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  1. #1
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    whats the point of having a boss fight is you want 100% drops. special items like this should HARD to get not just because you want it. you dont go treasure hunting and find gold in every cave.

    whine whine whine everyday on the forums, it too hard, it too easy, "i hate this game" then why do you even play or bother to.

    Takes many tries if someone fucks up , it's very frustrating.
    nothing to do with ifrit, ifrit does the same thing over and over its the people your dealing with
    (2)
    Last edited by indira; 12-22-2011 at 08:48 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by indira View Post
    whats the point of having a boss fight is you want 100% drops. special items like this should HARD to get not just because you want it. you dont go treasure hunting and find gold in every cave.

    whine whine whine everyday on the forums, it too hard, it too easy, "i hate this game" then why do you even play or bother to.


    nothing to do with ifrit, ifrit does the same thing over and over its the people your dealing with
    Yes I know the problem isn't ifrit, but 0.01% run a perfect party, 8 members, usually you gotta take into account 1-2 even 3 aren't as good as the rest. They way I saw, lots of wipes, and frustration, Just don't make it easier, frustrates a lot, specially after you kill it and get 5 dark matters 6 times in a row. Pre patch, we always killed it with one dead, after patch, been all wipe. Because that person dead, makes a lot of dif since dmg is slower than before. Plus add lag, d/c, they could at least make ress faster so we could have more chances to win without a perfect party. I get mad when people fucks up at ifrit, but I can see that they are frustrated specially when they see that they are doing bad and prefer to give their slot to better players. The way I see now, they won't ever get to enjoy those fights since either they die and stay dead for the whole fight, or we gotta get pro people that can keep themselves alive the whole fight.
    (2)

  3. #3
    Player

    Join Date
    Oct 2011
    Posts
    117
    But they are not hard to get, they are easy as fuck to get but many people end up without the one they actually want and are then gimp without it. Nice one for entirely failing to understand the issue.
    (1)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  4. #4
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I don't want 100% drop rate, just the ability to decide like an adult how to distribute the rewards after a win...
    (6)

  5. #5
    Player
    Lauro's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    262
    Character
    Lauro Soto
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by totallynotme View Post
    When I first heard about the Inferno Totems being introduced I was very excited, as I'm sure many were.

    I was curious how many of them would be needed for a weapon. After fighting Ifrit at least 250 times in pick-up groups, I was 1/36 on the weapons. In my mind, 10 totems would be fair per weapon. Even if every attempt was successful, you'd need roughly 15 hours to accumulate enough of them for 1 weapon. Sounds fair, right?

    So 1.20 hits us and I talk to Rowena and discover that 10 actually is the set amount, yay! Perfect SE, you finally fixed it. Then I go to fight Ifrit...

    I've beaten Ifrit 13 times since the patch, and so far I have recieved 1 totem.

    Why are you doing this to us SE? At this rate it would take the average successful player somewhere around 200 hours to obtain 1 weapon using this method. I love your game but that amount of time is just wrong, and anyone who thinks that is a sane amount of time to spend achieving a virtual item really needs to reevaluate his or her current life situation.

    I apologize for not citing any sources for my calculations, if anyone feels like correcting or corroboration my numbers I would welcome it.

    tl;dr: Inferno Totems should have an individual 100% drop rate, please be humane SE.
    Ok Inferno Totems Drops Rate sucks...
    (0)
    To live Each day is a Hell of a Miracle

  6. #6
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I thought it was going to be that every person in the party got one out of their chest 100%, but no of course not. My dreams were shattered. Hell, the party isn't even guaranteed one of them. It is pretty retarded.
    (0)

  7. #7
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    They could just go with what WoW did and reward you an emblem where you'll need like 30 per just for one weapon and you only get one emblem a kill you know if you folks wanna complain more.
    (0)

  8. #8
    *SE gives the community a second way to get weapons along with the usual way* *players complain* Didn't see that coming :O <3
    (2)

  9. #9
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Zahak View Post
    *SE gives the community a second way to get weapons along with the usual way* *players complain* Didn't see that coming :O <3
    Two terrible systems do not add up to a good system. It's like fixing a broken staircase by installing a broken ladder. BTW, since when is Ifrit's 1.19 way "the usual way"? 1.18 Darkhold loot went to loot list.
    (5)

  10. #10
    Player
    VanishingSasquatch's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    13
    Character
    Vanishing Sasquatch
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Lol. Ever play Final Fantasy IV? Pink Tails were so easy to get amirite?
    (0)

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