Quote Originally Posted by Pyretta_Blaze View Post
I don't like that system since it is then possible for someone who did not earn a piece of equipment to obtain it. There should be some items unobtainable unless you complete the content required. That content don't always have to be killing a primal, completing dungeons, or hunting coffers but that is what is in the game now.
Depends. They could, for example, make the very best pieces (and/or the materials for them) be U/U. I know I wouldn't be adverse to the idea of the very best gear only going to those who've maxed multiple aspects of their character. The hierarchy, then, would look kinda like this:

Extremely rare drop-craft (U/U)
Somewhat "common" drop-craft (still Unique)
Common mat crafting

The only way to get the best gear, then, would be to earn it; but you could still buy the second- or third-best, same as now.

Of course, that's just the simplest option for ensuring that the content gets done. I can think of several others, but I'm trying to stick to my idea of not adding in any new features to accommodate it.