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  1. #21
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Brandedblade View Post
    Then it should be fine if it's what we're already doing
    How is it fine to spend the vast majority of your time being a gimped damage dealer?
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #22
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    And from various duty finder dungeaons...

    Balance is always ok being an in between spear and arrow, very desirable, but is rarely good at saving parties outside of DPS checks and bosses at 1/8th hp.

    Bole is a great saving throw that allows more openings fore other actions or to conserve mp and fish for ewer. This card is just super useful when dealing with minimum ilv, new or melty tnks.

    Spear has priority over balance for physical DPS and Bards.

    Arrow has a higher priority over balance for every DoM class.

    Spire is totally burnable

    Ewer should be applied or stored to keep up you and your co-healer's MP

    Overall, surviability vs dps is something that is king, and it's basically just a game of Russian ruelette with the party comp that you'll be stuck in in pug parties, which have less and less useful options to deal with emergency situations to having just none at all due to dungeon and toolkit designs and many players just don't learn about the system or enemies enough to even kite groups of trash in a big circle and how big of a circle that they need to move in (rip: wide volley), just not making loud noises next to sleeping FOEs, et cetera. And, it's really scary to to just think about what will happen to pugs in future expansions without more varied and generally useful utility toolkits as raid comp utility pushes those out

    And, most of the above is fixed through FC's, friends, and statics where everyone can almost uniformly master and help each other and, at times, gear faster than in pugs
    (2)
    Last edited by MPNZ; 06-24-2019 at 02:06 AM.
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  3. #23
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForteNightshade View Post
    How is it fine to spend the vast majority of your time being a gimped damage dealer?
    Well I enjoy being a gimped damage dealer now so it won't change any for me.
    (2)

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,908
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Tank.

    You.

    Done.
    That "solution" makes as much sense as giving your Balance card to the grey-parsing NIN instead of your top percentile BLM.

    You have a tool for further tDPS. It only does as much as 6% of that target's DPS. Give it to a capable DPS, not the tank or self.
    (1)

  5. #25
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That "solution" makes as much sense as giving your Balance card to the grey-parsing NIN instead of your top percentile BLM.

    You have a tool for further tDPS. It only does as much as 6% of that target's DPS. Give it to a capable DPS, not the tank or self.
    6% of 6,000 is better than 3% of 9,000. In fact, 6% of 4,000 is only slightly less than 3% of 9,000.
    (0)

  6. #26
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kabooa View Post
    6% of 6,000 is better than 3% of 9,000. In fact, 6% of 4,000 is only slightly less than 3% of 9,000.
    Is it 6% on tanks though? The tool tip says "Melee DPS", not "Melee job", pretty sure the full 6% values are only applied on DPS jobs.
    (3)

  7. #27
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    While I do agree that Balance was, overall, the most useful card you could draw; the other cards had fun possibilities.
    There are times in dungeons where I would use an enhanced Bole on the tank, extended with regens and never have to heal again, or enhanced arrow on a Monk or BLM and watched them go crazy.

    The change for AST is fine, overall I don't think it'll hurt them at all, but I will miss those little moments where I didn't care about optimal DPS and used something different (which is admittedly very little lol).

    That being said, I'm more concerned about the state of FFlogs now. Between AST and DNC both giving mostly single target buffs, padding is going to be through the roof, and it'll be a lot harder to determine whether or not you're doing a decent job or not because the top players could have easily been given every single target buff in the game.
    I know a lot of people don't care about logs, but there are people that use it to actually improve their gameplay.
    (5)
    Last edited by Exiled_Tonberry; 06-24-2019 at 10:39 PM.

  8. #28
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by Satarn View Post
    Is it 6% on tanks though? The tool tip says "Melee DPS", not "Melee job", pretty sure the full 6% values are only applied on DPS jobs.


    Seems to imply that the tanks/other healers will only get the reduced value?
    (1)

  9. #29
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I really like what They are doing to AST in Shadowbringers.

    A lot of consistency, I dont like RNG, it doesn't help, i'm a big fan of AST's changes.

    THANK YOU VERY MUCH SE !!!
    (1)

  10. #30
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    I really like what They are doing to AST in Shadowbringers.

    A lot of consistency, I dont like RNG, it doesn't help, i'm a big fan of AST's changes.

    THANK YOU VERY MUCH SE !!!
    Unfortunately, there will still be RNG involved in getting your seals for Divination, and the cards still have a very thin layer of RNG involved. Not that it will be hard.

    I’m not a fan of braindead play where I don’t have to make decisions. They did this with BRD and AST, the two jobs I play most. :/

    Quote Originally Posted by Knoahl View Post


    Seems to imply that the tanks/other healers will only get the reduced value?
    Yes, the implication is that tanks and healers will only get the 3%/4% buffs from the cards. Since the wording explicitly says “DPS” and not “player”.
    (1)

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