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  1. #1
    Player
    Yshtola's Avatar
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    Apr 2019
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    162
    Character
    Retainer Twenty
    World
    Gilgamesh
    Main Class
    Arcanist Lv 25
    Quote Originally Posted by Shougun View Post
    Except I said that relocating would put you in the lottery too, so I've covered that issue. You cannot trade houses anymore. Relocation of any sort, or buying a house for the first time, will now put you into a lottery so that everyone is on equal grounds. House selling is much harder now (Shell FC that owned a house previously can do it still to some extent).

    Optimally no system is needed though because everyone has a house.
    I'm confused, are you talking about your suggestion or what we are working with right now regarding relocation? And how is house trading much harder now since players are forced to fight each other for very mediocre plots just to purchase off someone to relocate to their spot. In the end, you end up with a vacant plot getting picked up and the process starts all over again.

    Quote Originally Posted by Shougun View Post

    You describe a supply(/demand) issue...
    Square Enix is not going to take the wards away because they have kept doubling down on the concept since 2.1. They have also stated they don't intend to release more wards because of limited ressources. Should they consider adding instanced housing? Sure. But until then, adding more and more plots is not a solution because some servers aren't even full and it makes no sense from a business perspective. Players willingly chose to stay on populated servers for various reasons. That is no SE's problem.

    Your idea of giving housing to everyone is ludicrous since its one of the only gil sinks in the game, even though they keep diminishing it for whatever reason. There wasn't nearly as many complaints regarding the state of housing back in ARR. Players could actually gamble with the devaluation timer on populated and that was perfectly fine. Making housing stupidly cheap and multiplying the available plots by 10 is the reason why we're here.

    Quote Originally Posted by IkaraGreydancer View Post
    Id like proof of all of these so called things youve done. If I dont see proof its considered a lie in my book. If they are true congratz youve won a medal.
    Read that line over and over and tell me who's being childish here? You demand that I provide evidence, then you disregard it all. /clap /clap /clap

    Because I'm good sport unlike someone else...
    https://twitter.com/YshtolaCat/statu...45398164516864
    https://twitter.com/YshtolaCat/statu...42812376731648
    Message them if you want. They changed location but are still in the Mist under BDC.

    Quote Originally Posted by IkaraGreydancer View Post
    Have I done anything for Gilga as a whole? No. Ive given newbies donations. Thats about it. Do I have proof? No I dont. (You have no reason to believe me either)
    Yeah... donations to newbies... let's pretend you gave a couple dozens millions to sprouts, so the comparison isn't unfair, you would still be miles behind me on helping out players on the server.


    Quote Originally Posted by IkaraGreydancer View Post
    I literally just said what you do with those houses. Nothing. (Last I heard you were trying to sell them off at a premium). Why ask a stupid question.
    Stupid question? More like you have no clue. Here, let me enlighten you:

    I charge Aetherial wheels in every single house. (gotta love selling primed tier 3 FC buffs to FCs such as yours because of a lack of anticipation and/or ressources)
    I use flowerpots in every single house.
    I use the garden(s) on every single house.
    I decorated the inside and outside of every single house.
    I use 20 airships and 13 submarines spread across those houses.

    Why do you care if I want to sell them off at a "premium"? I mean if you have roughly 2 billion, we can talk about it... but you probably don't have more than a couple hundred K's with that attitude. I believe 2,000,000,000 is a good starting point considering you get 20 houses, that don't have to be repurchased, in the same ward. I'll let you know some neighbors were very shrewd negotiators when it was time to talk about evictions. I would be glad to see a roleplaying FC pick the ward up or anyone else who has more original plans than mine which consists of making an insane amount of money off of these houses.

    Quote Originally Posted by IkaraGreydancer View Post
    If there is a reason theyre all blocked off then please enlighten us. (And news flash, you arent special so drop the condescending attitude)

    Blocked off? Do you hold a grudge against players who lock their houses? Well be reassured, all of the houses are accessible to the public and have always been. You can literally run through the vegetation if you didn't know...

    Much love
    (0)
    Last edited by Yshtola; 05-03-2019 at 06:38 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Yshtola View Post
    I'm confused, are you talking about your suggestion or what we are working with right now regarding relocation? And how is house trading much harder now since players are forced to fight each other for very mediocre plots just to purchase off someone to relocate to their spot. In the end, you end up with a vacant plot getting picked up and the process starts all over again.
    Was discussing a new system, not the current system.

    The suggestion was to replace the placard random unknown waiting timer system and introduce a lottery that lasts for whatever amount of time SE thinks of. At the end of the lottery those interested get raffled and one is a winner. Every house that becomes available either through demolition or relocation (leaving a plot) will go through the lottery, so if someone tried to sell a space they're only selling a chance at it.

    This means no more waiting at a placard for many hours, just sign up, pray to Thal, and leave to play the game lol.


    Quote Originally Posted by Yshtola View Post
    Square Enix is not going to take the wards away because they have kept doubling down on the concept since 2.1. They have also stated they don't intend to release more wards because of limited ressources. Should they consider adding instanced housing? Sure. But until then, adding more and more plots is not a solution because some servers aren't even full and it makes no sense from a business perspective. Players willingly chose to stay on populated servers for various reasons. That is no SE's problem.
    Didn't ask to destroy the wards. I think doing that would be a mistake and in general I don't like changing the carpet underneath people. But the current system is bad in many ways (imo) and I believe creating a new system would be best (doubling down on bad is not as helpful as making something more powerful and flexible, like instanced housing - imo). "Instanced housing" wording used here of course in that sense of being more dynamic to the demands, ESO, Wildstar, Garrison, etc, etc, where there isn't really a supply limit (as many want to have it do get to have it, no weird hoops to jump through or servers to abandon).

    Quote Originally Posted by Yshtola View Post
    Your idea of giving housing to everyone is ludicrous since its one of the only gil sinks in the game, even though they keep diminishing it for whatever reason. There wasn't nearly as many complaints regarding the state of housing back in ARR. Players could actually gamble with the devaluation timer on populated and that was perfectly fine. Making housing stupidly cheap and multiplying the available plots by 10 is the reason why we're here.
    Didn't say remove gil sink :3. I said make a small area (even one small room) free to everyone, and then give them the tools to upgrade that into a zone/large house. Like in FFXI how you were given a room but you could upgrade it for more space and a second floor, except I'm saying here make it even a longer progression (floors, outdoors, etc, etc). Imo ideally to the point it becomes Wildstar tier housing.

    If you want a large house (or even larger given that a system is made powerful enough like Wildstar) then you will still be playing part in the gil sink. The gil sink wasn't removed. I believe plopping the system into people's laps is better as they will toy with it out of curiousity vs having to invest in a system that they're not sure they're ready to go that deep investment with. "oh I like this room, I want it larger" and "well I guess I have a place of my own so I should probably get some stuff to put it in (visit marketward)" is a better gil sink than "I don't want to spend that much money on something I'm not sure I'll love in a place I'm not really fond of in a system that will remove it from me if I don't touch it frequently".

    I believe investment is important and do not want the concept gone, but I think the barrier to entry should be exceptionally low (and the supply 1:1). Of course the first step in the progression ladder isn't a mansion (not saying give everyone a free mansion and 5000 yalms of land), like FFXI it'd start small (but potential for a lot of growth and power). So if you wanted a small house, medium, large, etc (if instanced it has opportunity for more dynamic progression and steps), then you'll still invest and the sink still there - I believe in this route the sink is actually much larger overall .
    (2)
    Last edited by Shougun; 05-03-2019 at 07:33 AM.

  3. #3
    Player
    IkaraGreydancer's Avatar
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    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Shougun View Post
    Was discussing a new system, not the current system.

    This means no more waiting at a placard for many hours, just sign up, pray to Thal, and leave to play the game lol.




    Didn't ask to destroy the wards. I think doing that would be a mistake and in general I don't like changing the carpet underneath people. But the current system is bad in many ways (imo) and I believe creating a new system would be best (doubling down on bad is not as helpful as making something more powerful and flexible, like instanced housing - imo). "Instanced housing" wording used here of course in that sense of being more dynamic to the demands, ESO, Wildstar, Garrison, etc, etc, where there isn't really a supply limit (as many want to have it do get to have it, no weird hoops to jump through or servers to abandon).



    Didn't say remove gil sink :3. I said make a small area (even one small room) free to everyone, and then give them the tools to upgrade that into a zone/large house. Like in FFXI how you were given a room but you could upgrade it for more space and a second floor, except I'm saying here make it even a longer progression (floors, outdoors, etc, etc). Imo ideally to the point it becomes Wildstar tier housing.

    If you want a large house (or even larger given that a system is made powerful enough like Wildstar) then you will still be playing part in the gil sink. The gil sink wasn't removed. I believe plopping the system into people's laps is better as they will toy with it out of curiousity vs having to invest in a system that they're not sure they're ready to go that deep investment with. "oh I like this room, I want it larger" and "well I guess I have a place of my own so I should probably get some stuff to put it in (visit marketward)" is a better gil sink than "I don't want to spend that much money on something I'm not sure I'll love in a place I'm not really fond of in a system that will remove it from me if I don't touch it frequently".

    I believe investment is important and do not want the concept gone, but I think the barrier to entry should be exceptionally low (and the supply 1:1). Of course the first step in the progression ladder isn't a mansion (not saying give everyone a free mansion and 5000 yalms of land), like FFXI it'd start small (but potential for a lot of growth and power). So if you wanted a small house, medium, large, etc (if instanced it has opportunity for more dynamic progression and steps), then you'll still invest and the sink still there - I believe in this route the sink is actually much larger overall .
    I gotta say. I really love that idea
    (2)

  4. #4
    Player
    Yshtola's Avatar
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    Apr 2019
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    162
    Character
    Retainer Twenty
    World
    Gilgamesh
    Main Class
    Arcanist Lv 25
    Quote Originally Posted by Shougun View Post
    Was discussing a new system, not the current system.
    Then I guess we did not understand each other.

    Quote Originally Posted by Shougun View Post
    The suggestion was to get rid of the placard random unknown waiting timer system and replace it with a lottery that lasts for whatever amount of time SE thinks of. At the end of the lottery those interested get raffled and one is a winner. Every house that becomes available either through demolition or relocation (leaving a plot) will go through the lottery, so if you try to sell your space you're only selling a chance at it.
    We used to have that. It was called devaluation. Now the prices are so incredibly low that its not doing its job.

    Quote Originally Posted by Shougun View Post
    Didn't ask to destroy the wards. I think doing that would be a mistake and in general I don't like changing the carpet underneath people. But the current system is bad in many ways (imo) and I believe creating a new system would be best (doubling down on bad is not as helpful as making something more powerful and flexible, like instanced housing).

    Didn't say remove gil sink. I said make a small area (even one small room) free to everyone, and then give them the tools to upgrade that into a zone/large house. Like in FFXI how you were given a room but you could upgrade it for more space and a second floor, except I'm saying here make it even a longer progression (floors, outdoors, etc, etc). Imo ideally to the point it becomes Wildstar tier housing.
    I didn't imply you wanted to get rid of the wards, I was giving context... Context as to why putting out more plots is not a solution or how the "lack" of plots is even the reason why we're in this situation. You did indirectly talk about removing a gil sink by introducing something similar to an apt :3. 300k isnt much but its better than 300k that is still in circulation. If teleportation has a cost, I don't see why anything could justify handing out freebies to players, especially when everything related to housing has a cost. There's plenty of items that are not obtainable for everyone in this game and that's the way it should be.

    I'll just point out that Wildstar doesn't exist anymore. Surely that game did a few things wrong in order to not be financially stable. You know, some decisions just come back to haunt you sometimes...

    Quote Originally Posted by IkaraGreydancer View Post
    ~~~
    Bodied.
    (0)

  5. #5
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Yshtola View Post
    I didn't imply you wanted to get rid of the wards, I was giving context... Context as to why putting out more plots is not a solution or how the "lack" of plots is even the reason why we're in this situation. You did indirectly talk about removing a gil sink by introducing something similar to an apt :3. 300k isnt much but its better than 300k that is still in circulation. If teleportation has a cost, I don't see why anything could justify handing out freebies to players, especially when everything related to housing has a cost. There's plenty of items that are not obtainable for everyone in this game and that's the way it should be.

    I'll just point out that Wildstar doesn't exist anymore. Surely that game did a few things wrong in order to not be financially stable. You know, some decisions just come back to haunt you sometimes...

    Issue with wildstar wasn't its housing, I followed its demise and that was one of the things keeping people around. If anything it delayed its death lol. That said there are other near as powerful systems in other mmos that are still doing well, so I dont put much mind that wildstar is dead. I just say wildstar because imo it was the best I've seen.


    Sure 300k, but we could build back in that cost in progression of the house. Like I said getting people's toes into the system with progressive investments will encourage them to part with their cash and especially if they are not afraid it'll demolish up later lol.


    For example free room (one room) at level 15-25. 5k gets you a teleport beacon. 15k gets you a mog mail, 20k retainer, balcony for 30k, etc, we can easily build in the sink and people can feel comfortable to invest (splitting them into low prices will help players progress and enjoy sooner than dropping larger amounts at once, especially if they know the content will grow and maintain value over patches). As you go of course costs increase, so buying the whole chocobo ranch extension (like FF7) would cost a pretty farthing (we can add costs beyond gil, like actual quest content).


    I suppose I could write out a parallel system and develope a basic timeline of content and sinks just for giggles lol.
    (3)

  6. #6
    Player
    Penthea's Avatar
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    May 2014
    Location
    Gridania
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    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shougun View Post
    Issue with wildstar wasn't its housing, I followed its demise and that was one of the things keeping people around. If anything it delayed its death lol.
    Most of my friends who played that game told me that the housing system kept them interested far longer than the rest of the game. I never used it myself but I heard little other than good things about it.

    Quote Originally Posted by Shougun View Post
    Sure 300k, but we could build back in that cost in progression of the house. Like I said getting people's toes into the system with progressive investments will encourage them to part with their cash and especially if they are not afraid it'll demolish up later lol.
    I know quite a few people who have hesitated or outright refused to get a house because they're concerned about losing it. So that gil sink for them isn't something they consider an option.

    Quote Originally Posted by Shougun View Post
    For example free room (one room) at level 15-25. 5k gets you a teleport beacon. 15k gets you a mog mail, 20k retainer, balcony for 30k, etc, we can easily build in the sink and people can feel comfortable to invest (splitting them into low prices will help players progress and enjoy sooner than dropping larger amounts at once, especially if they know the content will grow and maintain value over patches). As you go of course costs increase, so buying the whole chocobo ranch extension (like FF7) would cost a pretty farthing (we can add costs beyond gil, like actual quest content).
    This sounds like a great idea. It would allow players to begin to dive into housing early, due to the low initial costs, but it provides a legitimate gil sink as they unlock better content later on. Technically you can get in to housing early-ish in FFXIV, lvl 50 isn't considered very high lvl anymore. But 300 - 500k is a lot of money for a sprout of that lvl so even if they can purchase some form of housing, they're not likely to until much later due to the cost. Forget the cost of a house. No sprouts at lvl 50 have millions of gil unless it was given to them.

    Quote Originally Posted by Shougun View Post
    II suppose I could write out a parallel system and develope a basic timeline of content and sinks just for giggles lol.
    At this point I think you should make a new thread going into detail about this.
    (2)