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  1. #18
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Yshtola View Post
    I'm confused, are you talking about your suggestion or what we are working with right now regarding relocation? And how is house trading much harder now since players are forced to fight each other for very mediocre plots just to purchase off someone to relocate to their spot. In the end, you end up with a vacant plot getting picked up and the process starts all over again.
    Was discussing a new system, not the current system.

    The suggestion was to replace the placard random unknown waiting timer system and introduce a lottery that lasts for whatever amount of time SE thinks of. At the end of the lottery those interested get raffled and one is a winner. Every house that becomes available either through demolition or relocation (leaving a plot) will go through the lottery, so if someone tried to sell a space they're only selling a chance at it.

    This means no more waiting at a placard for many hours, just sign up, pray to Thal, and leave to play the game lol.


    Quote Originally Posted by Yshtola View Post
    Square Enix is not going to take the wards away because they have kept doubling down on the concept since 2.1. They have also stated they don't intend to release more wards because of limited ressources. Should they consider adding instanced housing? Sure. But until then, adding more and more plots is not a solution because some servers aren't even full and it makes no sense from a business perspective. Players willingly chose to stay on populated servers for various reasons. That is no SE's problem.
    Didn't ask to destroy the wards. I think doing that would be a mistake and in general I don't like changing the carpet underneath people. But the current system is bad in many ways (imo) and I believe creating a new system would be best (doubling down on bad is not as helpful as making something more powerful and flexible, like instanced housing - imo). "Instanced housing" wording used here of course in that sense of being more dynamic to the demands, ESO, Wildstar, Garrison, etc, etc, where there isn't really a supply limit (as many want to have it do get to have it, no weird hoops to jump through or servers to abandon).

    Quote Originally Posted by Yshtola View Post
    Your idea of giving housing to everyone is ludicrous since its one of the only gil sinks in the game, even though they keep diminishing it for whatever reason. There wasn't nearly as many complaints regarding the state of housing back in ARR. Players could actually gamble with the devaluation timer on populated and that was perfectly fine. Making housing stupidly cheap and multiplying the available plots by 10 is the reason why we're here.
    Didn't say remove gil sink :3. I said make a small area (even one small room) free to everyone, and then give them the tools to upgrade that into a zone/large house. Like in FFXI how you were given a room but you could upgrade it for more space and a second floor, except I'm saying here make it even a longer progression (floors, outdoors, etc, etc). Imo ideally to the point it becomes Wildstar tier housing.

    If you want a large house (or even larger given that a system is made powerful enough like Wildstar) then you will still be playing part in the gil sink. The gil sink wasn't removed. I believe plopping the system into people's laps is better as they will toy with it out of curiousity vs having to invest in a system that they're not sure they're ready to go that deep investment with. "oh I like this room, I want it larger" and "well I guess I have a place of my own so I should probably get some stuff to put it in (visit marketward)" is a better gil sink than "I don't want to spend that much money on something I'm not sure I'll love in a place I'm not really fond of in a system that will remove it from me if I don't touch it frequently".

    I believe investment is important and do not want the concept gone, but I think the barrier to entry should be exceptionally low (and the supply 1:1). Of course the first step in the progression ladder isn't a mansion (not saying give everyone a free mansion and 5000 yalms of land), like FFXI it'd start small (but potential for a lot of growth and power). So if you wanted a small house, medium, large, etc (if instanced it has opportunity for more dynamic progression and steps), then you'll still invest and the sink still there - I believe in this route the sink is actually much larger overall .
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    Last edited by Shougun; 05-03-2019 at 07:33 AM.