i'm not saying its endgame tactics, but is it reasonable to penalize a player for not being optimal in a random grouping situation. And it is penalizing because the one getting kicked loses the time they spent in duty finder, and the progress in the dungeon.Apologies, that does make sense after re-reading the OP's post.
I still feel that big pulls are/should be the standard in level 70 content.
At worst - the party dies.
At best - the tank sees that they can pull more
I feel like it's a "Difference in play style" as much as healers not DPSing is a "Difference in play style". I don't feel like expecting the tank to pull more then 4 trash enemies is groundbreaking, and endgame mechanics.
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