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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Pyretta_Blaze View Post
    I don't like that system since it is then possible for someone who did not earn a piece of equipment to obtain it. There should be some items unobtainable unless you complete the content required. That content don't always have to be killing a primal, completing dungeons, or hunting coffers but that is what is in the game now.
    Depends. They could, for example, make the very best pieces (and/or the materials for them) be U/U. I know I wouldn't be adverse to the idea of the very best gear only going to those who've maxed multiple aspects of their character. The hierarchy, then, would look kinda like this:

    Extremely rare drop-craft (U/U)
    Somewhat "common" drop-craft (still Unique)
    Common mat crafting

    The only way to get the best gear, then, would be to earn it; but you could still buy the second- or third-best, same as now.

    Of course, that's just the simplest option for ensuring that the content gets done. I can think of several others, but I'm trying to stick to my idea of not adding in any new features to accommodate it.
    (3)

  2. #2
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Viridiana View Post

    Extremely rare drop-craft (U/U)
    Somewhat "common" drop-craft (still Unique)
    Common mat crafting

    The only way to get the best gear, then, would be to earn it; but you could still buy the second- or third-best, same as now.
    That sounds great actually.

    Right now u pretty much fight and kill your time for a mediocre set of gear (Mercenary's lolset)
    If you are going to spit blood and shed swet you might aswell do it for something thats worth it.
    (1)