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  1. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Yshtola View Post
    No players still end up paying others to get a better plot instead of their first plot. Literally nothing has changed...
    Not sure I see what you're seeing. The change is players don't have to sit at the sign anymore, if a plot opens up they are put in the same priority as relocation players (and it's random).

    If a player pays another player for a plot they're paying for the chance that they win the lottery, I'm sure they'll have fun with that lol. Issues still with FC selling but to fix that I think is going to be a bit more difficult without some other major changes (also FC if wanting to relocate would have to follow the lottery system too).

    Lottery system will turn itself off for specific instances if a threshold crossed in supply of that specific type of house (like if you want a goblet house and there are 30 open smalls in the zone already).

    Quote Originally Posted by Yshtola View Post
    The problem doesn't lie with the supply considering we went from less than 1000 houses to nearly 4500. The problem(s) lies in the fact that Square Enix has reduced and consolidated prices while letting players have their own personal houses. Gilgamesh had over a thousand empty plots by the time the moratorium of early 4.1 was over so I can't think of how empty small pop servers looked like even after those two weeks had passed.
    No it has to do with supply. There are a lot of different ways to go about it, but to keep the example straight forward if every plot had unlimited slots of itself (so if you wanted space Y in area X you could have it) then all these issues would be dead. The core root issue is supply, fix supply all these other issues die. Of course if you fix supply sloppeh you might make some new problems but yeah lol. Part of the supply in my comment is including not just supply # of houses but also considers things like supply location and supply size (because for example goblet is undesired).

    The only reason these things get sold as they do, and people want ways to stop it (like the timers) is because there is a supply issue. If there wasn't a supply issue then there wouldn't be a market to sell houses (which we currently have).

    Quote Originally Posted by Yshtola View Post
    By the way, sorry to burst your bubble, but GMs do not care about 1 on 1 transactions unless someone gets scammed. If that does happen, you better hope to have that mutual agreement somewhere in the chat or they won't help you at all.
    I feel like you're upset or something, the whole thing doesn't read very nice. Clearly I was suggesting (mostly in jest) that GMs read the reddit where people sell houses and punish players for selling houses (you can get in trouble for selling houses, depending on how you do it at least lol).
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    Last edited by Shougun; 05-03-2019 at 01:15 AM.