Quote Originally Posted by MrKimper View Post
No but that's part of the loop many combos split off into separate combos. Take Samurai for example, hakaze not only generates 5 kenki it can branch off into jinpu/shifu both that give a unique buff as well as kenki. So essentially without literally making the hotbars the exact same as they are for pvp(which would require dumbing down a lot of the weaving of the job by a lot) you'd have to hakaze before every combo anyway to efficiently generate kenki. I believe the same thing happens with DRG's heavy thrust combo.

You would need hakaze > jinpu > gekko + hakaze > shifu > kasha + hakaze > yukikaze on three separate buttons. I'm all for consolidating skills but I think a lot of it should just be bloated skills, like gap closers and such. Have them be the same skill but activate when you get within a certain range of an enemy.

You could argue that ninja and mch and MAYBE BLM would play the exact same but it would effect a lot of jobs.
Speaking as Paladin who also plays with a game pad:

One Button with the icon of Rage of Halone press it once - you use fast blade. Press it again you execute savage blade, execute it a third time you do RoH.
Same goes for RA and Goring. Those as combo icons and you're done.

There i just compromised 3 combos, one of them unique and one with a splitting path in 3 buttons instead of 6.