I have recruited a few friends in RL and from Everquest to come play with me. One really enjoyed watching everything story related, the others just wanted to level and do endgame dungeons and raids.Is it really that important for your friend to be caught up on Shadowbringers launch, or could he just chip away at the content until he's reached it? Eventually, you could play together.
This game isnt fun in the slightest to catch up in if you want to do mmo endgame things or dont care as much about the story.
Going full tilt nonstop on an alt with road to 60, it still took a couple weeks of rl time to go 1-end of msq without paying $50 for skips (and without unlocking or running any optional content that isnt tied to GC promotions). Only watching the forced MSQ cutscenes (which meant those two took almost as long combined as 40-50 on 3 classes did).
I feel for people who want to experience the MMO part of the game and havent been playing for a while.
The MSQ being tied to EVERYTHING in this game is one of its biggest positives and its largest negative. Sometimes people just want to raid and do dungeons and get to those things as fast as possible.
If I start a new character in Everquest, or WoW or most every other active MMO around, I dont have to go through every major quest line in every zone on that character to get to level cap so I can raid. Some, you do, but even Guild Wars lets you jump through its dungeons as fast as you can do them (and theyre the best way to get XP, so you'd do it like that anyway).Man I wonder if that FF7 remake will let you just skip all the story and go fight Emerald and Ruby Weapon
If you want to stay at level with the MSQ in 14 at this point, you'll level 3-4 different classes, because theres THAT MUCH filler until you hit Stormblood (where you actually have to do sidequests every other zone to keep pace with the XP requirements)
The way abilities work, you dont get much until nearing level cap anyway. I would like nothing more than for Shadowbringers to give every class a majority of their abilities SIGNIFICANTLY earlier, so the early game combat systems dont feel as awful as they do."without learning" you dont need to go through the early game to learn how to play.
This post (specifically: quoting things 4 times and typing a sentence or two) has more actual interaction than you'll get in a full msq of dungeons and trials (excepting the 2 zones where you spend 50 minutes typing over Eorzea's worst strategists and 10 minutes fighting anime robots). You spend 90% of the msq solo, 5% in a group not saying anything, and 5% in dungeons with unskippable cutscenes. Thats as interactive as a trough urinal and about as friendly.The vast majority of msq based combat either can be done with a group or must be done with a group.