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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Awful View Post
    https://media.discordapp.net/attachm...897&height=651

    Was looking at this and a lot of people enjoy the new ShB DRK as well as other classes, figured I'd post this in here for anyone whose all doom and gloom, people like new DRK some don't that's fine but by the numbers (%) the red is people who like it and blue is people who don't like it.
    I won't say that poll is accurate for one specific reason and is bcs DRK get a call effect for the expansion theme and all the promotion and stuff, this make ppl that dint play the job or didn't care before stay on him now, in other words the job get filled with casual like how SAM and DRG in they respective expansions, so many ppl just base his opinion on the now, feels ok? Then they are ok, I consider that poll will be much more different if the expansion wasn't so DRK theme focused.
    (3)

  2. #2
    Player
    Crescence's Avatar
    Join Date
    Sep 2015
    Posts
    550
    Character
    Selje Floyte
    World
    Midgardsormr
    Main Class
    Botanist Lv 84
    Quote Originally Posted by shao32 View Post
    I won't say that poll is accurate for one specific reason and is bcs DRK get a call effect for the expansion theme and all the promotion and stuff, this make ppl that dint play the job or didn't care before stay on him now, in other words the job get filled with casual like how SAM and DRG in they respective expansions, so many ppl just base his opinion on the now, feels ok? Then they are ok, I consider that poll will be much more different if the expansion wasn't so DRK theme focused.
    The poll is accurate.

    Even if a big part of the poll consists of new ppl who just started playing DRK because of the expansion theme, it doesn't really change the fact that they're playing the current DRK and are satisfied with the iteration.

    There are countless reasons for ppl to change jobs, it can be because the job's being the main hero of the expansion, or because it got the number, or just because of the difficulty or anything, but it doesn't really change the fact that everyone's opinion is valid. Having touched the job longer than others doesn't make your vote value higher than others.

    I'm sorry if i sound rather rude, but I just find it strange how being casual makes their opinion not accurate or irrelevant.

    I think the poll won't change even if the expansion isn't DRK theme focused. Majority won't suddenly come to love current AST and SCH even if the expansion's called Starbringer or Fairy-Godmother. It's all the iteration that ppl are looking at.




    I won't say which DRK is better and which is worse, it's all about personal preference. I'm enjoying the current DRK, and I'm sorry many of you couldn't enjoy it. We won't be changing each others' opinions, so can we please at least not disdain each other and be less hostile... it feels kinda unpleasant having ppl saying the job I'm trying my best at right now boring, horrid, shitty etc anything and everything subjective.
    (4)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Crescence View Post
    Even if a big part of the poll consists of new ppl who just started playing DRK because of the expansion theme, it doesn't really change the fact that they're playing the current DRK and are satisfied with the iteration.
    Yes, but like lots of things in this game, it could give the impression that they don't care about their "veteran" players, and only push the game so that it would attract more and more new players.
    (3)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Crescence View Post
    The poll is accurate.
    of course they opinion matter but they are using this poll filled of casuals and new ppl that didn't play DRK before and like it now bcs its just a simple WAR to demonize the vocal opinion of the veterans that don't like the job now bcs obvious reason, it's like if SAM was gutted and over simplified with other job mechanics and call this expansion SAM expansion (it's just a example) a lot of pll will just jump and being ignorant of how the job was in the past they like it now, if you made a poll a great number will say they are satisfied, this is the same.

    they are many opinions, somes like the job but don't like the lack of combos or delirium, others just complety hate it, othes just love it, others are ok but wish MP generation was higgher bcs the job is so slow now, there is a large varied of opinions about DRK and at least should be 2 polls one of ppl that just jumped to the job and other of veterans bcs the expansion call effect.
    (3)

  5. #5
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    I have a lot of things I'd like to say about DRK, but I'd be satisfied if they'd just remove or changed Delirium...

    Being discount warrior is just sad, and proves that their solution to every problem is just "Let them spam their big spender like 5 times, everyone likes big number hits!" That part of the rotation is so damn boring.
    (5)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SakiKojiro View Post
    I have a lot of things I'd like to say about DRK, but I'd be satisfied if they'd just remove or changed Delirium...

    Being discount warrior is just sad, and proves that their solution to every problem is just "Let them spam their big spender like 5 times, everyone likes big number hits!" That part of the rotation is so damn boring.
    Just dont do it side by side, while your WAR friend does his FC spam. You wont feel like its that impactful at all, esp when they break out nasty cleave.
    (1)

  7. #7
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    I may be the odd one here, but I think the ratio between MP cost and mana regeneration should even be higher. The idea should be, for me, that Darkside would require some MP management instead of simply not-forgetting to use a skill every 30s. To the point that using Edge with 59s on your darkside timer waste nothing at all. Right now, you generate back those 3k MP in about 20s, without Blood Weapon, C&S, or Delirium. So, either the skills should cost more, you should regenerate less, or Darkside should be extended for less time.

    But it's probably because I'm desperately in need of something to really manage for that job.
    The job is still about not capping mana or blood for optimal dps. You can generate 12k mana a minute, so that’s 4 Edges, Floods, and TBNs. In theory you should be, at minimal, hitting Edge every 15s (even during a Delirium window) . This is in addition to using your CDs and mechanics. I find myself constantly scanning my skills and mp bar to make sure everything is in CD and that I’m not at 10k mana. It’s been plenty busy for me personally, i breathe a small sigh of relief when there no CD to use and I’m sitting at 7k mana
    (0)

  8. #8
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Delily View Post
    The job is still about not capping mana or blood for optimal dps. You can generate 12k mana a minute, so that’s 4 Edges, Floods, and TBNs. In theory you should be, at minimal, hitting Edge every 15s (even during a Delirium window) . This is in addition to using your CDs and mechanics. I find myself constantly scanning my skills and mp bar to make sure everything is in CD and that I’m not at 10k mana. It’s been plenty busy for me personally, i breathe a small sigh of relief when there no CD to use and I’m sitting at 7k mana
    This is part of the problem I have. That we're sitting on MP at a very fixed and routine style. And maybe expand a bit on why I think the class feels off now.

    You can't spam Edge, you need your MP for TBN. And you can't just not use Edge because it's a DPS gain thanks to it not only being damage but also refreshing Dark Side.

    So you're left with having to use your skills on a very pre-defined loop. Now, Stormblood DRK might have had this same problem but that wasn't at my skill level. I wasn't good enough to see what the 'best' rotation should be. But now it's so low enough even I can see how and when I'm supposed to play the class. It's not Edge every chance you get it's Edge about every 3rd rotation or so, factoring in Bloodweapon and Delirium during their own separate usages by the sound of it.

    Put a different way, I liked getting to the point where I could Dark Arts 2 Bloodspillers followed by a DA Soul Eater. Just hearing that "Ding" of the Blood Gauge gave me a small grin of "Time to go HAM!"

    I don't get that with Shw DRK. I don't have anything to work towards or build up to. Oh I still have to build up for Bloodspiller but I'm more than likely to use it at X point at the rotation. And even then, they gave us a Bloodspiller for free ability so I'm expected to go ham at a preplanned time. Going ham now just leads to you burning out.

    Now, with Stormblood again the same thing might have happened. But I at least felt that you had enough resources to go ham and build back up to the point you could go ham and spam pretty decently. That doesn't feel like the case now, it feels like I have to claw my way back up. While I might get some flack for it; Before if I didn't have MP for TBN, well I might have enough Blood for Delirium and hey look I have TBN now. But I'm going to be fully expected to hold 3k MP in reserve at all times because there's no way to quickly gain the MP you need for it(Which hmm, I liked TBN before but I can't help but question if making it SO good now was actually a good thing, especially in the long run)

    I'm stuck between using an OCD abiltity at very clear pretimed spots, and not using it even though thanks to the UI everything in my gamer trained mind is saying to hit the button.

    If people like this more ordered, straight flowing feeling of DRK, then I'll just have to either deal or drop it. And I can't deal with it so off to Gunbreaker?
    (3)
    Last edited by MerlinCross; 07-08-2019 at 07:46 AM.

  9. #9
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    I mean even in SB we had a preferred rotation, the only question was whether you used Dark Arts on Syphon Strike or Soul Eater. But while I understand your point, I’ll have to respectfully disagree. It focuses on the job itself in isolation and not the job in the context of the increasingly difficult mechanics of boss fights and the increased damage overall. To put it another way Square would like to reduce the complexity of each individual job while increasing the complexity of the content and the required teamwork to clear the fights. We won’t see that now as most of the content is leveling based which has always been fairly simplistic.
    (0)

  10. #10
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Delily View Post
    I mean even in SB we had a preferred rotation, the only question was whether you used Dark Arts on Syphon Strike or Soul Eater. But while I understand your point, I’ll have to respectfully disagree. It focuses on the job itself in isolation and not the job in the context of the increasingly difficult mechanics of boss fights and the increased damage overall. To put it another way Square would like to reduce the complexity of each individual job while increasing the complexity of the content and the required teamwork to clear the fights. We won’t see that now as most of the content is leveling based which has always been fairly simplistic.
    And yet at times I got away with Dark Arts on Syphon, Soul, and Bloodspiller. Was it the preferred rotation or the correct thing to do at the time? Probably not but it felt good to just shrug and blow it. Would I do this every time? No of course not but simply being able to do that felt good.

    As for the boss fights, I don't see that being enough to change it and if it DOES change the feeling, it's the fight that's good. Not the actual class. Put another way, I don't think the fights are going suddenly make MNK fun to play if you didn't like what they did(or keep doing) to it. DRK shouldn't get a free pass.
    (3)

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