I agree with having Vercure's level reduced below 50, so that RDMs can have a self-sustain skill while leveling or in synched content. Simultaneously I think SMN should have Physick scale with INT (at least when self-cast) and BLM should have their own private copy of Drain with adjustments to its healing rate.
I'm on the fence about Verraise. I won't say it necessarily "needs" to be reduced but I have no counterargument for reducing it, other than that it exists purely as group utility, and if I had to choose only one of the two to be reduced below 50, it would be Vercure.
In either case, however, I disagree with increasing the level of Corps-a-corps and Displacement, since our use of melee skills makes mobility paramount.
While this won't affect balance in any way, I'd also like to see at least one version of Veraero and Verthunder each changed to Verwater and Verblizzard, respectively. While I'm sure that the names of the AoE versions will likely be changed to Veraero/thunder "II", it can be confusing for the new skills to not proc Verstone or Verfire, especially with Acceleration simply noting it affects "Your next Veraero/Verholy or Verthunder/Verflare". In fact, the choice to double-down on wind and lightning magic over water and ice is confusing in itself in that regard; it would make sense if Blizzard and Water were being saved for some special purpose in our kit, but Shadowbringers shows the devs did not consider such additions necessary.
Something that would affect balance, however, is that Impact and Moulinet need more adjustments; Moulinet provides less damage per hit than Impact (making it rather disappointing to build up to, and more of a chore to use to dump Mana), while Impact provides less Mana per cast than either of the AoEs that precede it.
A very simple fix: Just trade the potencies of Moulinet and Impact, and have Impact scale its Mana provision with the number of targets hit (say, 2/2 per target instead of a static 3/3, with a cap if need be). In the latter case, this would prevent Impact from being gamed in single-target like Enhanced Scatter has occasionally been, while any potency-loss in the former would be counteracted by the slight speed increase of the latter.
Now, if I were to go full-hog on adjustments, instead of just tweaking what we've already seen:
- Remove the damage from Displacement and Corps-a-corps, and fold it into other damage sources (ie melee combo)
- Add minor CC or enmity-control effects to Displacement and Corps-a-corps in place of damage
- Adjust Displacement to have a 5 yard longer cast-range and 5 yard shorter back-step distance, allowing you to more easily adjust your jump
- Remove Engagement completely and replace it with a personal mitigation skill



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