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  1. #131
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Rukkirii View Post
    We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.

    They let us know that they are looking into the following options for the drop rate adjustments:
    • Increase the drop rate for both items
    • Make them have 100% drop rate, but reduce the number that can be obtained at one time
    We would love to hear your feedback on the above two options. ^_^
    excelent news!
    (0)

  2. #132
    Player
    Purity's Avatar
    Join Date
    Dec 2011
    Posts
    30
    Character
    Red Panda
    World
    Odin
    Main Class
    Lancer Lv 52
    That second options seems a little scary.. sounds like it wouldn't change anything.

    Increase drop rate for totems, keep weapons as is.

    I also agree with the idea of having totems drop 100% of the time (unless a weapon dropped, obviously), and make the cost for each weapon higher. Something around 30~40 totems.
    (0)

  3. #133
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    My suggestion would be to have two loot pools one with dark matter having 97% drop rate and 3% weapon rate which goes directly to the user, and the other loot pool having 100% nut/totem drop that would go to your loot list. that way you at least progress toward a weapon every run. right now im 2/44 on weapon drops and ive gotten 3 nuts total (two i gave away). soo i basically have done this 39 times for dark matter.

    By loot pools i mean two seperate lists of items that can drop. so every time you would either get dark matter or a weapon, AND a nut.
    (1)
    Last edited by Shosasosa; 01-05-2012 at 11:27 AM.

  4. #134
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by TheFatHousecat View Post
    Remove totems/charms, keep weapon drop the same, have weapons drop to loot.
    ...This

    /10 char
    (3)

  5. #135
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    I like option #2, but only if each party member get a charm each fight.
    (2)
    I like frog

  6. #136
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    Remove totems/charms, keep weapon drop the same, have weapons drop to loot.
    This. It's not the drop rate that's the problem. It's the fact that we have no control over distribution and see perfectly good weapons rot in the treasure chest.
    (1)

  7. #137
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Rukkirii View Post
    We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.

    They let us know that they are looking into the following options for the drop rate adjustments:
    • Increase the drop rate for both items
    • Make them have 100% drop rate, but reduce the number that can be obtained at one time

    We would love to hear your feedback on the above two options. ^_^
    1 totem/nut per person per kill.

    I have 10 kills of Ifrit now for only 1 totem.... sucks big time. Increase drop rate to 100% for everyone in the party.
    It still would take 10 successful run for 1 weapon!!!
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  8. #138
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rukkirii View Post
    We checked in with the dev. team about the drop rates of Inferno Totems and Kupo Nut Charms.

    They let us know that they are looking into the following options for the drop rate adjustments:
    • Increase the drop rate for both items
    • Make them have 100% drop rate, but reduce the number that can be obtained at one time

    We would love to hear your feedback on the above two options. ^_^
    Most player that I talked with in game agree that 20 runs per weapon and 140 runs for all 7 weapon with no duplicate is about the good drop rate. (consider time to farm stone and fight itself, it will take 140 hours (5 hour per day for 28 days) without counting the wipe runs and time to form PT. it is enough for one repeat content. )

    So if you make it 100% drop, please make it so that every person get one nut. I don't mind to completely remove the weapon drop this way.

    P.S. if you refer to 1 nut drop per run. then it will took 140x8 = 1120 runs for the same static PT to get everybody 7/7 which is .... madness! You know right? 1120 hours is too much. (5 hours per day for half a year) (again not count PT forming time, afk, or wipe runs)

    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  9. #139
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    At 1 totem per party per win, I think 20 totems for a weapon is a bit too easy. As a weekend warrior, this would take me about 2 weeks to a month to obtain 1 weapon if I ran with a party willing to trade all the totems to me until I have enough. Given that these are the latest and greatest Primal Weapons, I think they should take about at least month or two for a player such as myself to obtain. A more reasonable price would be perhaps 30-40 totems. At this rate, I think for a player with average luck would probably have obtained at least one weapon dropped at random with that amount of wins and the totems would simply give an added advantage of being able to choose which weapon you get once you've amassed the required number of totems.

    Of course, I also think the devs should consider reducing the amount of totems the Primal Weapons cost as they get older. For example, if the latest and greatest Primal Weapons costed 40-50 totems each, the ones from last patch could cost 30 and the ones before that could cost 20, and any older ones could cost 5-10 so that collectors may obtain them at a reasonable rate. This way, the hardcore demographic can get the longer grinds and rarer drops that they want for the latest and greatest and us casuals can get our hands on the "so last patch" toys.
    (0)

  10. #140
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    No, but really, the totems/charms just seem so unnecessary. Why do we need them, again? There's a simpler way to solve this issue, and it feels dumb that all this work is going into a system that we don't need.

    ie: Y U NO DROP TO LOOT
    (0)

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