Hey Rukkirii!
Hope you had a pleasent New Years, both memorable and that you still remember it.
Just for clarification does this mean a 100% drop rate per individual or "per win" as a group? Like for example would this mean 1 guaranteed totem drop per person or per party?
I've got about 90 wins now I think, maybe 350+ fights in total. 5/7 on weapons and currently have 6 totems so I'll be done soon but for future reference I really do think 10 wins per weapon is a fair time investment, hardcore or not.
Last edited by totallynotme; 01-05-2012 at 10:23 AM. Reason: grammar



Does "reduce the number that can be obtained at one time" seem a bit vague or is it just me? I am not sure I understand. Does that mean it is guaranteed to drop for like... 1-2 random party members, instead of a 1% (rough estimate) chance for every individual in the party to receive something other than dark matter?We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.
They let us know that they are looking into the following options for the drop rate adjustments:We would love to hear your feedback on the above two options. ^_^
- Increase the drop rate for both items
- Make them have 100% drop rate, but reduce the number that can be obtained at one time


excelent news!We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.
They let us know that they are looking into the following options for the drop rate adjustments:We would love to hear your feedback on the above two options. ^_^
- Increase the drop rate for both items
- Make them have 100% drop rate, but reduce the number that can be obtained at one time



1 totem/nut per person per kill.We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.
They let us know that they are looking into the following options for the drop rate adjustments:
- Increase the drop rate for both items
- Make them have 100% drop rate, but reduce the number that can be obtained at one time
We would love to hear your feedback on the above two options. ^_^
I have 10 kills of Ifrit now for only 1 totem.... sucks big time. Increase drop rate to 100% for everyone in the party.
It still would take 10 successful run for 1 weapon!!!
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)


Most player that I talked with in game agree that 20 runs per weapon and 140 runs for all 7 weapon with no duplicate is about the good drop rate. (consider time to farm stone and fight itself, it will take 140 hours (5 hour per day for 28 days) without counting the wipe runs and time to form PT. it is enough for one repeat content. )We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.
They let us know that they are looking into the following options for the drop rate adjustments:
- Increase the drop rate for both items
- Make them have 100% drop rate, but reduce the number that can be obtained at one time
We would love to hear your feedback on the above two options. ^_^
So if you make it 100% drop, please make it so that every person get one nut. I don't mind to completely remove the weapon drop this way.
P.S. if you refer to 1 nut drop per run. then it will took 140x8 = 1120 runs for the same static PT to get everybody 7/7 which is .... madness! You know right? 1120 hours is too much. (5 hours per day for half a year) (again not count PT forming time, afk, or wipe runs)
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0




Hi Rukkirii,We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.
They let us know that they are looking into the following options for the drop rate adjustments:
- Increase the drop rate for both items
- Make them have 100% drop rate, but reduce the number that can be obtained at one time
We would love to hear your feedback on the above two options. ^_^
Thank you for providing us the latest information and feedback request from Yoshida-san and Co. I'd vote for Option "#3" as seen in many threads:
Please let Yoshida-san know that we understand that they don't have enough content to keep us busy between patches right now, but let *us* (the Players) decide how we want to spend our time.
- Allow the Weapons to be dropped into the Loot Pool, to be passed to others as we so chose.
SE doesn't need to force a horrible Time Sink on us (this Forced Untradeable Loot Into Your Inventory); it's really aggravating the majority of the player base, without question.
If they won't budge on this, then I'd vote for Option #1, which is Increase the Drop Rate on Both (Types) of Items.
Because right now, some people have been getting more than 1 Nut / Totem per Fight, so Option 2 is potentially reducing the # of Nuts / Totems you get, for the sake of guaranteeing just 1 per fight.
Thanks.
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