If they don't want everyone running around with weapons, they should just make the fights harder and drop 100% for everyone.



If they don't want everyone running around with weapons, they should just make the fights harder and drop 100% for everyone.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)



What does this even mean? 1 drop per group? Cause that would be super dumb. Nuts/Totems should be the consolation prize for when you don't get a weapon instead of Dark Matter Grade 5# Make them have 100% drop rate, but reduce the number that can be obtained at one time


*deep breath*
Okay, my answer is dependant on one thing. My final intent is: If the party can't pile all of their charms/totems in a single person, a guaranteed drop for each party member is better.
So, thing is, at 100% drop rate but reduced number, is it a small number per party, or per character? If it is one per character, at 100% rate, I prefer that.
Otherwise, simply increase the drop rate
Seconding the "what does this mean exactly" before I actually give feedback. 100% drop rate per person, or per group? And if it's per-person, does the remainder mean "with a very low chance of getting two", or something? Would this cause the totems to bypass the loot pool as per Ifrit weapons to prevent one person getting a weapon in two or three runs if everyone cooperated? Or would that be allowed?
7UP!



If you could please clarify what you mean with the 2nd option, that would be great. It sounds like one person each run will always get a totem, multiple people MAY get it but not as many people as was possible before. That sounds more beneficial in the long run because I've never had totems drop for more than 3 people.
I think Will Brannigan's suggestion is also fair, to make the Totems and charms the consolation prize if you don't get a weapon. I'd be ok with the required totems/charms being increased to a reasonable amount. The only issue if that's the case is that it's somewhat unfriendly to random players in pickup groups (my LS usually needs to pick up 1-2 randoms when we run).
However, new players that haven't done the fights yet at all will benefit because they will have less of a rough time with drop rates and those of us that have done the fight dozens, maybe hundreds of times can finally finish off whatever we need from Ifrit. With new content coming in a month I think it's fine to help players get these items more quickly.
I don't think at the end of the day the pickup group issue is that big a deal. Most groups run quite a few times and everyone feeling like they are getting somewhere helps keep people motivated to stick together even if a run or two goes bad. This stuff is supposed to be dealt with a committed group, and is already casual-accessible by the fact that you can reenter quickly and now the fights are much easier to attempt multiple times, so I don't think the more dedicated players need to suffer for it further.
Also, getting rid of the Dark Matter consolation prize would help return its value to something reasonable.
Last edited by Estellios; 01-05-2012 at 10:39 AM.
Increase the drop rate for both items
Make them have 100% drop rate, but reduce the number that can be obtained at one time
The above 2 options seems disappointing. I guess it's talking about the drop rate as a pool for 8 ppl party.
The current drop rate is about 35% with 1-3 shared with 8 ppl?
So either increase to 60% drop rate for 1-3 totem shared with 8 ppl or 100% drop 1 totem shared with 8 ppl won't fix much.
Honestly, what is the dev expectation of how many wins we need for ifrit or moogle? Why not just make it simple? If they want us fight 100 times win to get 1 weapon, just make totem 100% drop to each person loot list and make it 100 totem per weapon. Even it's insane, extreme unlucky ppl still can get some progress. How many stories we have heard about unlucky and lucky ppl? One of the ls guy just got 3 ifrit weapons out of 4 wins and 1 moogle weapon by 1 win where some others at 0/40 on ifrit and ya my fd just got a ifrit bow after 20 wins but archer is the only class he is not 50
That second options seems a little scary.. sounds like it wouldn't change anything.
Increase drop rate for totems, keep weapons as is.
I also agree with the idea of having totems drop 100% of the time (unless a weapon dropped, obviously), and make the cost for each weapon higher. Something around 30~40 totems.
My suggestion would be to have two loot pools one with dark matter having 97% drop rate and 3% weapon rate which goes directly to the user, and the other loot pool having 100% nut/totem drop that would go to your loot list. that way you at least progress toward a weapon every run. right now im 2/44 on weapon drops and ive gotten 3 nuts total (two i gave away). soo i basically have done this 39 times for dark matter.
By loot pools i mean two seperate lists of items that can drop. so every time you would either get dark matter or a weapon, AND a nut.
Last edited by Shosasosa; 01-05-2012 at 11:27 AM.



I like option #2, but only if each party member get a charm each fight.
I like frog

At 1 totem per party per win, I think 20 totems for a weapon is a bit too easy. As a weekend warrior, this would take me about 2 weeks to a month to obtain 1 weapon if I ran with a party willing to trade all the totems to me until I have enough. Given that these are the latest and greatest Primal Weapons, I think they should take about at least month or two for a player such as myself to obtain. A more reasonable price would be perhaps 30-40 totems. At this rate, I think for a player with average luck would probably have obtained at least one weapon dropped at random with that amount of wins and the totems would simply give an added advantage of being able to choose which weapon you get once you've amassed the required number of totems.
Of course, I also think the devs should consider reducing the amount of totems the Primal Weapons cost as they get older. For example, if the latest and greatest Primal Weapons costed 40-50 totems each, the ones from last patch could cost 30 and the ones before that could cost 20, and any older ones could cost 5-10 so that collectors may obtain them at a reasonable rate. This way, the hardcore demographic can get the longer grinds and rarer drops that they want for the latest and greatest and us casuals can get our hands on the "so last patch" toys.
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