Quote Originally Posted by Hash_Browns View Post
Apologies, that does make sense after re-reading the OP's post.


I still feel that big pulls are/should be the standard in level 70 content.
At worst - the party dies.
At best - the tank sees that they can pull more

I feel like it's a "Difference in play style" as much as healers not DPSing is a "Difference in play style". I don't feel like expecting the tank to pull more then 4 trash enemies is groundbreaking, and endgame mechanics.
i'm not saying its endgame tactics, but is it reasonable to penalize a player for not being optimal in a random grouping situation. And it is penalizing because the one getting kicked loses the time they spent in duty finder, and the progress in the dungeon.