Even if you divide melee and ranged DPS, the longest melee DPS has gone without an addition is around 3 years from Ninja to Samurai. You may have gotten passed over in HW, but halfway between ARR and HW you got Ninja. Tanks got additions in 3.0/5.0 (no one is complaining here, once every 4 years). Ranged got additions in 2.0/3.0/4.0/4.41/5.0. Healers are at 2.0/3.0/6.0. And Melee are at 2.3(I think was Shiva/Ninja)/4.0 (around 3 years between no complaints really).
When it comes to new jobs though, people tend to play the new flavor of their current role. Thus the point of "Adding a new Tank/Healer doesn't really add much to the Tank/Healer pool as most of the new ones are the old ones as a new job". So lets say you have 100 Tanks, 100 Healers, and 200 DPS players for math's (maths' for non NA) sake. Lets say about 90% of a new job's players come from within the role, 10% from without. Now tanks should get 10 players, and DPS 20 new players for 10% increases. Lets say the other 2 roles fill in for half each of the new players to the other roles, tanks have 10 people go DPS, healers have 10 people go dps. Healers have 5 people go tank, DPS have 5 people go tank. So Tank gains no players (-10 to DPS +5 from healers +5 from DPS = 0), Healer loses 15 (-10 to DPS -5 to Tank = -15), DPS gains 15 (+10 from tank + 10 from healers - 5 to tank = +15). Now you are at 100 Tanks, 85 Healers, 215 DPS. Albeit if we were more realistic about starting numbers out of 400 (I use 400 because its 100 players per party spot and works for 4 and 8 man content, but not 24) players it'd probably be 30-40 Tanks, 60-70 Healers, 300 DPS but mathematically a pain to work with. And yes the math here ignores new players, as it is a number that can't really be predicted, and at the point where it's relevant less so.


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