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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by SaberMaxwell View Post
    Meanwhile I'm arguing that, in a job with a relatively simple rotation, letting them have a risk vs reward attack that mandates some battlefield awareness isn't a bad thing. In that vein, I feel that Engagement is the best compromise: you can keep the attack on cooldown, you don't lose as much for not taking the risk, but there's enough to still be rewarded for taking that risk.
    I'd say there's no risk/reward going on here... As I said earlier, it's a skill that ideally you never want to use, which frankly is an absolutely terrible addition for a new level cap... There are basically three situations I see happening;

    The arena/encounter has no risk from using Displacement whatsoever, in which case you use Displacement.
    The arena/encounter has some small risk from using Displacement, in which case you simply get good and use Displacement.
    The arena/encounter is designed in such a way that Displacement is completely unusable, in which case you're forced (read: Punished) to use Engagement.

    The second point is I guess where you're seeing the appeal of Engagement, it's for the less "skilled" players and I guess what Yoshida meant when he mentioned player skill impacting Jobs output in the Live Letter. Personally I see the addition of a new skill that I have zero intention of using unless forced to as utterly horrible design. It's a shame too, because "more swordplay" is exactly what I wanted from Red Mage going to Lv80, and Engagement is exactly that, just it shares a cooldown with a superior damage oGCD and is thus a completely worthless addition in my eyes.
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    Last edited by Nalien; 06-04-2019 at 11:55 AM.

  2. #2
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nalien View Post
    I'd say there's no risk/reward going on here... As I said earlier, it's a skill that ideally you never want to use, which frankly is an absolutely terrible addition for a new level cap... There are basically three situations I see happening;

    The arena/encounter has no risk from using Displacement whatsoever, in which case you use Displacement.
    The arena/encounter has some risk from using Displacement, in which case you simply get good and use Displacement.
    The arena/encounter is designed in such a way that Displacement is completely unusable, in which case you're forced to use Engagement.
    Arenas like o9s and o11s come to mind, where you have the arena sometimes untenable for Displacement but not always (during blaze and level checker); 10s comes to mind, where if Displacement comes off cd during Akh Morn you now don't have to wait until the akh morn is done to use the CD. Better, you can now use Engage to get the thing off CD and then move to your position on the clock. Moments like fresh off of a manafication, you can weave in engagement early into the combo so its off cd sooner than it would be if you waited to the end of the combo to use displacement instead.

    Not even just arenas, there are plenty of mechanics that task RDM to be in very specific places where Displacement would get them or others killed.

    Like in O8S, Engage would let you keep it off cooldown in tough phases like skulls phase; celestriad phase; trine phase; tower phase; Pasts Forgotten during Big Trine phase. Remember keeping Engage/Displace off CD is a greater gain than just letting the cooldown gestate because you want to wait out for Displacement.

    The second point is I guess where you're seeing the appeal of Engagement, it's for the less "skilled" players and I guess what Yoshida meant when he mentioned player skill impacting Jobs output in the Live Letter. Personally I see the addition of a new skill that I have zero intention of using unless forced to as utterly horrible design.
    That's where we'll have to agree to disagree. I see the addition of this skill as a good thing, it keeps to the spirit of the original displacement while compromising with people who don't want to just leave it cooled down because it's too dangerous to use sometimes.
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