That's the thing. Outside of the Balance, Spear, or Arrow. The other 3 cards where niche in their value. So while there was always a potential use for all of the cards, them being locked behind RNG meant you couldn't reliably use them, and in the situations you drew them and had no need for them? They were tossed for setting up a damage card. And even among the damage cards one of them had more value then the others due to being a straight damage buff.

I completely understand the fact that the old card system has that cycle of highs and lows that makes it very appealing to certain players. But the card rework is, too me, a nessecary evil for the sake of balancing the rdps contribution of AST.