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  1. #41
    Player

    Join Date
    Nov 2011
    Posts
    254
    Quote Originally Posted by Ilethius View Post
    From what i have tested MRD / GLA are now very similar in holding hate, MRD just edges it as they do more dmg and are easier to manage they also can use flash/provoke just like a GLA can. I have found that GLA takes a lot more button mashing to keep up with MRD so may not be the best choice for the larger battles. However with the introduction of jobs I do believe that PLD will be king of tanks.
    MRD's flash is NOT AoE. Glad is still best tank.
    (2)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

  2. #42
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Brannigan View Post
    Hi,

    the materia system is a cool way to get crafted items out of the game and keep crafters making items. The big problem with it, though, is that because Unique/Untradeable items cannot be melded, they are basically (with a few exceptions) worthless.

    Some might point to the Ifrit Lancer, Marauder, and Archer weapons for an example of dropped items that are better than their crafted/materia equivalent. Unfortunately under the current system items like these eventually make the materia system useless.

    Basically, with the materia system the way it is now, I see two possibilities in the future. Either A) Materia remains king outside of a few pieces of gear, giving a lot less incentive to do actual content when it's easier to just buy cheap crafted gear in town and gamble on forbidden materia or B) Future content drops actual good gear, killing off the materia system.

    They're both bad choices, but if I had to choose between the two, I'd go with B since going and getting items with a group is a lot more interesting than playing the materia slot machine.

    There is another way, though! If U/U gear is allowed to meld materia, both situations are avoided. The materia system stays useful since people will need new materia every time they upgrade their gear, and dropped gear is actually worth getting. Crafted gear can remain a cheap, quick option for leveling up and fresh 50s and it can still be converted into materia. If you want good gear, you'll need to go fight some bosses and clear some dungeons and buy/convert some materia.

    Of course, a system to meld another person's gear through the bazaar will be needed, but that was going to be needed eventually anyway.

    I really hope that the devs take this into consideration for 2.0.
    I think an interesting solution would be to balance the materia with gear sets that give stat bonuses when you wear 2 or more pieces of the set at one time. I really hope materia isnt always gonna be the king of better gear or it will really kill all the fun I used to have in XI that came with going on NM hunts and such.
    (2)

  3. #43
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zantetsuken View Post
    this has been discussed to death..

    Future U/U items will likely be stronger than the current ones, but forbidden melds will always win out due to the high failure %.

    I do not see any problems with this power structure:

    1. Crafted - no materia
    2. Crafted - 1 materia
    3. U/U
    4. Crafted - 2 materia
    5. Crafted - 3 materia
    6. etc..
    More like:
    1. Crafted
    2. Green W
    3. Crafted - 1M*
    4. Green W - 1M
    5. Crafted - 2M
    6. Green - 2M
    7. Crafted - 3M
    8. Green - 3M
    9. Crafted - 4M
    10. Blue W**
    11. Green - 4M
    12. Crafted - 5M
    13. Green - 5M
    *M = Tier IV Materia
    **Blue W gear will have unique stats that cannot be melded onto that specific slot and/or stats/bonuses that cannot be achieved by any other means (ie. Additional Fire damage, HP/MP recovery, high Damage value, etc.)


    Keeps Blue W gear unmeldable. Allows for the melding of Green W gear, and makes it potentially the best gear in the game through participation of DoW/M, DoH and DoL.
    (2)
    Last edited by NoctisUmbra; 12-30-2011 at 03:28 PM.

  4. #44
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ thats more complicated that it needs to be

    Blue Gear should be the best gear in the game at the moment, its sad there is no reason to do content even the Primal weapons are overshadowed in some cases.

    2 new dungeons in 1.21 and no reason to do them besides getting the achievement, sort it out Yoshi-p
    (3)

  5. #45
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Solution is simple...
    U/U gear can be melded while the owner is wearing it, just like with the new repair system.
    I hope that the devs impliment that at some point cause i honestly think that a non meldable
    piece of gear is far inferior than one that is.
    (3)

  6. #46
    Player

    Join Date
    Aug 2011
    Posts
    66
    Anything that cannot accept Materia is forever going to be inferior to something that can. Anyone wearing the rare/ex stronghold gear is doing so because they like the way it looks or because they can't afford Materia. It doesn't matter if that gear boosts a stat that cannot be boosted with Materia, that gear is still worthless. In the long run, insane boosts to a variety of stats is much more useful than giving up Materia slots just to stack one stat.
    (2)

  7. #47
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Here's an idea that doesn't involve adding in new features: go back to the old NM method of having the enemy drop materials to craft a meldable item. Silver Tricorne is still among the best head pieces in game. . .

    Seriously, though, there's your DoW, DoM, DoH, and possibly DoL involvement, all in one fell swoop.
    (2)

  8. #48
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Viridiana View Post
    Here's an idea that doesn't involve adding in new features: go back to the old NM method of having the enemy drop materials to craft a meldable item.
    That idea actually involves adding new features.

    New Recipes for those synths.
    New items that will be the mats for those synths.
    (1)

  9. #49
    Player

    Join Date
    Aug 2011
    Posts
    66
    Quote Originally Posted by YuriSan View Post
    That idea actually involves adding new features.

    New Recipes for those synths.
    New items that will be the mats for those synths.
    You're just being difficult.
    (3)

  10. #50
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Agate View Post
    You're just being difficult.
    Hehe ok i guess no coding is needed to add stuff that dont exist.

    I would honestly prefer that no U/U stuff existed and all the gear was just unigue
    and was made from mats that NMs dropped like the guys said.
    Im just saying not one nor the other way can be done without work for the devs included.
    (2)

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