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  1. #1
    Player
    Miste's Avatar
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    Oct 2011
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    Ul'dah
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    Miste Vaer
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    Excalibur
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    Dancer Lv 90
    Quote Originally Posted by cicatriz313 View Post
    Throughout the thread I've corrected the falsehood that is equating all dps jobs the same.
    They don't play the same, but all DPS jobs are DPS jobs, their sub role might be different but that doesn't change that they are a DPS job. I'm not sure how better to explain this.

    Quote Originally Posted by cicatriz313 View Post
    The fact that you're still arguing about it shows you clearly misunderstand how this game is and there's no way to change your mind.
    No....actually, the fact you are still arguing that opinions are wrong, means you don't understand the definition of the word opinion. You notice how I've never said that your opinions about the jobs are wrong? It's cause you aren't wrong, you just have an opinion different from mine, I don't agree, but I can't stop you from having that opinion.

    If you want to agree with how the dev team is making decisions on the game then that is your opinion on it and your valid choice, if you want to always take into account sub roles when talking about the jobs then that is also your opinion and choice.

    If that is how you want to view it then fine, but some people don't see it that way and disagree with how the FFXIV team is making decisions. It is their game and they can do whatever they want, but as paying customers it is also okay for us to give feedback if they make decisions we think are bad.

    It doesn't matter what reasoning they give if it crosses a line into what some people consider unacceptable for them to tolerate, and if you ask SE I am sure they would tell you they want to hear respectful feedback instead of people silently leaving the game.

    Quote Originally Posted by cicatriz313 View Post
    the only accurate statement people have said is that healers haven't gotten a new job since HW.
    "Since 4.0, DPS have now gotten Three new jobs added to their role.
    Since 4.0, Tank has now gotten One new job added to their role.

    Since 4.0, Healers have now gotten Zero new jobs added to their role."

    Are these not accurate? This is why some of us have a problem. 3:0 ratio.

    Quote Originally Posted by cicatriz313 View Post
    If healers hadn't continued to push the inaccuracy that all dps are looked at the same when assigning new jobs, this thread wouldn't have had so many responses.
    No one said that all DPS are looked at the same when assigning new jobs, people are saying they don't like how the FFXIV team is making decisions on this, no matter what their reasons are for doing it.

    In my opinion the dev team shouldn't be looking at jobs like this when choosing which roles get new jobs, since I feel this is not working and it is causing one part of the trinity to be ignored.

    I don't think they should be ignoring their fans who enjoy healer roles while the other two roles get more and more jobs no matter if there are sub roles or not means nothing to me. The only thing I see is that DPS got 3 jobs and healers got zero over a possible span of 6 years.

    Quote Originally Posted by cicatriz313 View Post
    Like it's not opinion, it's obvious how the dev team look at the situation and it was clearly stated as such.
    And? It's my opinion that the way they look at the situation isn't the best way.

    You seem to think that just because the dev team says "this is how we look at it" that means we all have to accept it as the best way and that we should just admit that we are "wrong" because you say so. You are not making any sense.

    The dev team can look at the situation any way they wish to, it doesn't mean we have to accept it and not post feedback if we feel they are making bad decisions.

    If you hold the opinion that the dev team is correct and that they look at the sub roles first before assigning new jobs and wants to keep balance then answer me this question: What do you think about them adding SAM in 4.0 even though it was the 4th melee while physical ranged still sat at 2?
    (15)

  2. #2
    Player
    cicatriz313's Avatar
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    Fayt Azuresky
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    Midgardsormr
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    Rogue Lv 80
    Quote Originally Posted by Miste View Post
    If you hold the opinion that the dev team is correct and that they look at the sub roles first before assigning new jobs and wants to keep balance then answer me this question: What do you think about them adding SAM in 4.0 even though it was the 4th melee while physical ranged still sat at 2?
    I'll answer this since the rest is just agree to disagree at this point. I'm pretty sure I responded on this and I feel like it was to you, but maybe it was someone with the same point. I think they went the SAM route in 4.0 because of the theme of the expansion. Actually typing this out I'm sure it was you because it was the point saying RDM could have been a healer. So yeah, they did it because we were going to Doma and it was an easy fanservice-y thing to do. Although, even if they had gone with say, RDM/DNC. They still could have done SAM/G...unbreaker in this expansion and it would have still been justifiable in that it would have been 3 for every role and adding a 4th to 2 roles. The reasoning would then solely be the balance issue, but since we aren't re-writing history, it came out like it did.

    Quote Originally Posted by Estariel View Post
    Funny thing: even more than the fact, that Healers don´t get a new job, it´s players like you, who made me decide "I´m done with healer in Shadowbringers". With 100% certainty, I will not heal players, who can not show the least bit of empathy and understanding for our disappointment.

    But on the bright side: now I have a lot of new toys...
    I'm not sure what you mean by "players like you", maybe you could explain, but if someone disagreeing with you on forums is enough to get you to switch off your main job, are you really all that into healing? Also 100% down with you getting new things. That's always fun in a video game. I will also be leveling all the jobs next expansion and look forward to seeing how they're adjusted.
    (0)
    Last edited by cicatriz313; 03-27-2019 at 05:35 AM.

  3. #3
    Player
    AlliciaCapulet's Avatar
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    Apr 2015
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    Allicia Capulet
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by cicatriz313 View Post
    I'll answer this since the rest is just agree to disagree at this point. I'm pretty sure I responded on this and I feel like it was to you, but maybe it was someone with the same point. I think they went the SAM route in 4.0 because of the theme of the expansion. Actually typing this out I'm sure it was you because it was the point saying RDM could have been a healer. So yeah, they did it because we were going to Doma and it was an easy fanservice-y thing to do. Although, even if they had gone with say, RDM/DNC. They still could have done SAM/G...unbreaker in this expansion and it would have still been justifiable in that it would have been 3 for every role and adding a 4th to 2 roles. The reasoning would then solely be the balance issue, but since we aren't re-writing history, it came out like it did.


    I'm not sure what you mean by "players like you", maybe you could explain, but if someone disagreeing with you on forums is enough to get you to switch off your main job, are you really all that into healing? Also 100% down with you getting new things. That's always fun in a video game. I will also be leveling all the jobs next expansion and look forward to seeing how they're adjusted.
    SAM could have been a tank if having 3 tank was really an issue like YoshiP said in an interview, resulting in the release of a Tank/DPS expansion for Stormblood instead of DPS/DPS then Shadowbringer could have been 2 other job, or Gunbreaker being Ranged DPS and Dancer healer IF they wanted to releace Dancer right now. They didn't care of the balance on 4.x making a 4th melee, so why bothering now? They went DPS/DPS and DPS/Tank, that's where the problem is. And to be clear, I'm not asking Dancer to be healer, could have been weird or interesting, I don't know, but there is lots of other possible jobs that could have been an healer and there were no urge to release Dancer at this expansion. So like Miste, what I'm seeing is just 3 DPS, 1 Tank, 0 healer, over 4 years, meaning it will take a minimum of 6 years to get a healer, maybe more if they can't balance them right. And, as "adding a tank could help balancing tank", adding an healer could also help balancing them, especially if you decide to go out from the all heal or barrier system.
    (6)

  4. #4
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    cicatriz313's Avatar
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    Fayt Azuresky
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    Midgardsormr
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    Rogue Lv 80
    Quote Originally Posted by AlliciaCapulet View Post
    SAM could have been a tank if having 3 tank was really an issue like YoshiP said in an interview, resulting in the release of a Tank/DPS expansion for Stormblood instead of DPS/DPS then Shadowbringer could have been 2 other job, or Gunbreaker being Ranged DPS and Dancer healer IF they wanted to releace Dancer right now. They didn't care of the balance on 4.x making a 4th melee, so why bothering now? They went DPS/DPS and DPS/Tank, that's where the problem is. And to be clear, I'm not asking Dancer to be healer, could have been weird or interesting, I don't know, but there is lots of other possible jobs that could have been an healer and there were no urge to release Dancer at this expansion. So like Miste, what I'm seeing is just 3 DPS, 1 Tank, 0 healer, over 4 years, meaning it will take a minimum of 6 years to get a healer, maybe more if they can't balance them right. And, as "adding a tank could help balancing tank", adding an healer could also help balancing them, especially if you decide to go out from the all heal or barrier system.
    Yeah, not gonna touch the SAM should have been a tank debate lol. Also won't touch your lumping dps together because I've voiced my opinion on that. I mean they've explained "why bothering now", because they couldn't figure it out in 4.0 and want to change things up from the "all heal or barrier system" because it isn't working out. I don't know why they chose tank over healer, I'm assuming because there's less of a "main healer" and "off healer" ideal in the game as it is.

    Quote Originally Posted by Estariel View Post
    Learn to read and understand: who can not show the least bit of empathy and understanding for our disappointment. And with the "not into healing": main-healer in wow, main-healer in rift (they really had cool healers, i miss my chloro) main-healer in ffxiv, but I´m done with patience and blah, blah balance, blub
    Lol, saying I can't read? Really? Okay. I have shown empathy, look at my post history. But I also will be blunt where I see fit. Again, if my posts pushes you to stop healing, I question how much you care about healing. Also, posting that you don't want to heal anymore doesn't really... mean anything to me? Like you're pointing that at me like it will affect me, but you're on Shiva. I won't ever play with you. And you don't really inspire much empathy.
    (0)
    Last edited by cicatriz313; 03-27-2019 at 06:02 AM.

  5. #5
    Player
    Estariel's Avatar
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    Jul 2014
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    Estariel Eir'fae
    World
    Shiva
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by cicatriz313 View Post
    I'll answer this since the rest is just agree to disagree at this point. I'm pretty sure I responded on this and I feel like it was to you, but maybe it was someone with the same point. I think they went the SAM route in 4.0 because of the theme of the expansion. Actually typing this out I'm sure it was you because it was the point saying RDM could have been a healer. So yeah, they did it because we were going to Doma and it was an easy fanservice-y thing to do. Although, even if they had gone with say, RDM/DNC. They still could have done SAM/G...unbreaker in this expansion and it would have still been justifiable in that it would have been 3 for every role and adding a 4th to 2 roles. The reasoning would then solely be the balance issue, but since we aren't re-writing history, it came out like it did.


    I'm not sure what you mean by "players like you", maybe you could explain, but if someone disagreeing with you on forums is enough to get you to switch off your main job, are you really all that into healing? Also 100% down with you getting new things. That's always fun in a video game. I will also be leveling all the jobs next expansion and look forward to seeing how they're adjusted.
    Learn to read and understand: who can not show the least bit of empathy and understanding for our disappointment. And with the "not into healing": main-healer in wow, main-healer in rift (they really had cool healers, i miss my chloro) main-healer in ffxiv, but I´m done with patience and blah, blah balance, blub
    (12)

  6. #6
    Player
    Miste's Avatar
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    Oct 2011
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    Ul'dah
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    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by cicatriz313 View Post
    I'll answer this since the rest is just agree to disagree at this point. I'm pretty sure I responded on this and I feel like it was to you, but maybe it was someone with the same point. I think they went the SAM route in 4.0 because of the theme of the expansion. Actually typing this out I'm sure it was you because it was the point saying RDM could have been a healer. So yeah, they did it because we were going to Doma and it was an easy fanservice-y thing to do.
    The problem with this response is that you are moving the goal posts, since it suiting the expansion or whatever has nothing to do with the sub role thing. The whole thing people are saying is that sub roles matter and that the dev team assigns new jobs based on sub roles to keep them balanced, but that whole thing goes out the window when you notice that SAM was added when melee had 3 already and moved it to 4, while physical ranged sat at 2 still. Doesn't matter why they did it, they still did it.

    In my opinion they need to think and plan better for the future.


    Quote Originally Posted by Valkyrie_Lenneth View Post
    It's not like they are intentionally shafting healers like everyone seems to believe.
    It doesn't really matter if it was intentional or not, healers are being shafted, hence why they are getting feedback about it.
    (11)
    Last edited by Miste; 03-27-2019 at 06:17 AM.

  7. #7
    Player
    cicatriz313's Avatar
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    Fayt Azuresky
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    Midgardsormr
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    Rogue Lv 80
    Quote Originally Posted by Miste View Post
    The problem with this response is that you are moving the goal posts, since it suiting the expansion or whatever has nothing to do with the sub role thing. The whole thing people are saying is that sub roles matter and that the dev team assigns new jobs based on sub roles to keep them balanced, but that whole thing goes out the window when you notice that SAM was added when melee had 3 already and moved it to 4, while physical ranged sat at 2 still. Doesn't matter why they did it, they still did it.

    In my opinion they need to think and plan better for the future.
    While I'm only assuming that's why they did it, I can agree that if we are looking at it as a whole the 4 melee at that juncture didn't make sense if we only look at it from the balancing numbers point of view. From what they've said I don't think they plan THAT far ahead, seems like they plan one expansion ahead based on the Viera/Hrothgar info we received, but yes based on healers waiting 6 years for a new job I'm sure they could have done something differently at some point that would have remedied that. I'm REALLY hoping/expecting that there's a major shift in not only healers but all jobs in 5.0 that'll make everything feel fresh, but I realize that won't 100% placate people who simply want what other people got.
    (0)