And from various duty finder dungeaons...
Balance is always ok being an in between spear and arrow, very desirable, but is rarely good at saving parties outside of DPS checks and bosses at 1/8th hp.
Bole is a great saving throw that allows more openings fore other actions or to conserve mp and fish for ewer. This card is just super useful when dealing with minimum ilv, new or melty tnks.
Spear has priority over balance for physical DPS and Bards.
Arrow has a higher priority over balance for every DoM class.
Spire is totally burnable
Ewer should be applied or stored to keep up you and your co-healer's MP
Overall, surviability vs dps is something that is king, and it's basically just a game of Russian ruelette with the party comp that you'll be stuck in in pug parties, which have less and less useful options to deal with emergency situations to having just none at all due to dungeon and toolkit designs and many players just don't learn about the system or enemies enough to even kite groups of trash in a big circle and how big of a circle that they need to move in (rip: wide volley), just not making loud noises next to sleeping FOEs, et cetera. And, it's really scary to to just think about what will happen to pugs in future expansions without more varied and generally useful utility toolkits as raid comp utility pushes those out
And, most of the above is fixed through FC's, friends, and statics where everyone can almost uniformly master and help each other and, at times, gear faster than in pugs
Last edited by MPNZ; 06-24-2019 at 02:06 AM.
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Ewwwwwww, it's all glowwy again!


6% of 6,000 is better than 3% of 9,000. In fact, 6% of 4,000 is only slightly less than 3% of 9,000.


While I do agree that Balance was, overall, the most useful card you could draw; the other cards had fun possibilities.
There are times in dungeons where I would use an enhanced Bole on the tank, extended with regens and never have to heal again, or enhanced arrow on a Monk or BLM and watched them go crazy.
The change for AST is fine, overall I don't think it'll hurt them at all, but I will miss those little moments where I didn't care about optimal DPS and used something different (which is admittedly very little lol).
That being said, I'm more concerned about the state of FFlogs now. Between AST and DNC both giving mostly single target buffs, padding is going to be through the roof, and it'll be a lot harder to determine whether or not you're doing a decent job or not because the top players could have easily been given every single target buff in the game.
I know a lot of people don't care about logs, but there are people that use it to actually improve their gameplay.
Last edited by Exiled_Tonberry; 06-24-2019 at 10:39 PM.

I really like what They are doing to AST in Shadowbringers.
A lot of consistency, I dont like RNG, it doesn't help, i'm a big fan of AST's changes.
THANK YOU VERY MUCH SE !!!





Unfortunately, there will still be RNG involved in getting your seals for Divination, and the cards still have a very thin layer of RNG involved. Not that it will be hard.
I’m not a fan of braindead play where I don’t have to make decisions. They did this with BRD and AST, the two jobs I play most. :/
Yes, the implication is that tanks and healers will only get the 3%/4% buffs from the cards. Since the wording explicitly says “DPS” and not “player”.
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