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  1. #1
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    :: It's near certain that TP is more or less getting deleted. It will -not- be replaced by putting MP costs on weaponskills or anything like that. Some jobs may gain new uses for MP but the notion of a resource that drains away just by doing your basic rotation has been nothing but problems for SE and can safely die.

    :: It appears confirmed (or close to it) that tank stances are either going away or getting a significant rework.

    :: I consider it likely that the dynamics of enmity are going to be changed drastically. It seems like nearly every patch has brought with it a set of changed aimed at making it easier and easier for tanks to hold hate, so I'd bet that SE will want to overhaul the whole situation.

    :: It's possible, given the change to TP, that SE would also like to do away with situations where MP behaves in an equivalent manner. They may want to axe Lucid, for instance, and just make RDM/SMN more naturally MP neutral without the arbitrary maintenance button.

    :: From YoshiP's comments re: Dancer gear, it's plausible that we'll see i.e. NIN changed to use Strength, SAM moved to Maiming gear, and NIN to Striking, or some similar reconfiguration aimed at the Maiming/Scouting situation.

    :: Something is almost definitely going to be done with Role Actions. It's a prime target to cull button bloat, but at the same time they probably do want i.e. every tank to learn Rampart. They might just settle for "every tank learns Rampart" as part of their base skill list, and not have a special category for it, maybe making some other role actions only learned by one job in that role etc.

    :: We still have no idea how damage type debuffs are going to work. They explicitly stated that Gunbreaker will do slashing damage, so it seems that these will continue in some form, but obviously in piercing's case the current situation is untenable.

    So I can certainly understand the statement "there are lots of inter-related things", because there are. If SE does have a goal of cutting down on all "maintenance" types of skills where you just press a boring formality button every 2-3 minutes because it lets the party function (MP, TP and enmity-wise), it would be tricky to talk about that in bits and pieces.
    (2)
    Last edited by Cetonis; 03-26-2019 at 04:48 AM.

  2. #2
    Player
    Airym's Avatar
    Join Date
    Mar 2017
    Posts
    15
    Character
    Airym Lihzeh
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    I want Exalted Detriment back
    (7)

  3. #3
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    PLD is the job I could give the most feedback. I'd like the job to have:

    1- A close gap. All tanks have it. PLD can also have it, some sort of Shield Charge or something like that. Make it consume gauge.
    2- Holy Spirit but AoE. Call it Holy Burst. Enhanced with Requiescat. This would give them more AoE tools like the other tanks.
    3- Reduction of CD times: Compared to other tanks, I feel the cds of both Sentinel and specially Bulwark are too high.
    4- Making stance dancing off-GCD. It consumes MP, there's already a penalty.
    5- Reduce or remove the animation delay of Hallowed Grounds.

    Other than that, I have misc. suggestions for the rest of the tanks:

    DRK:
    -Just remove the need of using DA even to sit down. Seriously.

    GUN:
    -Don't make it an offgcd fest.

    WAR:
    -Is okay.
    (6)

  4. #4
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    I'd love for Monk to feel like the overwhelming power-class it used to be.

    #MonksNeedLoveToo
    (2)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  5. #5
    Player
    KikoriL's Avatar
    Join Date
    Dec 2013
    Posts
    200
    Character
    Kikori Lyehga
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    WHM - More water-based techniques, likely off-GCD.
    SCH - Fourth Aetherflow stack and/or offensive technique to apply it.
    AST - Card saving / delaying, potential paired card bonuses

    PLD - AoE enmity combo finisher after Savage Blade
    WAR - Finally get a use for MP
    DRK - Dunno, they're still a grey area for me.

    BLM - Astral/Umbral stack "eating" for Ley Line bonuses
    SMN - That fourth Aetherflow stack is looking pretty good...
    BRD - The return of Flaming Arrow
    MNK - Greased Lightning stack "eating" for Chakra bonuses, or vice versa
    NIN - Cooldown adjustments based on quantity of signs to make one- and two- sign more relevant.
    SAM - Frontal positionals. Learn those cleave timings!
    RDM - More transition from magic to melee and back again.
    DRG - Tough one. They've always been balanced enough to not complain about much after Heavy Thrust was fixed. Dunno.
    MCH - Dunno, they're still a grey area for me.
    BLU - Moar spells!
    (0)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,224
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KikoriL View Post
    SMN - That fourth Aetherflow stack is looking pretty good...
    Wouldn't that end up being either a nerf or a non-change with how Aethertrail Attunement and Dreadwyrm Aether work?
    (0)

  7. #7
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I’m expecting the usual, huge buffs for the jobs that are struggling and huge nerfs for the ones that are doing fine and they’ll go so overboard on each front that they’ll just reverse the situation.

    Then halfway through there will be a patch where they’ll overbuff SCH and WAR and call it a day til next expansion.
    (4)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  8. #8
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    I want to say I would be surprised if Scholar gets more buttons. I really want to say that. But I won't. I hope we don't though.

    I expect the tanks to be harder-split into proper MT jobs and OT jobs, because Yoshi kinda implied that.
    (1)

  9. #9
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Healers to still be a underwhelming due to a high degree of homogeneous skills.
    (2)

  10. #10
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I honestly don't have a whole lot of expectations. The last time I did was in Stormblood and I ended up getting burned by Monk getting some of the most lazily designed skills the devs have ever conceived. But in spite of that I'm once again hopeful for Monk since the devs have said in at least one interview that it's under the microscope for an overhaul, and frankly it's one of the jobs in most need of it. There's an enormous number of skills that don't need to exist (One Ilm Punch, the Fists Stances), skills that are fairly ineffective at what they're supposed to do or even kind of counter intuitive (Tornado Kick and Riddle of Earth), skills that have been highly divisive or that people outright hate (Riddle of Fire), and one skill that is going to lose its (already pretty useless) function when TP goes away (Purification).

    Otherwise the only two things I'm really hoping for is for all categories of Physical Damage types to be folded together so that Dragoon's Piercing monopoly can die, and I want them to fold Maiming and Scouting gear into Striking and Aiming respectively. Dragoon has no reason to have additional physical defense after they brought up it's magical defense and Scouting doesn't need its own category period. Most of the times at least two sets of the Striking/Maiming/Scouting/Aiming gear ends up being recolors also, so it's not like the devs are committed to the jobs aesthetic and indeed, they actually had Striking share the model of its primal gear with the Tanks instead of Maiming despite Dragoon being the one Armored Melee. All it really does is bloat the loot pools and make it less likely for you to get something you can use.
    (3)

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