Just throwing in my two gil on this issue. I completely agree with the idea that totems/charms should be a guaranteed drop from these and future Primal battles. As it stands, the option of trading charms is a fine concept, but needing as many as ten or twenty means that they are likely to be hoarded in order to get that last elusive weapon instead. Furthermore, members in my LS have had to let at least a couple dozen weapons go to waste because they weren't and still aren't able to be traded. Doesn't this method seem backwards?

If every party member was able to get at least one charm per win, then assuming one person received charms from every other member, it'd still take two wins for that person to gain a useful reward from the battle. At worst it might take up to ten or twenty battles, but at least the guarantee is there that a person will be able to claim something for the effort they'd put in. Dark Matter is NOT a worthwhile consolation prize, please give me a charm per win instead.