Page 21 of 65 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast
Results 201 to 210 of 646
  1. #201
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    For the most part, I'll agree with pulling large is the way people "expect" tanks to play, but if I'm not the tank of a run, I won't hold against those who don't.

    And I also think that any DPS that thinks they know better, and pulls things that a tank tells them specifically not to, does not deserve to be saved from their own arrogance. I've only needed to say "Don't pull until the current mob is dead" once, and I have no regrets on leaving them to their own demise for acting anyway.
    (5)

  2. #202
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    With big groups its not allways easy to even see which ones you dont have agro on if they arent on your agro list due to being pulled by someone else.
    Also the one who pulls gets a lead on the agro table so you are making life a whole lot more difficult for the tank.
    To be blunt:
    With incompetent tanks: yes.
    With tanks that know their class: nope. Frankly put: I don't care whether a DPS pulls for me or not, I get aggro within 1-2 globals anyway.
    Same goes for "ERMAGAWD there is a HoT ticking on me when I pull". Seriously, use your skills and it isn't a problem at all.

    It used to be different, aye. But they buffed threat generation through the roof, these days.

    The only problem that I can see, is if a DPS pulls more than my gear can handle. Then it will be a wipe and that wipe will teach the DPS not to pull for me again. Considering that I usually pull wall to wall in ex dungeons, there isn't anything more to pull anyway. SE made sure of that by putting in doors every 3 trash groups. *yawn*

    Quote Originally Posted by van_arn View Post
    In my own case, I kick tanks that refuse to pick up adds whether a dps pulled them or not.
    And rightly so, because once the DPS gets damage -> he gets healed. That means my healer is next if the DPS dies. It makes 0 sense for me to punish my healer for the DPS' incompetence, so I will tank the adds. If that means that the inc DPS > HPS and we wipe, so be it. Then the group will scold the DPS together.

    Back in the days of old, when it really was a pain if s/o pulled for the tank my MO was: "you pull it, you tank it!".
    I no longer see the necessity for that these days, because picking up stays is easy and painless. Esp as a DRK with Abyssal drain.
    (4)
    Last edited by Granyala; 04-21-2019 at 07:46 PM.

  3. #203
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Indefiinable View Post
    I’m curious is there actual statistical data that shows large pulls make a dungeon go faster? I’m just wondering because with huge pulls you loose a bit of healer dps because they have to concentrate solely on healing, the dps will also not have infinite tp and eventually have to switch to single target. Also why is there this obsession with making dungeons go as fast as possible? The are the staple of the game, should they not be enjoyable to run at any speed?
    What do you mean solely healing?
    Whenever a* tank pulls big for me, I slap him with 3 regens and continue to gravity spam during my Lightspeed.
    (0)
    Last edited by Hash_Browns; 04-21-2019 at 09:09 PM.

  4. #204
    Player
    OkibaKey's Avatar
    Join Date
    Mar 2013
    Posts
    46
    Character
    Johanna Wolfkeys
    World
    Midgardsormr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Indefiinable View Post
    I’m curious is there actual statistical data that shows large pulls make a dungeon go faster? I’m just wondering because with huge pulls you loose a bit of healer dps because they have to concentrate solely on healing, the dps will also not have infinite tp and eventually have to switch to single target. Also why is there this obsession with making dungeons go as fast as possible? The are the staple of the game, should they not be enjoyable to run at any speed?
    Quote Originally Posted by Hash_Browns View Post
    What do you mean solely healing?
    Whenever I tank pulls big for me, I slap him with 3 regens and continue to gravity spam during my Lightspeed.
    Same, my runs tend to be around 10 to 14 mins as PLD depending of group aoe. Pop some cooldowns, get regen'd up and my healers does the job of aoeing the entire time.

    I think the only person in group who has gotten out of TP is me because of Beyblade Spam and even then Goad exist, TP song exist. And that's very rare since how fast things die in dungeons.

    I always see the timer once the dungeon ends and when I'm playing as other class with Tanks who pulls short or Healers who don't really DPS then dungeons take very long to 17 to 24 mins.
    (1)

  5. #205
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    if it's a lvl 70 dungeon and everyone is decently geared, then go ham for that sweet sweet steel cyclone/abyssal drain self heal or go home.
    Tanking dungeons is the most braindead role in the game together with netflix healing, so tanks don't have any special privilege that should keep them from being kicked for "differences in playstyle"
    (5)

  6. #206
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by swiss_Momo View Post
    if it's a lvl 70 dungeon and everyone is decently geared, then go ham for that sweet sweet steel cyclone/abyssal drain self heal or go home.
    Tanking dungeons is the most braindead role in the game together with netflix healing, so tanks don't have any special privilege that should keep them from being kicked for "differences in playstyle"
    I can only assume you say this because you arent the one that has to set everything up for positionals so you dont get chewed out at the end of the run. The tank will even if they're moving to save thier life because the healer cant keep them up once the tanks CDs are busted and the DPS is STILL taking forever to down the pull. Tanking might have an easier time causing initial aggro but Paladins AoEs dont even add aggro and Flash does no damage. So you do have to do alot more than you think it entails. Depending on the tank.
    (2)

  7. #207
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    When i tank i give dps 3 strikes on pull If they run in once no proplem ill get off

    2x is annoying but still get off them

    3rd i let them die and votekick
    (6)

  8. #208
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    you know, its kind of crazy to me, that a lot of people take these basic dungeons seriously enough to want to kick some one over effeciency.

    Yall treating the public swimming pool like its an olympic track meet.
    (12)

  9. #209
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Physic View Post
    you know, its kind of crazy to me, that a lot of people take these basic dungeons seriously enough to want to kick some one over effeciency.

    Yall treating the public swimming pool like its an olympic track meet.
    It's thread like these that make me glad the forums amount to only a fraction of the player base, Otherwise I might never tank or heal again or even dps!
    (11)

  10. #210
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    At this point just remove the penalty for leaving and there would probably be less kicks.
    (3)

Page 21 of 65 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast