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  1. #61
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saefinn View Post
    If say Paladin got the same treatment as healers have got over the years then this is what Paladin's skills would look like (from my post in another thread):



    And to add Paladins complained back in 2.0 that the job wasn't interesting, because their rotation as a tank was basically "1, 2, 3" and their tank cool downs and flash, ever since they've evolved to get new DPS rotations, healing mechanics and are generally a lot more fun to play versus 2.0 Paladin. Paladin was a reliable tank and could tank well. It didn't need more from a mechanics point of view, but it did from an enjoyment point of view and they got it. I have PLD to 70 on an alt and I like what they've done with it and have PLD levelled back in 2.0 and could see why people didn't like it.
    Yeah. PLD still isn't a complicated job but it's gotten more fun with every expansion. HW gave us proper dps combos and clemency. SB gave us requiscat/holy spirit.

    In dungeons our aoe currently is CoS > Flash (x however many times you need) then spam total eclipse. Now we're getting a two part aoe combo and aoe spells for a burst phase. It's going to be a lot more fun dealing with aoe in dungeons in ShB than now even if the 'tanking' part of 'gather mobs, establish enmity, aoe' isn't really changing. And the single target rotation is getting some touch ups too with atonement and the new spell phase finisher.

    And with healers something to keep in mind too is they still have to dps for quests and solo instances, and simplifying their dps toolkit too much will make those as well as older group instances more dull when there just isn't any healing needed at the moment.
    (0)

  2. #62
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    But Red Mage is a job in the DPS role. It will obviously have a more robust DPS rotation.

    How does Red Mage's healing kit look?
    Hence why I purposely said "and only occasionally weaved in a couple oGCDs" because that's how healing currently works. You primarily DPS and weave in a couple oGCDs every once in a while.

    You can give healers a thousand different ways to heal. It doesn't mean a thing if they never have to use half of them, which was the whole point.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #63
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Hence why I purposely said "and only occasionally weaved in a couple oGCDs" because that's how healing currently works. You primarily DPS and weave in a couple oGCDs every once in a while.

    You can give healers a thousand different ways to heal. It doesn't mean a thing if they never have to use half of them, which was the whole point.
    Do you not think having so many methods to heal opens up encounter damage paradigms?
    (0)

  4. #64
    Player
    CaesarCV's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    278
    Character
    Faire Eravyn
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kabooa View Post
    Do you not think having so many methods to heal opens up encounter damage paradigms?
    Unfortunately, there's only so much they can do with that. If they upped outgoing damage significantly enough to really make experienced Healers have to spend most of their time healing, less experienced ones would probably be destroyed. And currently we have basically no evidence that encounter design is changing significantly. It's a huge IF, whereas the changes we have now are knowns.
    (4)

  5. #65
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bright-Flower View Post
    Yeah. PLD still isn't a complicated job but it's gotten more fun with every expansion. HW gave us proper dps combos and clemency. SB gave us requiscat/holy spirit.

    In dungeons our aoe currently is CoS > Flash (x however many times you need) then spam total eclipse. Now we're getting a two part aoe combo and aoe spells for a burst phase. It's going to be a lot more fun dealing with aoe in dungeons in ShB than now even if the 'tanking' part of 'gather mobs, establish enmity, aoe' isn't really changing. And the single target rotation is getting some touch ups too with atonement and the new spell phase finisher.

    And with healers something to keep in mind too is they still have to dps for quests and solo instances, and simplifying their dps toolkit too much will make those as well as older group instances more dull when there just isn't any healing needed at the moment.
    Aye, that is one of the other issues. Honestly, if their intention is to put a great emphasis on healing over DPS, then they can make the content more challenging for healers, which they may well be doing for Shadowbringers. Because if the content is making the healers heal more then they are DPSing less. But there is all of the pre-existing content (for new healers, levelling roulettes, trial roulettes etc.) and pressumably the game's solo content too.
    (0)

  6. #66
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    Do you not think having so many methods to heal opens up encounter damage paradigms?
    Considering healers already have too many options at their disposal and nothing changed? No, I don't. I would welcome being wrong but the precedence has long been set and I don't foresee them changing it.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #67
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saefinn View Post
    Aye, that is one of the other issues. Honestly, if their intention is to put a great emphasis on healing over DPS, then they can make the content more challenging for healers, which they may well be doing for Shadowbringers. Because if the content is making the healers heal more then they are DPSing less. But there is all of the pre-existing content (for new healers, levelling roulettes, trial roulettes etc.) and pressumably the game's solo content too.
    This is the main reason I'm a bit nervous. Will it be a sudden jump after 70 levels to go into ShB and have a lot more damage going out? If so, will that be too jarring? If not, will it even make a difference? And what about solo/old content?
    (3)

  8. #68
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Considering healers already have too many options at their disposal and nothing changed? No, I don't. I would welcome being wrong but the precedence has long been set and I don't foresee them changing it.
    That's fair. It really all hangs on whether or not SE decides to change damage patterns now.
    (0)

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