Quote Originally Posted by Miste View Post
The problem with this response is that you are moving the goal posts, since it suiting the expansion or whatever has nothing to do with the sub role thing. The whole thing people are saying is that sub roles matter and that the dev team assigns new jobs based on sub roles to keep them balanced, but that whole thing goes out the window when you notice that SAM was added when melee had 3 already and moved it to 4, while physical ranged sat at 2 still. Doesn't matter why they did it, they still did it.

In my opinion they need to think and plan better for the future.
While I'm only assuming that's why they did it, I can agree that if we are looking at it as a whole the 4 melee at that juncture didn't make sense if we only look at it from the balancing numbers point of view. From what they've said I don't think they plan THAT far ahead, seems like they plan one expansion ahead based on the Viera/Hrothgar info we received, but yes based on healers waiting 6 years for a new job I'm sure they could have done something differently at some point that would have remedied that. I'm REALLY hoping/expecting that there's a major shift in not only healers but all jobs in 5.0 that'll make everything feel fresh, but I realize that won't 100% placate people who simply want what other people got.