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  1. #1
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    Quote Originally Posted by SturmChurro View Post
    "I can't wait to play 90% of this games story as a class I didn't want to play, so I can play the class I want to play!"
    You don't have to. You just have to play 2.0 content (and maybe level a class to appropriate level, don't remember if this is a requirement for Dancer and Gunbreaker). That's nowhere near 90% of the game's story, and the percentage will continue to decrease in the future.
    "I love spending $60 on the game, $15 on a sub, $26 for a story skip, $26 for a level boost, so I can play dancer!"
    Your purchase of the game should come with initial 30 day sub, I think. And that $25-$50 extra is not so you can play as Dancer, but so you can play as Dancer on day 1. Be thankful it's not like in WoW where you have to play current expansion story just to unlock a playable race, which you then have to pay to race change or level another character if you want some racial glam.
    Quote Originally Posted by SturmChurro View Post
    One of the points I was making about exp boost. If you need an exp boost to get through the content "quicker" there is a problem with the content. Simple as that.
    How so?
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  2. #2
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    SturmChurro's Avatar
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    Feb 2017
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    Marilith
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    Quote Originally Posted by linay View Post
    You don't have to. You just have to play 2.0 content (and maybe level a class to appropriate level, don't remember if this is a requirement for Dancer and Gunbreaker). That's nowhere near 90% of the game's story, and the percentage will continue to decrease in the future. Your purchase of the game should come with initial 30 day sub, I think. And that $25-$50 extra is not so you can play as Dancer, but so you can play as Dancer on day 1. Be thankful it's not like in WoW where you have to play current expansion story just to unlock a playable race, which you then have to pay to race change or level another character if you want some racial glam. How so?
    OH! It comes with a one-month sub, so it's only $112 dollars! A totally reasonable price I'm sorry.

    How so? Why do you need to speed through the content as fast as you can with exp boosts to out-level everything, if there is nothing wrong with the way the beginner experience? If there doesn't need to be a restructuring and trim, of the old starter content, why does a new player need a boost? I thought that ARR+ is why everyone played the game? You should sit down and enjoy it! New players shouldn't be rushing. As stated many, many times in this thread. I can go gather up the quotes if you want. I can gather up the quotes from others refuting your question for me.

    Quote Originally Posted by Kalise View Post
    Since, part of what FFXIV does well is that unlike other MMO's, it makes the JOURNEY important not just the destination.

    Trust me, it's favourable if new players don't get to experience Eureka grinds because they're too busy playing through the pretty great MSQ content instead.
    Quote Originally Posted by Rilifane View Post
    You may have encountered new players being overwhelmed and giving up, likewise others here (including me) have encountered new players happily getting sidetracked by everything the game has to offer on the way to max level instead of rushing through it.
    Quote Originally Posted by KadaRemnant View Post
    Why any new players would want to skip and miss amazing stuff? I understand about playing with friends but they can play with you as you go through the game. I'll never understand that. When i played ffxiv for thr first time, i never thought about going to end game, i had fun and did all the stuff before. But because some want to go to end game right away, doesn't mean everyone think the same. It wasn't boring to me at all.
    Quote Originally Posted by Anzaman View Post
    Am I only one, who actually enjoyed playing from level 1 to current point - exploring world, doing story content and all that completely new things?

    Sure I started shortly before Heavensward dropped, but I didn't have any "gotta rush now" -feeling.

    Quote Originally Posted by Anselmet View Post
    Has it ever occurred to you that what you are saying is not flying over our heads that we just do not agree with your solution? Seriously, you called us arrogant, but you can't even take a moment to see our reasoning. We get it. You want to streamline this game like in other mmos. We are saying that there improvements being made and streamlining like you want it is unnecessary. I'm not gonna accuse you of things flying over your head, but I am gonna say you got your fingers in your ears while your screaming 'lalalala I can't hear you!' in a self righteous manner.
    If anything had not actually flew over your head you would see me say I would love to see a happy medium, with an actual reasonable participant of this thread here:

    Quote Originally Posted by Paladinleeds View Post
    So if the quests are optional and don't unlock the dungeons (if this isn't what the OP etc are advocating for feel free to correct me), then I feel like "Why am I here?" - I had this problem with WoW. I would unlock a new dungeon... ok, so why am I here? Certain trials and dungeons however absolutely are mandatory to the main scenario such as:
    Tsukuyomi: She is a major plot point through the Stormblood MSQ. Making her optional would stop the flow of the duty IMO, you need all the build up for that duty to make sense, else it's just another "Ok, so why am I fighting her?"


    The thing is, the story giving definition to each dungeon, trial, and raid (sloppy writing aside, looking at you Omega... but even then, I still enjoyed the duties and felt they had a reason to exist even if they did feel a bit shoehorned in), is exactly why I love this game. Even though I do the grind, I still feel like I've got a reason for every duty I enter. It doesn't just feel like "oh, another dungeon". So yeah, for me, it's the depth I feel gets added from having a story behind each duty.
    Quote Originally Posted by SturmChurro View Post
    No, I would rather have a happy medium with and improved, streamlined new player experience. NOT a complete skip - so that new players can actually go back, and do the story, that gets so over hyped here (I have played through it, read, and never skipped any cutscenes except for in a duty). Having the starting experience restructured, and a new, informative, tutorial for players.
    Quote Originally Posted by Paladinleeds View Post
    Now you see, I can agree with a more streamlined experience, so long as there's still the meaning behind each duty. Perhaps trimming the fat on some of the quests (e.g. the 2.1-2.55 shenanigans), for a more streamlined experience, but one that doesn't detract from the story (such as why we're going into each duty). That is a happy medium I can accept.
    Quote Originally Posted by SturmChurro View Post
    Yes, a reasonable response. I would rather see a streamlined experience so that new players coming in can come to enjoy the game we have, the way we do now. Think about this in a couple years time with another expansion, or longer maybe two, and they still only have story skip? Do you think it is a sustainable practice to have a player play through 4 expansions just to get to current, relevent content (level, new abilities, new jobs, new glamour, new mounts, play with friends, raids, trials)? Have them pay 60 dollars for the game plus current expansion, 15 for a sub, 25 for a skip, and maybe even a level boost?

    For more veteran players a new streamlined new player experience literally wouldn't effect anyone, except those people who like to go back on an alt and slowly "enjoy" each and every story bit (selfish if you ask me). However, I think the streamlined experience should be included with a boost, and someone who chooses to play from the start should be able to. Clarification [EDIT]
    [EDIT - POST LIMIT REPLY to below]

    Quote Originally Posted by linay View Post
    As I said in the other thread, I'm ok with restructuring the MSQ to make going through it faster, as long as the MSQ itself is still the MSQ, meaning not optional content.
    I am at my post limit. I came into this thread thinking there was a problem with the new player experience, my thoughts have evolved, to ironically agree with you along these lines, and keep the main story experience in tact, all throughout NOT making the old content meaningless, but allow a restructuring of the way boosts/story skips work, to allow a boosted character to have a self contained tutorial. See:

    Quote Originally Posted by SturmChurro View Post
    I had gathered my thoughts and had a small debate with another (imaginary) friend of mine over Steam. If I would brainstorm ideas. I would think a streamlined ARR, "trimming the fat", making it more fun, and updating it. It is objectively archaic, but I'm sure some will still disagree with me on that point. New players or characters without a boost (or chose not to use) should start here like everyone else did. The boost should be free with an expansion in the future, and that experience should be streamlined and restructured. A brief overview of what has happened in the story (who the characters are, what has happened) - relevant to the plot at hand - over the course of a tutorial tailored to your specific role (DPS, Tank, Healer). At the end of the tutorial overview, you should be placed somewhere at the start of the most recent expansion or plot line leading to it, i.e. the start of any one story arch.

    Players who choose to use a boost should be able to go back and do the story that they missed at their own leisure, to experience it personally, and to get full context of the situation. If they have boost regret, and choose a class they don't like that is on them, they should have to level a job from scratch like everyone else, or buy another boost. In short, a complete overhaul to the new player experience, boost or not. While continuing to have story player a large role. However, this is just a brainstorm, I am no game designer. All I know is the leveling experience right now is absolute crap, and needs to be restructured, overhauled; streamlined.
    I would want the story to remain in tact with a a trimming of ARR content, while keeping the emphasis on story, but allowing a boosted character to also re-experience the old story at their own pace (if new game+ is structured well). See Star Trek Online.
    (0)
    Last edited by SturmChurro; 05-05-2019 at 10:24 AM.
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  3. #3
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    Quote Originally Posted by SturmChurro View Post
    OH! It comes with a one-month sub, so it's only $112 dollars! A totally reasonable price I'm sorry.
    Whether or not it's a reasonable price is up to you. $25 is about a 2-month sub fee. If you don't think that's reasonable to have the game auto-complete parts of the game for you, then you don't have to pay it and just play it manually, or don't play at all if you don't want to spend the effort, that's ok too.
    How so? Why do you need to speed through the content as fast as you can with exp boosts to out-level everything, if there is nothing wrong with the way the beginner experience? If there doesn't need to be a restructuring and trim, of the old starter content, why does a new player need a boost? I thought that ARR+ is why everyone played the game? You should sit down and enjoy it! New players shouldn't be rushing. As stated many, many times in this thread. I can go gather up the quotes if you want. I can gather up the quotes from others refuting your question for me.
    You don't need to do any of that. The option is there.
    If anything had not actually flew over your head you would see me say I would love to see a happy medium, with an actual reasonable participant of this thread here:
    As I said in the other thread, I'm ok with restructuring the MSQ to make going through it faster, as long as the MSQ itself is still the MSQ, meaning not optional content.
    (2)
    Last edited by linay; 05-05-2019 at 10:17 AM.