
Originally Posted by
SturmChurro
I had gathered my thoughts and had a small debate with another (imaginary) friend of mine over Steam. If I would brainstorm ideas. I would think a streamlined ARR, "trimming the fat", making it more fun, and updating it. It is objectively archaic, but I'm sure some will still disagree with me on that point. New players or characters without a boost (or chose not to use) should start here like everyone else did. The boost should be free with an expansion in the future, and that experience should be streamlined and restructured. A brief overview of what has happened in the story (who the characters are, what has happened) - relevant to the plot at hand - over the course of a tutorial tailored to your specific role (DPS, Tank, Healer). At the end of the tutorial overview, you should be placed somewhere at the start of the most recent expansion or plot line leading to it, i.e. the start of any one story arch.
Players who choose to use a boost should be able to go back and do the story that they missed at their own leisure, to experience it personally, and to get full context of the situation. If they have boost regret, and choose a class they don't like that is on them, they should have to level a job from scratch like everyone else, or buy another boost. In short, a complete overhaul to the new player experience, boost or not. While continuing to have story player a large role. However, this is just a brainstorm, I am no game designer. All I know is the leveling experience right now is absolute crap, and needs to be restructured, overhauled; streamlined.