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  1. #301
    Player
    Estariel's Avatar
    Join Date
    Jul 2014
    Posts
    17
    Character
    Estariel Eir'fae
    World
    Shiva
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by cicatriz313 View Post
    I'll answer this since the rest is just agree to disagree at this point. I'm pretty sure I responded on this and I feel like it was to you, but maybe it was someone with the same point. I think they went the SAM route in 4.0 because of the theme of the expansion. Actually typing this out I'm sure it was you because it was the point saying RDM could have been a healer. So yeah, they did it because we were going to Doma and it was an easy fanservice-y thing to do. Although, even if they had gone with say, RDM/DNC. They still could have done SAM/G...unbreaker in this expansion and it would have still been justifiable in that it would have been 3 for every role and adding a 4th to 2 roles. The reasoning would then solely be the balance issue, but since we aren't re-writing history, it came out like it did.


    I'm not sure what you mean by "players like you", maybe you could explain, but if someone disagreeing with you on forums is enough to get you to switch off your main job, are you really all that into healing? Also 100% down with you getting new things. That's always fun in a video game. I will also be leveling all the jobs next expansion and look forward to seeing how they're adjusted.
    Learn to read and understand: who can not show the least bit of empathy and understanding for our disappointment. And with the "not into healing": main-healer in wow, main-healer in rift (they really had cool healers, i miss my chloro) main-healer in ffxiv, but I´m done with patience and blah, blah balance, blub
    (12)

  2. #302
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Estariel View Post
    Learn to read and understand: who can not show the least bit of empathy and understanding for our disappointment. And with the "not into healing": main-healer in wow, main-healer in rift (they really had cool healers, i miss my chloro) main-healer in ffxiv, but I´m done with patience and blah, blah balance, blub
    We do get you're bummed you didn't get a healer. But you weren't promised one to begin with. So acting like you were entitled to get a new healing job just rubs people the wrong way. Just like those that thought we'd get male Vieras even though they've never been seen except in early concept art.
    (1)

  3. #303
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by AlliciaCapulet View Post
    SAM could have been a tank if having 3 tank was really an issue like YoshiP said in an interview, resulting in the release of a Tank/DPS expansion for Stormblood instead of DPS/DPS then Shadowbringer could have been 2 other job, or Gunbreaker being Ranged DPS and Dancer healer IF they wanted to releace Dancer right now. They didn't care of the balance on 4.x making a 4th melee, so why bothering now? They went DPS/DPS and DPS/Tank, that's where the problem is. And to be clear, I'm not asking Dancer to be healer, could have been weird or interesting, I don't know, but there is lots of other possible jobs that could have been an healer and there were no urge to release Dancer at this expansion. So like Miste, what I'm seeing is just 3 DPS, 1 Tank, 0 healer, over 4 years, meaning it will take a minimum of 6 years to get a healer, maybe more if they can't balance them right. And, as "adding a tank could help balancing tank", adding an healer could also help balancing them, especially if you decide to go out from the all heal or barrier system.
    Yeah, not gonna touch the SAM should have been a tank debate lol. Also won't touch your lumping dps together because I've voiced my opinion on that. I mean they've explained "why bothering now", because they couldn't figure it out in 4.0 and want to change things up from the "all heal or barrier system" because it isn't working out. I don't know why they chose tank over healer, I'm assuming because there's less of a "main healer" and "off healer" ideal in the game as it is.

    Quote Originally Posted by Estariel View Post
    Learn to read and understand: who can not show the least bit of empathy and understanding for our disappointment. And with the "not into healing": main-healer in wow, main-healer in rift (they really had cool healers, i miss my chloro) main-healer in ffxiv, but I´m done with patience and blah, blah balance, blub
    Lol, saying I can't read? Really? Okay. I have shown empathy, look at my post history. But I also will be blunt where I see fit. Again, if my posts pushes you to stop healing, I question how much you care about healing. Also, posting that you don't want to heal anymore doesn't really... mean anything to me? Like you're pointing that at me like it will affect me, but you're on Shiva. I won't ever play with you. And you don't really inspire much empathy.
    (0)
    Last edited by cicatriz313; 03-27-2019 at 06:02 AM.

  4. #304
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I believe Yoshi-P actually stated a while back that the original plan was to introduce SAM in 3.0, but they felt they should hold off after just adding NIN, as too many eastern themed jobs at once might feel like too much.

    So there's your answer why SAM was added in 4.0. It did also fit 4.0s theme, which probably helped.
    They actually thought of adding melee #4 and two melee dps in a row about a year apart with ranged at 1 job? Of course they didn't, but this is why I'm skeptical of the subrole excuse. What I'm getting is that they're trying to balance the subroles until they aren't.

    Maybe that is what the dev team thinks, that DPS needs to get 3 jobs (1 for each subrole) before tanks and healers can get 1. With 2 every 2 years that's awful. 2 years is already an eternity in the MMO genre.
    (6)
    Last edited by Vaer; 03-27-2019 at 06:01 AM.

  5. #305
    Player
    Estariel's Avatar
    Join Date
    Jul 2014
    Posts
    17
    Character
    Estariel Eir'fae
    World
    Shiva
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AxlStream View Post
    We do get you're bummed you didn't get a healer. But you weren't promised one to begin with. So acting like you were entitled to get a new healing job just rubs people the wrong way. Just like those that thought we'd get male Vieras even though they've never been seen except in early concept art.
    Sorry, if i rubbed you the wrong way. I already wrote, I´m done with healer in Shadowbringers. And right now I only play healer in Eureka because still practising redmage. And could you please stop this "entitled" thing it´s really annoying
    (8)

  6. #306
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vaer View Post
    They actually thought of adding melee #4 and two melee dps in a row about a year apart with ranged at 1 job? Of course they didn't, but this is why I'm skeptical of the subrole excuse. What I'm getting is that they're trying to balance the subroles until they aren't.

    Maybe that is what the dev team thinks, that DPS needs to get 3 jobs (1 for each subrole) before tanks and healers can get 1. With 2 every 2 years that's awful. 2 years is already an eternity in the MMO genre.
    It was also the first expansion, before people got all up in arms over which roles were added. Most people just wanted specific jobs. There was a lot of requests for SAM specifically, as well as DRK. And everyone wanted a gun job cuz musketeers had been teased since 1.0.


    After adding almost all of the most requested jobs, they probably took a step back to see where they were on the role balancing and found a gap to fill, which they are remedying with the last of the heavily requested jobs, DNC.


    It's not like they are intentionally shafting healers like everyone seems to believe.
    (1)

  7. #307
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by cicatriz313 View Post
    I'll answer this since the rest is just agree to disagree at this point. I'm pretty sure I responded on this and I feel like it was to you, but maybe it was someone with the same point. I think they went the SAM route in 4.0 because of the theme of the expansion. Actually typing this out I'm sure it was you because it was the point saying RDM could have been a healer. So yeah, they did it because we were going to Doma and it was an easy fanservice-y thing to do.
    The problem with this response is that you are moving the goal posts, since it suiting the expansion or whatever has nothing to do with the sub role thing. The whole thing people are saying is that sub roles matter and that the dev team assigns new jobs based on sub roles to keep them balanced, but that whole thing goes out the window when you notice that SAM was added when melee had 3 already and moved it to 4, while physical ranged sat at 2 still. Doesn't matter why they did it, they still did it.

    In my opinion they need to think and plan better for the future.


    Quote Originally Posted by Valkyrie_Lenneth View Post
    It's not like they are intentionally shafting healers like everyone seems to believe.
    It doesn't really matter if it was intentional or not, healers are being shafted, hence why they are getting feedback about it.
    (11)
    Last edited by Miste; 03-27-2019 at 06:17 AM.

  8. #308
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Well, since you ignored the rest of my post on the likely reason why it happened I guess logical explanation won't really work. This group is too focused on being the one left out. I will leave you all to your unhappiness, and wish you the best.
    (0)

  9. #309
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Vaer View Post
    They actually thought of adding melee #4 and two melee dps in a row about a year apart with ranged at 1 job? Of course they didn't, but this is why I'm skeptical of the subrole excuse. What I'm getting is that they're trying to balance the subroles until they aren't.

    Maybe that is what the dev team thinks, that DPS needs to get 3 jobs (1 for each subrole) before tanks and healers can get 1. With 2 every 2 years that's awful. 2 years is already an eternity in the MMO genre.

    you keep thinking of it like dps are basically the same, and appeal to the same type of player.



    They arent, they dont.



    dps is not a real archetype.


    https://tvtropes.org/pmwiki/pmwiki.p...aracterClasses


    you are lumping totally different fantasies together.


    A dude who wants to be a magician doesnt give a rats butt about melee dps


    DPS IS NOT A PLAYER ARCHETYPE



    Healer actually happens to be an archetype.


    also, they arent really like deciding everything based on getting everything to match perfectly, they also consider popularity, demand, balance, and variety. There are a lot of factors.
    (1)

  10. #310
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Miste View Post
    The problem with this response is that you are moving the goal posts, since it suiting the expansion or whatever has nothing to do with the sub role thing. The whole thing people are saying is that sub roles matter and that the dev team assigns new jobs based on sub roles to keep them balanced, but that whole thing goes out the window when you notice that SAM was added when melee had 3 already and moved it to 4, while physical ranged sat at 2 still. Doesn't matter why they did it, they still did it.

    In my opinion they need to think and plan better for the future.
    While I'm only assuming that's why they did it, I can agree that if we are looking at it as a whole the 4 melee at that juncture didn't make sense if we only look at it from the balancing numbers point of view. From what they've said I don't think they plan THAT far ahead, seems like they plan one expansion ahead based on the Viera/Hrothgar info we received, but yes based on healers waiting 6 years for a new job I'm sure they could have done something differently at some point that would have remedied that. I'm REALLY hoping/expecting that there's a major shift in not only healers but all jobs in 5.0 that'll make everything feel fresh, but I realize that won't 100% placate people who simply want what other people got.
    (0)

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