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  1. #1
    Player
    Kinseykinz's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by TheFatHousecat View Post
    Remove totems/charms, keep weapon drop the same, have weapons drop to loot.
    ...This

    /10 char
    (3)

  2. #2
    Player
    kro's Avatar
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    Mar 2011
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    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    Remove totems/charms, keep weapon drop the same, have weapons drop to loot.
    This. It's not the drop rate that's the problem. It's the fact that we have no control over distribution and see perfectly good weapons rot in the treasure chest.
    (1)

  3. #3
    Player
    Ruri's Avatar
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    Mar 2011
    Location
    Uldah
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    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TheFatHousecat View Post
    Remove totems/charms, keep weapon drop the same, have weapons drop to loot.
    This............
    (1)

  4. #4
    Player

    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    46
    Quote Originally Posted by TheFatHousecat View Post
    Remove totems/charms, keep weapon drop the same, have weapons drop to loot.
    this.... or leave drop rates same and still add wepons to loot pool....
    (0)

  5. #5
    Player
    totallynotme's Avatar
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    Jul 2011
    Posts
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiator Lv 50
    Hey Rukkirii!

    Hope you had a pleasent New Years, both memorable and that you still remember it.

    Quote Originally Posted by Rukkirii View Post
    [*]Make them have 100% drop rate, but reduce the number that can be obtained at one time
    Just for clarification does this mean a 100% drop rate per individual or "per win" as a group? Like for example would this mean 1 guaranteed totem drop per person or per party?

    I've got about 90 wins now I think, maybe 350+ fights in total. 5/7 on weapons and currently have 6 totems so I'll be done soon but for future reference I really do think 10 wins per weapon is a fair time investment, hardcore or not.

    Quote Originally Posted by totallynotme View Post
    Well after reading the whole thread, the most sensible solution appears to be:

    - Remove weapon drops completely
    - Make totems/nuts a 100% drop (per individual) and
    - Make totems/nuts untradeable
    (5)
    Last edited by totallynotme; 01-05-2012 at 10:23 AM. Reason: grammar

  6. #6
    Player
    Nikita's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Rukkirii View Post
    We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.

    They let us know that they are looking into the following options for the drop rate adjustments:
    • Increase the drop rate for both items
    • Make them have 100% drop rate, but reduce the number that can be obtained at one time
    We would love to hear your feedback on the above two options. ^_^
    Does "reduce the number that can be obtained at one time" seem a bit vague or is it just me? I am not sure I understand. Does that mean it is guaranteed to drop for like... 1-2 random party members, instead of a 1% (rough estimate) chance for every individual in the party to receive something other than dark matter?
    (0)

  7. #7
    Player
    Xquiel's Avatar
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    Mar 2011
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    Gridania
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    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Rukkirii View Post
    We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.

    They let us know that they are looking into the following options for the drop rate adjustments:
    • Increase the drop rate for both items
    • Make them have 100% drop rate, but reduce the number that can be obtained at one time
    We would love to hear your feedback on the above two options. ^_^
    excelent news!
    (0)

  8. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Rukkirii View Post
    We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.

    They let us know that they are looking into the following options for the drop rate adjustments:
    • Increase the drop rate for both items
    • Make them have 100% drop rate, but reduce the number that can be obtained at one time

    We would love to hear your feedback on the above two options. ^_^
    1 totem/nut per person per kill.

    I have 10 kills of Ifrit now for only 1 totem.... sucks big time. Increase drop rate to 100% for everyone in the party.
    It still would take 10 successful run for 1 weapon!!!
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rukkirii View Post
    We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.

    They let us know that they are looking into the following options for the drop rate adjustments:
    • Increase the drop rate for both items
    • Make them have 100% drop rate, but reduce the number that can be obtained at one time

    We would love to hear your feedback on the above two options. ^_^
    Most player that I talked with in game agree that 20 runs per weapon and 140 runs for all 7 weapon with no duplicate is about the good drop rate. (consider time to farm stone and fight itself, it will take 140 hours (5 hour per day for 28 days) without counting the wipe runs and time to form PT. it is enough for one repeat content. )

    So if you make it 100% drop, please make it so that every person get one nut. I don't mind to completely remove the weapon drop this way.

    P.S. if you refer to 1 nut drop per run. then it will took 140x8 = 1120 runs for the same static PT to get everybody 7/7 which is .... madness! You know right? 1120 hours is too much. (5 hours per day for half a year) (again not count PT forming time, afk, or wipe runs)

    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  10. #10
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rukkirii View Post
    We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.

    They let us know that they are looking into the following options for the drop rate adjustments:
    • Increase the drop rate for both items
    • Make them have 100% drop rate, but reduce the number that can be obtained at one time

    We would love to hear your feedback on the above two options. ^_^
    Hi Rukkirii,

    Thank you for providing us the latest information and feedback request from Yoshida-san and Co. I'd vote for Option "#3" as seen in many threads:

    • Allow the Weapons to be dropped into the Loot Pool, to be passed to others as we so chose.
    Please let Yoshida-san know that we understand that they don't have enough content to keep us busy between patches right now, but let *us* (the Players) decide how we want to spend our time.


    SE doesn't need to force a horrible Time Sink on us (this Forced Untradeable Loot Into Your Inventory); it's really aggravating the majority of the player base, without question.


    If they won't budge on this, then I'd vote for Option #1, which is Increase the Drop Rate on Both (Types) of Items.


    Because right now, some people have been getting more than 1 Nut / Totem per Fight, so Option 2 is potentially reducing the # of Nuts / Totems you get, for the sake of guaranteeing just 1 per fight.


    Thanks.
    (2)

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