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  1. #131
    Player
    Crescence's Avatar
    Join Date
    Sep 2015
    Posts
    539
    Character
    Selje Floyte
    World
    Midgardsormr
    Main Class
    Botanist Lv 84
    Quote Originally Posted by shao32 View Post
    I won't say that poll is accurate for one specific reason and is bcs DRK get a call effect for the expansion theme and all the promotion and stuff, this make ppl that dint play the job or didn't care before stay on him now, in other words the job get filled with casual like how SAM and DRG in they respective expansions, so many ppl just base his opinion on the now, feels ok? Then they are ok, I consider that poll will be much more different if the expansion wasn't so DRK theme focused.
    The poll is accurate.

    Even if a big part of the poll consists of new ppl who just started playing DRK because of the expansion theme, it doesn't really change the fact that they're playing the current DRK and are satisfied with the iteration.

    There are countless reasons for ppl to change jobs, it can be because the job's being the main hero of the expansion, or because it got the number, or just because of the difficulty or anything, but it doesn't really change the fact that everyone's opinion is valid. Having touched the job longer than others doesn't make your vote value higher than others.

    I'm sorry if i sound rather rude, but I just find it strange how being casual makes their opinion not accurate or irrelevant.

    I think the poll won't change even if the expansion isn't DRK theme focused. Majority won't suddenly come to love current AST and SCH even if the expansion's called Starbringer or Fairy-Godmother. It's all the iteration that ppl are looking at.




    I won't say which DRK is better and which is worse, it's all about personal preference. I'm enjoying the current DRK, and I'm sorry many of you couldn't enjoy it. We won't be changing each others' opinions, so can we please at least not disdain each other and be less hostile... it feels kinda unpleasant having ppl saying the job I'm trying my best at right now boring, horrid, shitty etc anything and everything subjective.
    (4)

  2. #132
    Player
    Jojokomoko's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Kai Rangriz
    World
    Tonberry
    Main Class
    Dark Knight Lv 80
    I'm here to support OP voice as well. While this iteration of DRK might not be what most of the veteran players want, I still find it quite enjoyable at lvl 80 while doing extreme trails.

    The hostility in this thread is a bit too much. I don't understand the people who act all condescending towards people that like this new version of DRK.
    (1)

  3. #133
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    To be honest, I think I would enjoy the current iteration of Dark Knight more if the cooldowns of the ogcds would be reduced by quite a bit and the mp generation would be increased. It has potential, but the problem is that it has too much of a downtime where you are basically doing nothing but spamming the 1-3 combo without anything else, with the odd bloodspiller or edge inbetween while waiting for bloodweapon and your ogcds. Gunbreaker works better in this regard because it's downtime is by far smaller. It generates its gauge ability after every combo, we do it only after 2 1/2 combos, which is a plus and its burst phase in terms of playstyle is ready every 30 seconds. You get your trigger-combo ready before the 1-3 spam can become too monotonous.

    Delirium suffers in my opinion under the issue that it just doesn't feels impactful. The numbers are rather small compared to WAR and there is no big finisher like with PLD. The mp generation in single target is basically just compensating for us not using the 1-3 combo, so there is no mp-gain which would justify the ability being weaker than inner release. I think it would actually feel nicer if they would cut the mp-gain of delirium alltogether and instead make it so that bloodspiller generates edge. Maybe nerfing edge a little bit to compensate for it becoming more spammable if it would end up making the DRK too strong. Bloodweapon should decrease the gcd again or become a more frequent ability.

    Delirium generating dark arts would give back a feeling of high speed which the DRK lacks, just like the GNB feels speedy due to its trigger ogcds.
    (3)

  4. #134
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Crescence View Post
    Even if a big part of the poll consists of new ppl who just started playing DRK because of the expansion theme, it doesn't really change the fact that they're playing the current DRK and are satisfied with the iteration.
    Yes, but like lots of things in this game, it could give the impression that they don't care about their "veteran" players, and only push the game so that it would attract more and more new players.
    (3)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  5. #135
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MerlinCross View Post

    As for the boss fights, I don't see that enough to change it and if it DOES change the feeling, it's the fight that's good. Not the actual class. Put another way, I don't think the fights are going suddenly make MNK fun to play if you didn't like what they did(or keep doing) to it. DRK shouldn't get a free pass.
    My point here is to weigh the complexity of a job against the requirements of the fight. I can understand how trying to make full use of the DRKs skill set from HW (for example) would prove to be too hard in some savage and ex fights and people would opt for an easier job.
    (1)

  6. #136
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Delily View Post
    I can understand how trying to make full use of the DRKs skill set from HW (for example) would prove to be too hard in some savage and ex fights and people would opt for an easier job.
    Yes, they probably would, that's why we have multiple jobs in each role. But, what about people who actually like a job with a more complex skillset ?
    (5)
    Last edited by Reynhart; 07-08-2019 at 10:14 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #137
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    Yes, they probably would, that's why we have multiple jobs in each role. But, what about people who actually like a job with a more complex skillset ?
    As much as I agree with you, Reynhart, look at how sch and ast feel right now. Its pretty obvious to me thats just the direction they're taking this game, it seems. According to the polls, their ire is reflected in at least 3x more than ours, seems like we;re just a vocal minority on this issue. So far SMN has so many buttons to push it makes SB DRK look like a slow class, I'm enjoying it quite a bit. PLD will be my main tank, but I will probably skip most of this expansion like I did in SB. Which is a shame, maybe I couldve been around more then to argue up a DRK rework that would have the best of both worlds back then. They seem to have balancing issues when it comes to tanks, Funny after all this STR fighting, we get str back on tanks after 2 1/2 years, but its now so controlled it wouldnt have mattered if they kept it vit/str with the new materia melding(1/2 of usable materia for 5 years now gone from the game) Pretty obvious that the direction theyre taking both of the roles, even since then, is one of too much similarity untill they feel and act nearly exactly the same. In those regards, they did a really good job, one that I highly disagree with. If theyre going to be doing that, they should just make DRK and PLD almost the same but one cast black magic and the other white. Thing is, I see the direction we're being taken, and that means self heals will probably go away from tanks/most dps, so they can streamline healers and make them absolutely necessary all the time, every time. Tank Stance off, is in the history books now, they put their foot down on the whole debate.
    (1)
    Last edited by ADVSS; 07-08-2019 at 10:37 PM.

  8. #138
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by T-Owl View Post
    To be honest, I think I would enjoy the current iteration of Dark Knight more if the cooldowns of the ogcds would be reduced by quite a bit and the mp generation would be increased. It has potential, but the problem is that it has too much of a downtime where you are basically doing nothing but spamming the 1-3 combo without anything else, with the odd bloodspiller or edge inbetween while waiting for bloodweapon and your ogcds. Gunbreaker works better in this regard because it's downtime is by far smaller. It generates its gauge ability after every combo, we do it only after 2 1/2 combos, which is a plus and its burst phase in terms of playstyle is ready every 30 seconds. You get your trigger-combo ready before the 1-3 spam can become too monotonous.

    Delirium suffers in my opinion under the issue that it just doesn't feels impactful. The numbers are rather small compared to WAR and there is no big finisher like with PLD. The mp generation in single target is basically just compensating for us not using the 1-3 combo, so there is no mp-gain which would justify the ability being weaker than inner release. I think it would actually feel nicer if they would cut the mp-gain of delirium alltogether and instead make it so that bloodspiller generates edge. Maybe nerfing edge a little bit to compensate for it becoming more spammable if it would end up making the DRK too strong. Bloodweapon should decrease the gcd again or become a more frequent ability.

    Delirium generating dark arts would give back a feeling of high speed which the DRK lacks, just like the GNB feels speedy due to its trigger ogcds.
    I mostly agree with you, but I feel the fear more mp gain would bring us back to dark-arts spam like in stormblood? I mean I would be "fine" with that since at least edge/flood have different animations that are pretty cool. I also agree that something needs to be done so our downtime doesn't feel so long. Maybe a shortened CD on bloodweapon or just give the haste effect back to make things seem faster. But I'm guessing they removed that effect because they want gunbreaker to be the new "speed" tank?
    (0)

  9. #139
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ADVSS View Post
    According to the polls, their ire is reflected in at least 3x more than ours, seems like we;re just a vocal minority on this issue.
    I don't know how many we are, but I guess we're not that less than people asking for Savage or Ultimate content, nor people asking for exploration content. I think we're enough so that we could find what we look in one of the four tanks. Exactly like we should have had one option to play a competitive turtle tank back then.
    Quote Originally Posted by ADVSS View Post
    So far SMN has so many buttons to push it makes SB DRK look like a slow class, I'm enjoying it quite a bit.
    You're absolutely right. So, if people want to play an easier caster, they'll simply chose another job, like RDM.

    On a sidenote, keeping Power Slash (either as a finisher or a full combo) to give 10 Blood and a buff (Haste buff being my favorite), would not have made DRK that more complex, and would've already fixed the issue of SoulEater-ing ad nauseum.
    (1)
    Last edited by Reynhart; 07-08-2019 at 10:49 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #140
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Crescence View Post
    The poll is accurate.
    of course they opinion matter but they are using this poll filled of casuals and new ppl that didn't play DRK before and like it now bcs its just a simple WAR to demonize the vocal opinion of the veterans that don't like the job now bcs obvious reason, it's like if SAM was gutted and over simplified with other job mechanics and call this expansion SAM expansion (it's just a example) a lot of pll will just jump and being ignorant of how the job was in the past they like it now, if you made a poll a great number will say they are satisfied, this is the same.

    they are many opinions, somes like the job but don't like the lack of combos or delirium, others just complety hate it, othes just love it, others are ok but wish MP generation was higgher bcs the job is so slow now, there is a large varied of opinions about DRK and at least should be 2 polls one of ppl that just jumped to the job and other of veterans bcs the expansion call effect.
    (3)

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