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  1. #29
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by SaberMaxwell View Post
    Meanwhile I'm arguing that, in a job with a relatively simple rotation, letting them have a risk vs reward attack that mandates some battlefield awareness isn't a bad thing. In that vein, I feel that Engagement is the best compromise: you can keep the attack on cooldown, you don't lose as much for not taking the risk, but there's enough to still be rewarded for taking that risk.
    I'd say there's no risk/reward going on here... As I said earlier, it's a skill that ideally you never want to use, which frankly is an absolutely terrible addition for a new level cap... There are basically three situations I see happening;

    The arena/encounter has no risk from using Displacement whatsoever, in which case you use Displacement.
    The arena/encounter has some small risk from using Displacement, in which case you simply get good and use Displacement.
    The arena/encounter is designed in such a way that Displacement is completely unusable, in which case you're forced (read: Punished) to use Engagement.

    The second point is I guess where you're seeing the appeal of Engagement, it's for the less "skilled" players and I guess what Yoshida meant when he mentioned player skill impacting Jobs output in the Live Letter. Personally I see the addition of a new skill that I have zero intention of using unless forced to as utterly horrible design. It's a shame too, because "more swordplay" is exactly what I wanted from Red Mage going to Lv80, and Engagement is exactly that, just it shares a cooldown with a superior damage oGCD and is thus a completely worthless addition in my eyes.
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    Last edited by Nalien; 06-04-2019 at 11:55 AM.