800 total?), where the nerf puts it at 1760p which is a very close but small loss compared to the pre-Scorch combo.

Just felt it was worth mentioning, since the calculations for the value of Mana do take into account the existence of Scorch.

To combat this I would perhaps propose swapping Reprise and Enhanced Contre Sixte in the leveling order (so this is only a concern for 2 levels instead of four, and a singular dungeon I think), or maybe adding a trait at level 80 to buff Reprise.
The melee combo isn't meant to be competing around 8 Reprises, since it refunds 35 of the 160 mana spent on it, leaving it at an effective cost of 125 mana. The melee combo is competing with 6.25 Reprises, which means that even at 300 potency Reprise is still a pretty big loss over the melee combo.