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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Viridiana View Post
    Yay for exaggeration! How many crafting classes do you really think an ARC would have to max out? I'm betting no more than two--CRP and maybe LTW. For PGL, I'd say the same: BSM or GSM and LTW. GLA, MRD, and LNC would all be ARM and BSM, CRP for LNC. THM would be GSM and WVR; CON would be CRP and WVR.

    Notice how I just gave each class a full set of gear with only two crafting classes. And really, that's overkill, because I only recommend using this system for one or two pieces of gear per class, anyway. Also, this is only for the BiS gear. There'd be other options for those like myself who don't have any crafting 50s.
    I was under the impression that you were going for a full set of gear, which for Gla would be ARM (armor), BSM GSM or CRP (weapon), GSM (jewelry) and WVR (pants). Casters would probably need the least. Anyway, it's not a horrible idea to have a few good pieces that you can only get by having a crafter leveled but it shouldn't be the norm and it's not a solution for most of the problems with the materia system.


    Materia for it's difficulty in obtaining higher tiers should remain superior to dropped loot. The dropped loot has no chance of being destroyed and is at the get-go fairly powerfull allowing you the means to attain materia easier.
    Slot machines aren't difficult, they're just random. Difficulty implies there's things you can do or skills you can acquire to make it easier. Having dropped loot as just a means to grind out materia faster is pretty much the worst idea I've ever heard (plus, wearing that dropped loot means you get one less piece of materia for your spiritbond time). This thread isn't even about making dropped loot superior to materia-equipped gear, it's about allowing dropped gear to actually use materia.
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    Last edited by Brannigan; 01-01-2012 at 08:24 AM.

  2. #2
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Brannigan View Post
    I was under the impression that you were going for a full set of gear, which for Gla would be ARM (armor), BSM GSM or CRP (weapon), GSM (jewelry) and WVR (pants). Casters would probably need the least. Anyway, it's not a horrible idea to have a few good pieces that you can only get by having a crafter leveled but it shouldn't be the norm and it's not a solution for most of the problems with the materia system.
    Hmm. . . somehow I missed the fact that ARM doesn't make any pants. Anyway, I doubt we'll ever see a dagger or paddle as a BiS item, so the weapon kinda defaults to BSM. And I also doubt they'd use this system for jewelry, since we all know how much they love GSM. . .

    Anyway, the corollary to this is the idea that all gear under this system would be meldable. Granted, this wouldn't solve everything, but it would put a nice dent in the dropped-vs-crafted dichotomy.
    (1)

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Gla gear is all messed up anyway. GSM repairs Ifrit's Blade (cause it's a horn I guess) and Vintage Kite Shield is wooden I guess 'cause that's CRP.

    Aaaaaaaanyway all gear needs to be meldable. They need a system for melding through the bazaar for 2.0 anyway so get on it yoshidaaaaaaaaaaaaaaaaaaa god damn
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