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  1. #36
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SunAurel View Post
    Speaking as Paladin who also plays with a game pad:

    One Button with the icon of Rage of Halone press it once - you use fast blade. Press it again you execute savage blade, execute it a third time you do RoH.
    Same goes for RA and Goring. Those as combo icons and you're done.

    There i just compromised 3 combos, one of them unique and one with a splitting path in 3 buttons instead of 6.
    That doesn't address issues of muscle memory in players that raid however, a lot of learning a job is familiarizing yourself with your opener and rotation through constantly doing it over and over again even for expansions. Although many jobs get skills pruned that prune and adaptation is often minimized to only those jobs effected. For example, WAR is basically the same through ARR, heavensward and stormblood with some minor effect changes, DRK got an entire combo button pruned from it and a host of it's skills crunched. There're a lot of things you have to consider when you do something like this.

    Imagine doing this on multiple jobsm it would throw off the flow of some of them, and I agree with Yoshida that the current set up allows some expression of individual skill. There's no reason to oversimplify it further, especially with the SB changes bridging the gap between low and high skill players by removing cross class buff timers out of the equation and allowing jobs to focus on gauge/resource management gameplay.
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    Last edited by MrKimper; 04-02-2019 at 11:00 PM.