:: It's near certain that TP is more or less getting deleted. It will -not- be replaced by putting MP costs on weaponskills or anything like that. Some jobs may gain new uses for MP but the notion of a resource that drains away just by doing your basic rotation has been nothing but problems for SE and can safely die.
:: It appears confirmed (or close to it) that tank stances are either going away or getting a significant rework.
:: I consider it likely that the dynamics of enmity are going to be changed drastically. It seems like nearly every patch has brought with it a set of changed aimed at making it easier and easier for tanks to hold hate, so I'd bet that SE will want to overhaul the whole situation.
:: It's possible, given the change to TP, that SE would also like to do away with situations where MP behaves in an equivalent manner. They may want to axe Lucid, for instance, and just make RDM/SMN more naturally MP neutral without the arbitrary maintenance button.
:: From YoshiP's comments re: Dancer gear, it's plausible that we'll see i.e. NIN changed to use Strength, SAM moved to Maiming gear, and NIN to Striking, or some similar reconfiguration aimed at the Maiming/Scouting situation.
:: Something is almost definitely going to be done with Role Actions. It's a prime target to cull button bloat, but at the same time they probably do want i.e. every tank to learn Rampart. They might just settle for "every tank learns Rampart" as part of their base skill list, and not have a special category for it, maybe making some other role actions only learned by one job in that role etc.
:: We still have no idea how damage type debuffs are going to work. They explicitly stated that Gunbreaker will do slashing damage, so it seems that these will continue in some form, but obviously in piercing's case the current situation is untenable.
So I can certainly understand the statement "there are lots of inter-related things", because there are. If SE does have a goal of cutting down on all "maintenance" types of skills where you just press a boring formality button every 2-3 minutes because it lets the party function (MP, TP and enmity-wise), it would be tricky to talk about that in bits and pieces.


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