

Calm down buddy. It's not the end of the world. Just because the card effects are simplified doesn't mean the mechanics arent. All they really did was move the rng away from the cards themself but rather the setup for Divination.Dude AST now only 1 card effect : Damage .... we don't need RNG anymore. Just use 3 different card and pop the divination, what does it do ? DAMAGE boost.
What a diversity ... 1 card effect. The only thing you can do is choosing to bosot more range or melee, WOW ... so fking cool.
AST change are bad, it should have been 1 billion time better than that. it's pathetic




They should just give that entire seal system to Geomancer, don't know.
Replace just the names of the cards and seals by others corresponding to Geo lore and that's it.
I'm still sad, we have gone through HW and SB with a fun card system and expanded years after years to completely change it after 4 years.
For me, it's like passing from Yu-Gi-Oh to a classic card game as War.



Ya from the looks it you only want to use cards on the dps cause if I'm reading this correctly
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and then we have(as of now since the Media Tour)
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which isn't necessarily a problem for the standard composition but in the 4 man dungeons this is going to be slightly annoying because lets you get a bard and a smn in the party. They're going to get a benefit of Bole, ewer and spire and the other 3 are just going to be wasted if the cards didn't change from the Media Tour. SO I can definitely see this being changed in the future. Well, we'll get to see in two days.
Last edited by Maltothoris; 06-27-2019 at 06:07 AM. Reason: Spacing
It's practically what color balance do you want. AST has been reduced to a balance bot.
At least we still have 1 decision making thing : To give more boost to range or melee ..... What a exciting job.


Y'all do you then. If nothing else every card can be used now and not saved for later.
That's how everybody treated it to begin with. SE basically said "Screw it, you can have your balances now, at an incredibly reduced rate."
I'd have preferred Balance becoming a True North style buff and Spire becoming a Direct Hit buff just to give the middle finger to the people who brought it just for the straight DPS increase. But hey, I'm not the devs, so...they make their graves by keeping AST mandatory.
No, that really isn't how everyone treated AST. Not everyone fished for balance. Of course the vocal minority complained enough about it and here we are. But there is a reason why so many AST mains are now dropping the class.That\\'s how everybody treated it to begin with. SE basically said "Screw it, you can have your balances now, at an incredibly reduced rate."
I\\'d have preferred Balance becoming a True North style buff and Spire becoming a Direct Hit buff just to give the middle finger to the people who brought it just for the straight DPS increase. But hey, I\\'m not the devs, so...they make their graves by keeping AST mandatory.
They took the most interesting part of the class and simplified it. So much to the point we give one and only one buff regardless of what the card is. A real AST actually knew what to do. They didn't have the balance or bust meantality.
I hoped they removed balance card and put some of our healing abilitie into the cards with less RNG but still some RNG so we have to adapt constantly.
Our ability to expand other job "buff"/"spell" ( like extend the tank defensive CD ) -> On a card.
Our ability to put a bubble on the ground to regen -> On a card.
Etc ...
So we have to know the fight, we have to know what card to keep at the right moment ... it could have been so fun and exciting.
Last edited by Ahrijlaken; 06-27-2019 at 11:07 AM.
We don't even do that, though....
The card makes that decision for us. It's the one and only point of complexity in the mechanic, which in turn further reduces decision-making for us.
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