Page 14 of 19 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 195

Dev. Posts

Hybrid View

  1. #1
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    If they don't want everyone running around with weapons, they should just make the fights harder and drop 100% for everyone.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    # Make them have 100% drop rate, but reduce the number that can be obtained at one time
    What does this even mean? 1 drop per group? Cause that would be super dumb. Nuts/Totems should be the consolation prize for when you don't get a weapon instead of Dark Matter Grade 5
    (4)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    *deep breath*
    Okay, my answer is dependant on one thing. My final intent is: If the party can't pile all of their charms/totems in a single person, a guaranteed drop for each party member is better.
    So, thing is, at 100% drop rate but reduced number, is it a small number per party, or per character? If it is one per character, at 100% rate, I prefer that.
    Otherwise, simply increase the drop rate
    (1)

  4. #4
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Seconding the "what does this mean exactly" before I actually give feedback. 100% drop rate per person, or per group? And if it's per-person, does the remainder mean "with a very low chance of getting two", or something? Would this cause the totems to bypass the loot pool as per Ifrit weapons to prevent one person getting a weapon in two or three runs if everyone cooperated? Or would that be allowed?
    (0)
    7UP!


  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    If you could please clarify what you mean with the 2nd option, that would be great. It sounds like one person each run will always get a totem, multiple people MAY get it but not as many people as was possible before. That sounds more beneficial in the long run because I've never had totems drop for more than 3 people.

    I think Will Brannigan's suggestion is also fair, to make the Totems and charms the consolation prize if you don't get a weapon. I'd be ok with the required totems/charms being increased to a reasonable amount. The only issue if that's the case is that it's somewhat unfriendly to random players in pickup groups (my LS usually needs to pick up 1-2 randoms when we run).

    However, new players that haven't done the fights yet at all will benefit because they will have less of a rough time with drop rates and those of us that have done the fight dozens, maybe hundreds of times can finally finish off whatever we need from Ifrit. With new content coming in a month I think it's fine to help players get these items more quickly.

    I don't think at the end of the day the pickup group issue is that big a deal. Most groups run quite a few times and everyone feeling like they are getting somewhere helps keep people motivated to stick together even if a run or two goes bad. This stuff is supposed to be dealt with a committed group, and is already casual-accessible by the fact that you can reenter quickly and now the fights are much easier to attempt multiple times, so I don't think the more dedicated players need to suffer for it further.

    Also, getting rid of the Dark Matter consolation prize would help return its value to something reasonable.
    (0)
    Last edited by Estellios; 01-05-2012 at 10:39 AM.

  6. #6
    Player
    GemGenie's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Natalie Barbay
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Increase the drop rate for both items
    Make them have 100% drop rate, but reduce the number that can be obtained at one time

    The above 2 options seems disappointing. I guess it's talking about the drop rate as a pool for 8 ppl party.

    The current drop rate is about 35% with 1-3 shared with 8 ppl?
    So either increase to 60% drop rate for 1-3 totem shared with 8 ppl or 100% drop 1 totem shared with 8 ppl won't fix much.

    Honestly, what is the dev expectation of how many wins we need for ifrit or moogle? Why not just make it simple? If they want us fight 100 times win to get 1 weapon, just make totem 100% drop to each person loot list and make it 100 totem per weapon. Even it's insane, extreme unlucky ppl still can get some progress. How many stories we have heard about unlucky and lucky ppl? One of the ls guy just got 3 ifrit weapons out of 4 wins and 1 moogle weapon by 1 win where some others at 0/40 on ifrit and ya my fd just got a ifrit bow after 20 wins but archer is the only class he is not 50
    (0)

  7. #7
    Player
    Purity's Avatar
    Join Date
    Dec 2011
    Posts
    30
    Character
    Red Panda
    World
    Odin
    Main Class
    Lancer Lv 52
    That second options seems a little scary.. sounds like it wouldn't change anything.

    Increase drop rate for totems, keep weapons as is.

    I also agree with the idea of having totems drop 100% of the time (unless a weapon dropped, obviously), and make the cost for each weapon higher. Something around 30~40 totems.
    (0)

  8. #8
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    My suggestion would be to have two loot pools one with dark matter having 97% drop rate and 3% weapon rate which goes directly to the user, and the other loot pool having 100% nut/totem drop that would go to your loot list. that way you at least progress toward a weapon every run. right now im 2/44 on weapon drops and ive gotten 3 nuts total (two i gave away). soo i basically have done this 39 times for dark matter.

    By loot pools i mean two seperate lists of items that can drop. so every time you would either get dark matter or a weapon, AND a nut.
    (1)
    Last edited by Shosasosa; 01-05-2012 at 11:27 AM.

  9. #9
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    I like option #2, but only if each party member get a charm each fight.
    (2)
    I like frog

  10. #10
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    At 1 totem per party per win, I think 20 totems for a weapon is a bit too easy. As a weekend warrior, this would take me about 2 weeks to a month to obtain 1 weapon if I ran with a party willing to trade all the totems to me until I have enough. Given that these are the latest and greatest Primal Weapons, I think they should take about at least month or two for a player such as myself to obtain. A more reasonable price would be perhaps 30-40 totems. At this rate, I think for a player with average luck would probably have obtained at least one weapon dropped at random with that amount of wins and the totems would simply give an added advantage of being able to choose which weapon you get once you've amassed the required number of totems.

    Of course, I also think the devs should consider reducing the amount of totems the Primal Weapons cost as they get older. For example, if the latest and greatest Primal Weapons costed 40-50 totems each, the ones from last patch could cost 30 and the ones before that could cost 20, and any older ones could cost 5-10 so that collectors may obtain them at a reasonable rate. This way, the hardcore demographic can get the longer grinds and rarer drops that they want for the latest and greatest and us casuals can get our hands on the "so last patch" toys.
    (0)

Page 14 of 19 FirstFirst ... 4 12 13 14 15 16 ... LastLast

Tags for this Thread