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  1. #1
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90

    Needed RDM tweeks after Media Tour

    After seeing all the info from the Media tour, there's a couple of changes that Red Mage NEEDED that haven't happened.

    1) Vercure and Verraise need to be usable below level 50, ideally below level 30. SMN should not be better at RDM's main utility than RDM is. Easiest solution: Swap Vercure with Corp-a-corp, and swap Verraise with Displacement; that'll give you both abilities at comparable levels to when SMN gets physic and Resurrection. You don't need the ability to dash in and do a melee combo before you even have your melee combo to do.

    2)Embolden needs to effect all damage, physical AND magic.


    Other than those things, I'm happy with how the AoE is looking, I'm... okay with the new 'Engagement' ability. It's just those two things.
    (5)

  2. #2
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Burningskull View Post
    I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.
    Because movement skills are more fun.
    (6)

  4. #4
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Because movement skills are more fun.
    IMO movement skills are more fun when you can use them when it's time to move. As soon as you put potency on them, it becomes optimal to use them on cooldown for damage and then they're probably not up when you want to use them for movement.
    (3)

  5. #5
    Player
    BiffWellington's Avatar
    Join Date
    Nov 2018
    Posts
    231
    Character
    Peony Jones
    World
    Marilith
    Main Class
    Dancer Lv 86
    Quote Originally Posted by Burningskull View Post
    I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.
    Once I'm done with my enchanted melee combo, I don't want to hang around in the boss's melee range. I like being able to jump right back out and get an extra hit in while I'm at it.
    (6)
    She's got a chicken to ri-ide, she's got a chicken to ri-i-ide...
    She's got a chicken to ride, this game's from Square!

  6. #6
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Burningskull View Post
    I'm not sure why they didn't remove Displacement and just straight up replace it with Engagement.
    Displacement can stay, but the damage on it should have been moved elsewhere a long time ago. Engagement is a poor addition that only exists to try and "fix" the issue of certain maps making Displacement unusable. While most Jobs are getting new tiers of spells and skills with higher potency (Broil IIIs, High Jumps, etc.), we're getting a skill that ideally we should never use, since (at least in the media tour build) it's a downgrade on Displacement...

    Honestly, Engagement is the thing I most want to see adjusted before 5.0, what I saw of it in the media tour build is unacceptable IMO.
    (12)

  7. #7
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nalien View Post
    Displacement can stay, but the damage on it should have been moved elsewhere a long time ago. Engagement is a poor addition that only exists to try and "fix" the issue of certain maps making Displacement unusable. While most Jobs are getting new tiers of spells and skills with higher potency (Broil IIIs, High Jumps, etc.), we're getting a skill that ideally we should never use, since (at least in the media tour build) it's a downgrade on Displacement...
    In truth, I agree completely; When Stormblood came out, DRG and BRD had the damage taken OUT of their jump-back abilities, so they were purely for movement... at the same time they gave RDM a HUGE jump-back with damage. The ideal solution would be to move Displacement's damage over to Corp-a-corp, and have Displacement just be pure movement. That would solve the whole problem without needing a third ability like Engagement.

    If they want to keep Displacement as it is, then Engagement should have the same potency; they it's reasonable choice of whether to re-position, or remain in the crowded melee space.
    (4)

  8. #8
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valavaern View Post
    If they want to keep Displacement as it is, then Engagement should have the same potency; they it's reasonable choice of whether to re-position, or remain in the crowded melee space.
    Something that a lot of people are missing is that Engagement is the same potency as Displacement. But as soon as you get it, Displacement's potency increases by 50.

    We're not being punished for using Engagement to stay in place. We're getting rewarded for using Displacement to risk movement. This isn't just a point of view; it's literally what the skill acquisition is telling us.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  9. #9
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rongway View Post
    Something that a lot of people are missing is that Engagement is the same potency as Displacement. But as soon as you get it, Displacement's potency increases by 50.
    No, we see that. You seem to be missing that the second sentence overrides the first. They're not the same potency. Displacement is 50 higher.

    We're not being punished for using Engagement to stay in place. We're getting rewarded for using Displacement to risk movement. This isn't just a point of view; it's literally what the skill acquisition is telling us.
    We're ABSOLUTELY being punished for using Engagement to stay in place. The fact that SE has removed damage from other jump-back moves shows that they've already realized that that's not a good system. Disengage abilities should be used for mechanics, NOT as part of a DPS rotation. It's really not a good feeling when SE likes to play with DPS checks in tiny arenas.
    (0)

  10. #10
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Valavaern View Post
    In truth, I agree completely; When Stormblood came out, DRG and BRD had the damage taken OUT of their jump-back abilities, so they were purely for movement... at the same time they gave RDM a HUGE jump-back with damage. The ideal solution would be to move Displacement's damage over to Corp-a-corp, and have Displacement just be pure movement. That would solve the whole problem without needing a third ability like Engagement.

    If they want to keep Displacement as it is, then Engagement should have the same potency; they it's reasonable choice of whether to re-position, or remain in the crowded melee space.
    Minor correction: Dragoon's Elusive Jump never did damage, it was purely a back-step/aggro dump move.
    (7)

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