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  1. #101
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Answa View Post
    Your reading comprehension skills alone make me question your logic. I didn't keep any of those totems. We pass them along to those who need them. THAT is my point. 2 drop minimum, so QQ is stupid in this case.
    Except it's not 2 drop minimum. We've gone 4 runs in a row with everyone getting nothing but Dark Matter. If it was 2 drop minimum I'd be a-ok.
    (0)

  2. #102
    Player

    Join Date
    Dec 2011
    Posts
    3
    I wish to undertand the meaning of totems and charms if they are not at least 80-90% drop rate. I killed moogle 3 times in a row this evening and i went 0/3 wasting 3 hours of my life doing the fights and killing 15 nms that are not easy to kill. I didnt get a single charm as reward after all this time spent.

    Same thing with Ifrit yesterday,0 totems after a few attempts. In addiction battle now is too slow because ifrit does not give you the chance most of times to complete your combos and normal ws do low dmg,so before patch ifrit was dieing in 8-9 mins,now it takes like 20 min to be killed.
    And as reward for more time spent in battle? Your nice dark matters.
    Result? This evening i gave 3 hours of my life away for nothing,but i'm sure that i'm not doing this shit anymore till yoshida and company dont do things like God wants.

    I'm not giving you my money and my time if things go on like this.
    (2)

  3. #103
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I am not reading this whole thread, but after running ifrit yesterday with my ls I find the drop rate more than satisifactory, after about 6 runs we managed to get a member a weapon. This of course doesn't help anyone who is going in a pickup group as we obviously handed our totem's to that one person, but I feel that was the point in the design.
    (0)

  4. #104
    Player

    Join Date
    Oct 2011
    Posts
    117
    It doesn't help if everyone in the group wants a weapon either, which in most groups they do. By the way people are having different drop rates my guess is that people who have got their first totem are getting higher drop rates thereafter like with the weapons themselves.
    (0)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  5. #105
    Player
    Sontawila's Avatar
    Join Date
    Apr 2011
    Posts
    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Answa View Post
    Your reading comprehension skills alone make me question your logic. I didn't keep any of those totems. We pass them along to those who need them. THAT is my point. 2 drop minimum, so QQ is stupid in this case.
    As of now, only people who are doing Ifrit are the one who needs a weapon, so it's very hard to expect people to just pass you the totems especially when the drops are not even guaranteed (below comment). I've personally went a few runs with no totem drops.

    Quote Originally Posted by Estellios View Post
    Except it's not 2 drop minimum. We've gone 4 runs in a row with everyone getting nothing but Dark Matter. If it was 2 drop minimum I'd be a-ok.
    (0)

  6. #106
    Player
    totallynotme's Avatar
    Join Date
    Jul 2011
    Posts
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiator Lv 50
    Estellios and Sontawila I'm afraid there is no point in arguing with Answa, he will just make stuff up and call you liars. My point still stands in the OP.
    (0)

  7. #107
    Player
    LuxLux's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    72
    Character
    Zak Strayder
    World
    Balmung
    Main Class
    Conjurer Lv 53
    I agree. I think SE is not thinking about casual players in this situation. They invite people to continue to support the game, telling them that the actual content will only last till the 2.0 version, so we need to do this content now. But for a casual player it will be impossible to get any drop in ifrit or moogle, so it is pointless that they even try these battle. Ifrit and moogle content seem to be made just for hardcore players that are willing to kill ifrit 1000 times even when they might only get 2 or 3 weapons if they are lucky. I think SE should make totems 100% drop rate for every person. It is already difficult to find the perfect party to kill them and when you do, you should get something (and not DM).
    (1)

  8. #108
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Yeah I thought Inferno totem would just replace Dark Matter as the "dud" prize. I think it should work that way tbh.
    (0)

  9. #109
    Player
    myteluze's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    6
    Character
    Sundae Luze
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Well... I agree completely with the drop rate being garbage, and I also don't like "totems". This is the most retarded idea I've ever heard.

    I think if ANYTHING, they could have split each item up into 5 'weapon parts' and you can just collect them. Make some more rare drop than others. Then trade items into npc to create item. At least that makes SENSE, it's weapon pieces u put together instead of ... totems? And honestly I'm probably going to quit if they don't fix the drop rates on ifrit and moogle. You can only stand in ul'dah for 3 hours a night after work for so many nights before you too depressed to log in anymore. Even if u do get into an ifrit group you're gonna fail 3x and go to bed. That makes the thought of actually winning and still not getting totems seem even more impossible and depressing.
    (2)

  10. #110
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    Quote Originally Posted by LuxLux View Post
    I agree. I think SE is not thinking about casual players in this situation. They invite people to continue to support the game, telling them that the actual content will only last till the 2.0 version, so we need to do this content now. But for a casual player it will be impossible to get any drop in ifrit or moogle, so it is pointless that they even try these battle. Ifrit and moogle content seem to be made just for hardcore players that are willing to kill ifrit 1000 times even when they might only get 2 or 3 weapons if they are lucky. I think SE should make totems 100% drop rate for every person. It is already difficult to find the perfect party to kill them and when you do, you should get something (and not DM).
    I don't think those two fights are for casuals. If they make them more casual what is in the game for the more hardcore among us? I've only tried Moogle fight a couple times and no wins, but as a more casual player (lately anyway) I do not feel cheated out of anything.

    That said, we still need more content for players of every type...
    (1)

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