Except it's not 2 drop minimum. We've gone 4 runs in a row with everyone getting nothing but Dark Matter. If it was 2 drop minimum I'd be a-ok.
I wish to undertand the meaning of totems and charms if they are not at least 80-90% drop rate. I killed moogle 3 times in a row this evening and i went 0/3 wasting 3 hours of my life doing the fights and killing 15 nms that are not easy to kill. I didnt get a single charm as reward after all this time spent.
Same thing with Ifrit yesterday,0 totems after a few attempts. In addiction battle now is too slow because ifrit does not give you the chance most of times to complete your combos and normal ws do low dmg,so before patch ifrit was dieing in 8-9 mins,now it takes like 20 min to be killed.
And as reward for more time spent in battle? Your nice dark matters.
Result? This evening i gave 3 hours of my life away for nothing,but i'm sure that i'm not doing this shit anymore till yoshida and company dont do things like God wants.
I'm not giving you my money and my time if things go on like this.
I am not reading this whole thread, but after running ifrit yesterday with my ls I find the drop rate more than satisifactory, after about 6 runs we managed to get a member a weapon. This of course doesn't help anyone who is going in a pickup group as we obviously handed our totem's to that one person, but I feel that was the point in the design.
It doesn't help if everyone in the group wants a weapon either, which in most groups they do. By the way people are having different drop rates my guess is that people who have got their first totem are getting higher drop rates thereafter like with the weapons themselves.
Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison
As of now, only people who are doing Ifrit are the one who needs a weapon, so it's very hard to expect people to just pass you the totems especially when the drops are not even guaranteed (below comment). I've personally went a few runs with no totem drops.
Estellios and Sontawila I'm afraid there is no point in arguing with Answa, he will just make stuff up and call you liars. My point still stands in the OP.
I agree. I think SE is not thinking about casual players in this situation. They invite people to continue to support the game, telling them that the actual content will only last till the 2.0 version, so we need to do this content now. But for a casual player it will be impossible to get any drop in ifrit or moogle, so it is pointless that they even try these battle. Ifrit and moogle content seem to be made just for hardcore players that are willing to kill ifrit 1000 times even when they might only get 2 or 3 weapons if they are lucky. I think SE should make totems 100% drop rate for every person. It is already difficult to find the perfect party to kill them and when you do, you should get something (and not DM).
Yeah I thought Inferno totem would just replace Dark Matter as the "dud" prize. I think it should work that way tbh.
Well... I agree completely with the drop rate being garbage, and I also don't like "totems". This is the most retarded idea I've ever heard.
I think if ANYTHING, they could have split each item up into 5 'weapon parts' and you can just collect them. Make some more rare drop than others. Then trade items into npc to create item. At least that makes SENSE, it's weapon pieces u put together instead of ... totems? And honestly I'm probably going to quit if they don't fix the drop rates on ifrit and moogle. You can only stand in ul'dah for 3 hours a night after work for so many nights before you too depressed to log in anymore. Even if u do get into an ifrit group you're gonna fail 3x and go to bed. That makes the thought of actually winning and still not getting totems seem even more impossible and depressing.
I don't think those two fights are for casuals. If they make them more casual what is in the game for the more hardcore among us? I've only tried Moogle fight a couple times and no wins, but as a more casual player (lately anyway) I do not feel cheated out of anything.I agree. I think SE is not thinking about casual players in this situation. They invite people to continue to support the game, telling them that the actual content will only last till the 2.0 version, so we need to do this content now. But for a casual player it will be impossible to get any drop in ifrit or moogle, so it is pointless that they even try these battle. Ifrit and moogle content seem to be made just for hardcore players that are willing to kill ifrit 1000 times even when they might only get 2 or 3 weapons if they are lucky. I think SE should make totems 100% drop rate for every person. It is already difficult to find the perfect party to kill them and when you do, you should get something (and not DM).
That said, we still need more content for players of every type...
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