Quote Originally Posted by Lyth View Post
I think it's reasonable to level a job before forming a final opinion.
On most cases, this is totally right. The issue with DRK is that its single target gameplay doesn't change at all until level 80. Which doubles on why people could consider it boring, especially compared to PLD, whose rotation changes several times. It's very different from SB DRK where TBN would change the whole dynamic in content.
Quote Originally Posted by Lyth View Post
Shadowbringers is too easy because DRK has one combo, so let's revert it back to Stormblood. What? Listen, I know that some people are confused over Delirium's role in Heavensward and thought that the job had two combos. That's fine. But what part of Stormblood did you have a second combo in?
SB DRK had issues, and, at least from my point of vies, ShB didn't really fix much of them. Yes, we had only one combo, and I'd have liked if they kept the power slash combo in ShB but make it useful, by tying a buff or debuff to it instead of removing it. A speed buff would have been nice, since none of the other tanks have it, and DRK always had something that makes it a little faster than others. The DRK arts spam also wasn't "fixed" but only replaced with Edge/Flood spam, only reducing it a little by the mp cost. Also, in SB, Darkside was a non issue, especially compared to HW, but right now, it's still a non issue.
Quote Originally Posted by Lyth View Post
What baffles me is that a lot of the people complaining now were the exact same people specifically complaining about DRK in Stormblood.
Yes, because some changes can feel worse than what they were supposed to fix, it's not that inconceivable. Like I said on other topics, HW "solution" for BRD not doing enough damage what to make it a turret. It didn't worked well.