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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    Get rid of nuts/totems thats sooo lame...

    100% drop per group into loot pool. So at least one person gets a weapon everytime you go in. Give it a lock out if you want. 24 hours 8 hours 3 days it doesnt matter.

    ****WARNING FFXI REFERENCE*****

    You couldn't do Proto-Ultima/Omega but maybe once a week or every two weeks. You were guaranteed loot though. Sky gods you would have to farm for it but you were almost guranteed some loot. The way moogle was with the NM's and what not was totally fine, IF it had a 100% drop.

    1 chest per group 1 weapon and into a loot pool that be can be distributed with some sort of lock out that prevents spamming/farming incessantly.

    /thread
    (1)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  2. #2
    Player
    Warchi's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Warchi Lunis
    World
    Balmung
    Main Class
    Gladiator Lv 50
    any of these 2 I be happy with, im tired of leading a group in and a random stragler gets 4 weapons while the static that I been running with for Weeks got nothing...

    Increase the drop rate, or at least make the charm or totem 100% as someone already mentioned even then just for one weapon you need do ifrit five times our moogle 10 times.... And I think it's fair to get something for 10 runs/ 5 runs. Or just leave the 10 change rate. But make it 100% drop rate.
    (0)

  3. #3
    Player
    Isanien's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Seraphine Lautrec
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Totem and Nut Charm drop rates are absurd. One should drop in your inventory for every win.
    I remember a person in my LS saying that SE should not over-extend the lifespan of content with horrible drop rates. He's absolutely right.
    (0)

  4. #4
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    If i may i think the RNG loot drop for specific items is old news. If i may here is a type of system i prefer so i'll repost it. (fair warning when i give constructive posts threads die

    As cool as it is to get the weapon drop from the boss. with the armory system the way it is and folks getting say x amount of swords in a row before they ever see say the Lance they actually want i really wonder if there is an optimal system.

    So i'll throw my suggestion out there!

    Instead of the full weapon being dropped, drop a universal base item, lets call it Ifrit's Molten Horn.

    So you beat down Ifrit, and the Molten horn drops and you get it. Awesome, now what?

    Behind Ifrit theres some sort of ather filled molten pool. take the Molten Hron to the pool, and choose your desired weapon. Say you want a lance. Horn plus pool equals the lance you chose.
    (you now have a system where folks are still going for a drop rate. but atleast they can be rewarded the first time with the weapon they really wanted!)

    Now as an optional part of this system. Have drop rate "success" measure per person. For every Molten Horn you've gotten your drop rate chance lowers by a perdetermined percentage. (To a set minimum. dont want folks ending up with a 0.0000001 drop rate. that would be aweful)

    If we throw out a number say No horns recived and transformed = 30% you could take 3% off your chance. so by the time your going for the 7th weapon (currently 7 DOW/DOM classes) your at round 9% chance. (Also with being able to make materia out of Moogle and ifrit items might have to stick with Horns recived with a set minimum drop rate)

    What this accomplishes: Folks who are only running Ifrit for 1 class'es weapon don't have to spend as many runs to get it as those who want all 7. But it also means you have to descide which you want most and least and how many times your willing to run for how many Classes.

    Depending on the starting % (no weapons) and the ending percentage (6 weapons?) owned you might be able to drop the token system and not have to worry about 2 Drop rates to balance.

    This way you get more of a Scaled reward system by how many runs you want to do vs how many weapons you want.

    Those who want all will run it more. those who want one or two for their favorite classes can run a bit less. And everyone atleast gets the one they wanted in the first place!

    Honestly, we all have a favorite class we want our best stuff for. would be nice to choose on the spot instead of Your buddy wants a sword, you want a lance, and you get a sword you didnt want. now your semi disappointed and so is your buddy. that isnt the feeling anyone should have when you take down a big bad boss.

    What you want after downing any big boss is either "Darn maybe next time" or " Yes i got (Can get) something i always wanted!"

    Thats how i feel. Let us make smart choices with a base reward we can change into what we REALLY went there for in the first place! (Not to mention if folks get a reward they wanted i belive they would be more likely to run it again with some other people, because they will remember a more positive or neutral feeling as apposed to varied negative feelings and then a positive one here and there.
    (1)

  5. #5
    Player
    Nama's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    76
    Character
    Nama Kemono
    World
    Hyperion
    Main Class
    Weaver Lv 70
    Add Totem/kupo nuts as a reward from the primal quests keep them as a drop in chests at the current rate. Can increase number needed if you want but least this way your always working towards a weapon and the totem/charm out of the chests are bonuses towards that. Seems like a simple fix that address problems people have will doing 30+ runs without getting a single drop or what they want.
    (0)

  6. #6
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    While I think the droprate is a bit silly, I think it's even sillier that people practically want these high-end weapons handed to them on a silver platter. Baby mode {Thanks for the offer, but I'll have to pass.}
    (0)

  7. #7
    Player
    VysaroFrostbane's Avatar
    Join Date
    Dec 2011
    Posts
    15
    Character
    Vysaro Frostbane
    World
    Odin
    Main Class
    Gladiator Lv 50
    Have there been any news concerning this lately?We did Ifrit today about 10-12 times and we had 2 weapon drops,
    both for people that didnt need them. This loot system seems a bit stupid and extremely time consuming.
    I support the idea of 100% totem drop for everyone, untradeable and 10 totems needed for a weapon.
    That would at least give a sense of progression.
    (1)

  8. #8
    Player

    Join Date
    Apr 2012
    Location
    heck, your bed
    Posts
    226
    I'm gonna farm iffy until my Ifrit undergarments drop.

    srsly tho, I want my undies ><
    (0)

  9. #9
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I got lucky and was able to get the majority of my weapons as drops.

    I feel bad for my new friends from my new linkshell. It's a social linkshell but they do content like Ifrit and Moogle pretty frequently and the majority of them haven't even gotten a drop of anything, weapon or totem/nut. They REALLY need to up the drop rate so these other people can actually get some of this before it goes away in 2.0. I know we don't know for sure on that but still.... we have enough endgame content now, upping the drop rate will not make people leave.
    (2)

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