Quote Originally Posted by LyraKuroneko View Post
Because they are other game that focus on that, and that a game shouldn't be change because a little part decide they only wanted the half of it.
its a game as a service, it changes all the time.

when i first started it was 1.0, the entire story structure was way different, as was leveling, things changed

then i leveled a new charachter for 2.0, like 250 quests. getting from start to endgame was a lot less msq, and you get like 10 quests every 2-3 months. Also by 50 you had alk your skills, complete rotations.

now, a new player buying shadowbringers because they like dancer and this warrior of darkness in a light world, would have to do like, 700 quests, thats a lot. Your new friend asks when he can play gunbreaker, and you tell him, you just have to do 700 quests to unlock it. Even if he did 10 quests a day, thats like 2 months.

the game has changed, with every expansion, the ladder for newbies grows. They can give exp bonus rings for newbs, and preorders, lower experience needed to level, but MSQ is currently a binary hard lock on content.

its not the same being a new player now, the game has changed, msq needs something to balance out those changes.