op is right the class is the same but more fluid and better. also decision making makes more sense and isnt as tedious. glad yoshi is making this game and not you or healers would be dreadfully boringThat’s how RNG works. You can’t always draw the best cards—but that doesn’t make them any less valuable. If you don’t need the card, they make good Minor Arcana fodder for free damage or a free heal. But, as I said, all decision making is going out the window in 5.0, and I don’t like the idea of padding one person with cards.





It's dreadfully boring to pad a single person with cards all the time. As with Forte, I also suffered with an AST in Alphascape who thought the best way to use her cards was to pad the MNK (even if he died) and give Enhanced Arrows to the PLD. Let me tell you how utterly garbage it feels to do everything absolutely perfect and walk away with a blue or green because this AST practiced favoritism so much. This is a terrible way to design a job.
Not to mention the other issues, such as Divination looking to be incredibly weak and lackluster for a 180s buff, and the seals guaranteeing you'll be Minor Arcanaing every card after you secure them. Such variety.
This new way of AST is braindead and devoid of decision making, and the fact that you continue to try and contest that tells me you don't even play the job.
Edit: you have a level 44 AST. Why are you trying to tell career ASTs that our job is currently designed to be boring when you’ve barely even started it? Try actually playing it first, then get back to me.
I hate the direction they're going of "pad a single person" (this even applies to DNC, which I plan to switch to since they gutted AST and removed the utility aspect from BRD that I loved so much—I disagree with single padding, and I think it will just lock certain jobs into groups rather that open them up more as the developers want), and the simplification of job mechanics. They did the same thing to my current main (BRD) just to lower the skill gap.
Some of us prefer jobs where we are juggling things and have to make decisions. And, as I already said, if the AST cards still pull ahead, it will remain meta, so not much was balanced if this turns out to be the case.
Last edited by HyoMinPark; 06-23-2019 at 08:55 PM.




So you mean forcing more healing intensity while keeping the damage aspect would be boring? How about giving healers the bulk of utility so their downtime instead revolves around buffing their party? Yep. That definitely sounds more boring than spamming Glare, Broil and Malefic for 80% of most fights; assuming the outgoing damage remains at SB levels.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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