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  1. #41
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bonbori View Post
    Why does SCH/SMN have to have Lucid Dreaming when it could simply have more MP return on Energy Drain/Aetherflow instead?
    Someone questioned this in another thread, so I pretty much just copy and pasted my response with some changes.

    Before Stormblood, Aetherflow originally was the only action that ACN/SMN/SCH had available (excluding Energy Drain) to restore their own MP. The original recovery cost was 20% instead of the 10% we get now, and there was no role action like Lucid as an alternative. Sure AF was used to deal damage/heal, but if no other player was in the party with Refresh capabilities (e.g. BRD/MCH) then it was something you needed to use it to manage your MP. After Lucid Dreaming was made cross-role it kinda made sense to reduce the effect of Aetherflow to 10%, otherwise that would of been a lot of MP being recovered. I mean neither kinda have MP issues now anyway, but it took several patches of fixes to get the jobs in to that place to begin with.
    (0)

  2. #42
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Physic View Post
    problem is monk can skip ahead in the combo with the skill
    I mentioned that. So can SAM. Would rather see that those TWO skills for TWO jobs get reworked so more jobs overall (PLD, WAR, DRK, DRG, NIN, MNK, SAM, and prob Gunbreaker) could get the benefits of additional hotbar space from combo buttons.
    (5)

  3. #43
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Let's say they did prune all those buttons into combo buttons, they'll probably just replace them with new skills and we're back to square one in regards to button bloat. I remember the last time they said they were pruning buttons and here we are. I'm skeptical they could even make this truly "optional," I feel like it would have to be across the board mandatory especially if they have to change class mechanics to fit all the jobs in since now you are affecting people that are playing the original version with no combo buttons.
    (2)

  4. #44
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HyoMinPark View Post
    You have no proof that this is the case, but you are insisting Yoshida is considering it?

    From a Korean LL about 5 months ago:



    Source: https://www.reddit.com/r/ffxiv/comme...n_translation/
    I never said I knew this specifically was being considered, I said consolidation or removal was being considered, and you seem to have posted evidence of it.

    I consider it a shame If it’s true combo consolidation is out of the table (according to that quote) but you are being awfully defensive over a speculation/wish thread. You won’t change my mind and obviously I won’t change yours, I still kind of would like to understand opposition but not to convince anyone.

    Regardless, what we talk here is not going to change development paths. It’s not like YoshiP will come here, see my post, and say “hey, no one is jumping at his throat for wanting it... maybe I should implement what he wants!”
    (6)
    Last edited by Ogulbuk; 03-26-2019 at 09:50 AM.

  5. #45
    Player
    milovan's Avatar
    Join Date
    Feb 2019
    Location
    The Holy See of Ishgard
    Posts
    65
    Character
    Milo Van
    World
    Alexander
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Rowde View Post
    snip
    if people wants a handicap mode, have it optional for them.

    i love my DRG the way it is and i would love to even have more GCDs and oGCDs to wesve together.
    (0)

  6. #46
    Player
    Xebric's Avatar
    Join Date
    Mar 2019
    Posts
    15
    Character
    Brin Blauvelt
    World
    Famfrit
    Main Class
    Scholar Lv 70
    Male Viera and female Hrothgar to take the field?
    (2)

  7. #47
    Player
    milovan's Avatar
    Join Date
    Feb 2019
    Location
    The Holy See of Ishgard
    Posts
    65
    Character
    Milo Van
    World
    Alexander
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Xebric View Post
    Male Viera and female Hrothgar to take the field?
    GTFO

    /10char
    (2)

  8. #48
    Player
    ADarklore's Avatar
    Join Date
    Sep 2018
    Location
    Wisconsin
    Posts
    95
    Character
    Caldien Redglaive
    World
    Faerie
    Main Class
    Dancer Lv 80
    Quote Originally Posted by DevilsDontFly View Post
    They mentioned the changes were too in-depth to be explained in a short interview, and since we're not getting a new healer because Yoshi wants to further tweak the existing ones I got curious: What are your thoughts?
    Not only in regards to healing obviously, but what are you looking forward for them to add? Or remove? Or just overall change?

    I personally would like if they redesigned Protect to be a cooldown instead of a "cast one and we're good" kind of spell.
    It would also be nice to have a gap closer on the Paladin, or maybe a reworked Shield Lob, to make it bounce between hostile targets to aggro multiple mobs at once.
    WHY do you want to make healing more difficult? This would just add more things to remember and complicate a rotation, which is exactly what Yoshi P is trying to get away from. I believe he said something akin to classes suffering from skill bloat and is looking for ways to reduce them. Plus, if they're going to add more skills from 70-80, they are going to have to cut things down.
    (2)

  9. #49
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    But... But... healing isn't even that difficult if you have room to DPS for 80% of almost anything that isn't savage. Sometimes even savage.
    (3)

  10. #50
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by milovan View Post
    if people wants a handicap mode, have it optional for them.

    i love my DRG the way it is and i would love to even have more GCDs and oGCDs to wesve together.
    Again... having a combo button wouldn't prevent you from weaving oGCDs... it just means that the next action in a combo replaces the previous action as you progress through the combo.

    For those that play on gamepad it would mean being able to place the buttons for more oGCDs on their primary hotbar, thus making them easier to get to.

    When Yoshi says "player skill" I imagine he meant the judgement about when to use abilities... but now we're having to fight with with remembering Cross Hotbar layouts on top of rotations, and Server latency not accurately reading double taps and releases for W Cross bars.
    (6)

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