Page 7 of 25 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 247
  1. #61
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Viridiana View Post
    Yay for exaggeration! How many crafting classes do you really think an ARC would have to max out? I'm betting no more than two--CRP and maybe LTW. For PGL, I'd say the same: BSM or GSM and LTW. GLA, MRD, and LNC would all be ARM and BSM, CRP for LNC. THM would be GSM and WVR; CON would be CRP and WVR.

    Notice how I just gave each class a full set of gear with only two crafting classes. And really, that's overkill, because I only recommend using this system for one or two pieces of gear per class, anyway. Also, this is only for the BiS gear. There'd be other options for those like myself who don't have any crafting 50s.
    I was under the impression that you were going for a full set of gear, which for Gla would be ARM (armor), BSM GSM or CRP (weapon), GSM (jewelry) and WVR (pants). Casters would probably need the least. Anyway, it's not a horrible idea to have a few good pieces that you can only get by having a crafter leveled but it shouldn't be the norm and it's not a solution for most of the problems with the materia system.


    Materia for it's difficulty in obtaining higher tiers should remain superior to dropped loot. The dropped loot has no chance of being destroyed and is at the get-go fairly powerfull allowing you the means to attain materia easier.
    Slot machines aren't difficult, they're just random. Difficulty implies there's things you can do or skills you can acquire to make it easier. Having dropped loot as just a means to grind out materia faster is pretty much the worst idea I've ever heard (plus, wearing that dropped loot means you get one less piece of materia for your spiritbond time). This thread isn't even about making dropped loot superior to materia-equipped gear, it's about allowing dropped gear to actually use materia.
    (2)
    Last edited by Brannigan; 01-01-2012 at 08:24 AM.

  2. #62
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Brannigan View Post
    I was under the impression that you were going for a full set of gear, which for Gla would be ARM (armor), BSM GSM or CRP (weapon), GSM (jewelry) and WVR (pants). Casters would probably need the least. Anyway, it's not a horrible idea to have a few good pieces that you can only get by having a crafter leveled but it shouldn't be the norm and it's not a solution for most of the problems with the materia system.
    Hmm. . . somehow I missed the fact that ARM doesn't make any pants. Anyway, I doubt we'll ever see a dagger or paddle as a BiS item, so the weapon kinda defaults to BSM. And I also doubt they'd use this system for jewelry, since we all know how much they love GSM. . .

    Anyway, the corollary to this is the idea that all gear under this system would be meldable. Granted, this wouldn't solve everything, but it would put a nice dent in the dropped-vs-crafted dichotomy.
    (1)

  3. #63
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Gla gear is all messed up anyway. GSM repairs Ifrit's Blade (cause it's a horn I guess) and Vintage Kite Shield is wooden I guess 'cause that's CRP.

    Aaaaaaaanyway all gear needs to be meldable. They need a system for melding through the bazaar for 2.0 anyway so get on it yoshidaaaaaaaaaaaaaaaaaaa god damn
    (1)

  4. #64
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I ogree with myself
    (1)

  5. #65
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    Yeah they'd have to nerf the HELL out of templar's falchion. Plus, who cares if they'd "need" to nerf a few weapons somewhat when it would be way better for the game in the long run?
    Typical that you would bring up the lack of stats on Darkhold Blue W loot. You can continue to ignore the focus of my point - being the Ifrit and Moogle weapons - as long as you like. Only hurts your argument. Considering the large gap between the newly released Blue W vs the DH Blue W, and the stats on some of the Green W, they should just make everything from DH Green W.

    So, yea - meld the Templar Falchion all you like at that point. I've clearly stated where I'd like to see Blue W gear at stat-wise for it to remain unmeldable. Nothing from the DH meets that level. You can sarcastically mock it all you like, and while you may think its clever you'll only be sounding childish.

    What would be better for the game in the long run are a variety of weapons with unique effects - not entirely obtained through materia. Strong, thematic loot that exists outside of the realm of materia-melding is a necessity for the game in my opinion. While the majority if gear can be melded, there needs to exist at least a single distinct tier of gear that cannot be melded, and is strong and unique enough that nobody would need to.
    (1)
    Last edited by NoctisUmbra; 01-04-2012 at 09:06 PM.

  6. #66
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I am ignoring your point because you are wrong. There is nothing special about Ifrit and Moogle drops - they are lazily itemized trophies. You can have unique effects and still have items be meldable. There are no stats on either set of weapons that are so crazy that they'd suddenly be game breaking if they were also meldable. Future itemization would obviously take meldability into account and could still have unique effects without breaking the game.
    (3)

  7. #67
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    I am ignoring your point because you are wrong. There is nothing special about Ifrit and Moogle drops - they are lazily itemized trophies. You can have unique effects and still have items be meldable. There are no stats on either set of weapons that are so crazy that they'd suddenly be game breaking if they were also meldable. Future itemization would obviously take meldability into account and could still have unique effects without breaking the game.
    Highest base Damage value, Attack Power +30 and Additional Fire damage. Best weapons in slot for most classes despite not being meldable. This is hard, cold in-game fact right now.

    I am wrong? Sure.
    (1)

  8. #68
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    Highest base Damage value, Attack Power +30 and Additional Fire damage. Best weapons in slot for most classes despite not being meldable. This is hard, cold in-game fact right now.

    I am wrong? Sure.
    None of this would be broken or overpowered if these weapons were meldable hope this helps
    (1)

  9. #69
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    None of this would be broken or overpowered if these weapons were meldable hope this helps
    So take the weapons that are already for the most part best in slot, and allow them to be melded? You believe that this wouldn't be broken or overpowered?

    Oh, go on. Please continue. I'm quite happy that you're answering so sincerely. It's great to have more insight into how much you know lol.
    (2)

  10. #70
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Sticking 1 materia into Ifrit weapons would make good weapons slightly better. Note that something good becoming better doesn't mean it's overpowered - it just means it's better than it was. None of the Ifrit weapons getting a piece of materia in them would destroy game balance or trivialize the few encounters we have. Even if they did, it shouldn't matter. These encounters and weapons are not going to matter at all in 2.0. You can sit there with your stupid colored text and act all sure of yourself but it doesn't change the fact that if dropped items are not meldable in 2.0 then either the materia system or dropped items will be worthless.

    hope that helps
    (3)

Page 7 of 25 FirstFirst ... 5 6 7 8 9 17 ... LastLast