A niche that's actually quite common in the current endgame, especially in Ultimate.
So we'll compromise: common niche. A common niche that was a gap in SB RDM's kit that I feel needed filling.
That this wasn't included in the quote response you had to me, yet was a point you pushed again confounds me. I won't disagree their skill dispersement needs work, but that's bigger than Red Mage.I'd love such a skill for something like Construct 7, for example. Shame I wont have that, instead we're having to wait until level 76 for such a basic piece of utility... It's not that it's a bad or unwanted addition, it's just that it doesn't belong at such a level...
I believe that E. Reprise is exactly that. It is a solid addition to the whole rotation for high end content.You know what I'd rather have, that also fills a similar utility? Some more skills like Acceleration, skills that can fill a niche but are also solid additions to your entire rotation.
So you would have to use Jolt 2 that much more because Verstone and Verfire become commodities you don't want to waste? That sounds a lot like forcing people to use weaker skills. A skill that makes next dualcast last for two casts would be cool, I agree, but I like the idea of having E. Reprise be on demand as well.An ability that actives Verstone Ready and Verfire Ready? That'd be neat, though would make me morn the loss of Impactful all the more. A skill that makes your next Dualcast proc last for two casts?
Depending on how the numbers work out, so would E. Reprise.Similar movement utility, also completely usable throughout your entire rotation.
Your problem isn't the skills, it's the dispersement. I get that and agree with it. Again, that's more than a Red Mage problem, that's an FFXIV problem.Those are the kind of "not huge but still interesting" skills I'd expect out of the "simple evolution" Yoshida mentioned, not Scathe 61 levels late...