When can we actually expect more information on this? In May? I am really curious to see what's going to change and how jobs are further developed but information and details about it seem so far away...
When can we actually expect more information on this? In May? I am really curious to see what's going to change and how jobs are further developed but information and details about it seem so far away...
I hope for some skill replacement enhancements like warrior has where one skill replaces another dependant on stance.
Examples...
Dreadwyrm trance becomes deathflare.
Leylines becomes between the lines.
Enochian becomes blizzard 4/fire 4 dependant on buff.
Impact replaces jolt 2.
Etc...
Things that cannot exist in a state where there is a choice, saving hotbar space.

I expect them to combine certain skills. Remove fluff, and convert combos to PVP Action buttons cuz lets face it, its gonna likely happen. People love it too much, they know it, I know it, the cat above me knows it, my cousin across the pond knows it, even my dog knows it, heck he just woofed at me in approval.
Yep.
I'm a little worried since a recent interview mentioned making WHM even easier than it is already. I was always under the impression that it is already one of the more simple jobs in the game. I suppose I'll wait and see how it goes. The trend for most MMO's is to make them steadily more streamlined as more and more players join the game and find themselves overwhelmed by everything there is to do.
DRK changes: Increased potency of Hard Slash by 10.
Look forward to it.
What? no addition of last resort as a second provoke which cuts def by 50% to boost atk by 25% and DPS stance consuming 8% of current HP to deal that amount of additional damage on weapon skills and auto attacks? ;P

For starters, with each expansion, they've had a different "Motif" or "Theme" for how they want all Jobs to operate in general, so first off, I expect them to have a new one. For HW, it was buff maintenance (Greased Lightning, BoTD, Enochian, Huton, Dreadwyrm). For SB, it was giving each Job their own meter/resource.
For SHB, my theory has been that they'll give everyone something that expands their resources further. For DRG, being able to get a fourth eye during LoTD, to go PAST LoTD. For BLM, gaining more Polyglot stacks to cast something PAST Foul. For MNK, GL4. Etc etc.
I expect something like an "Ultimate" ability that takes our resources from 100 to 0 for an incredible burst of damage, or an incredible buff.
More traits.
For Dancer to be their solution to the DRG monopoly on "Synergy with ranged physical DPS", through nature of Dancer being Slashing damage and relying on SAM/NIN.
Dancer will be the NIN of physical ranged DPS, MCH will turn into the selfish (SAM) physical ranged.
Dancer will be more mandatory than any Job in the game ever has been.

We should probably stop thinking of Dancer as being "Slashing" ASAP, they made a big point out of saying it's weapons are THROWING WEAPONS not Chakram's specifically, with mentions of Shuriken and Throwing Knives being about. Even your standard bladed on all sides Star type Shuriken is still a piercing weapon with the primary purpose of sticking into the target, simply has fewer bad angles than say darts and knives. Chakrams even traditionally are thrown slashing weapons though, but they are also far close to the size of bangles than bucklers. But with the classification as Throwing Weapons not Chakrams even things like Throwing Axes/Hammers remain on the table.
It's still possible for DNC to be considered Piercing Damage, and the possibility of Pierce/Slash/Crush Resistance Down debuffs being removed is still decent. The possibility of it being dropped to Physical/Magic, Melee/Ranged, or Melee/Ranged/Magic isn't 0 either. It's a wait and see. We know at least the idea of core dmg type is still around based on the mention that Gunbreaker is said to do Slashing Damage, and it's possible that Pierce/Slash/Crush Damage Up Personal Buffs replacing Resistance Down Debuffs hapening isn't bad either. This is quite important for the "Impure" damage dealers in the game. Things like WAR, SAM, BLM, SMN this is noteworthy, but when it comes to jobs with more duality to their kits like NIN, RDM, PLD, DRK it could very well make limited chunks of their kit better. DRG, MNK, BRD, MCH I left out since they have a limited amount of non-physical damage that is there, but I'm not willing to dedicate them to it either side atm.

The indication that they're throwing weapons is less about gameplay elements, and more about design. It's like telling people that it's not impossible to give DRK Scythes and Katanas. Just flavor to let people know that they can expect a wide variety of glamour opportunity.
I think their ability animations, particle effects, and sound design tell us that it's meant to be slashing. If it's not, the next runner up would be blunt. The stretch case is piercing. It's possible that Dancer being "Throwing weapons" IS vague enough to be a hint at consolidating all resistance types into one "Physical" category. Doubt it though.
And I doubt it just based on how they usually approach things like this. Usually it's a roundabout solution that doesn't really fix the problem. And I think Dancer being slashing damage sounds exactly like a XIV team solution to piercing damage being so imbalanced. Give more options instead of nerfing outright. Guess we'll see!



They also mentioned fans as DNC weapons, which makes it an even split as far as examples are concerned. That said, considering their relic is a pair of chakrams(unless all the art and renders are using weapons that aren't their relic, unlike every other job in the game), I'd be surprised if they aren't slashing.We should probably stop thinking of Dancer as being "Slashing" ASAP, they made a big point out of saying it's weapons are THROWING WEAPONS not Chakram's specifically, with mentions of Shuriken and Throwing Knives being about. Even your standard bladed on all sides Star type Shuriken is still a piercing weapon with the primary purpose of sticking into the target, simply has fewer bad angles than say darts and knives. Chakrams even traditionally are thrown slashing weapons though, but they are also far close to the size of bangles than bucklers. But with the classification as Throwing Weapons not Chakrams even things like Throwing Axes/Hammers remain on the table.
It's still possible for DNC to be considered Piercing Damage, and the possibility of Pierce/Slash/Crush Resistance Down debuffs being removed is still decent. The possibility of it being dropped to Physical/Magic, Melee/Ranged, or Melee/Ranged/Magic isn't 0 either. It's a wait and see. We know at least the idea of core dmg type is still around based on the mention that Gunbreaker is said to do Slashing Damage, and it's possible that Pierce/Slash/Crush Damage Up Personal Buffs replacing Resistance Down Debuffs hapening isn't bad either. This is quite important for the "Impure" damage dealers in the game. Things like WAR, SAM, BLM, SMN this is noteworthy, but when it comes to jobs with more duality to their kits like NIN, RDM, PLD, DRK it could very well make limited chunks of their kit better. DRG, MNK, BRD, MCH I left out since they have a limited amount of non-physical damage that is there, but I'm not willing to dedicate them to it either side atm.
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