Last edited by cicatriz313; 03-27-2019 at 04:28 AM.
I don't blame BLU for the reason we don't have a healer or balances. We don't have a new healer and healers are not balanced because the company simply weren't able to, or decided not to work on it for the last 4 years. In the end the company made choices and some people are unsatisfied with those choices.
I'm simply stating it doesn't give a good impression to say hey we couldn't do what we promised two years ago, while working to develop other jobs. We don't know why "fixing healers" as they put it, wasnt a high priority. The fact is they didn't do it. They admitted they failed at balancing healers because they still need balancing before they add another job. Since they couldn't get it right the first time, I really hope they focus on giving healers the attention they need this time around. We will all find out in a few months if they actually made any major changes. So again I beg the question again how much time is enough time to give them before being upset is justified?
You're justified in being upset. Again my point was about the whole pointing fingers at BLU thing. From the interviews Yoshi has admitted they realize that the current system doesn't work, I'm inclined to believe that they've already worked out a new system or they wouldn't be saying that. I don't know if you could say fixing healers isn't a high priority though. I think it was a high priority they just failed the first attempt because people didn't like the lily system and like they've mentioned, an overhaul wouldn't happen until the expansion. I personally think AST and SCH are in good spots and it's just WHM getting left out of non-prog groups, but it sounds like they want to change the system a lot so I guess we will see in May how far they've gone.
Funny thing: even more than the fact, that Healers don´t get a new job, it´s players like you, who made me decide "I´m done with healer in Shadowbringers". With 100% certainty, I will not heal players, who can not show the least bit of empathy and understanding for our disappointment.
But on the bright side: now I have a lot of new toys...
They don't play the same, but all DPS jobs are DPS jobs, their sub role might be different but that doesn't change that they are a DPS job. I'm not sure how better to explain this.
No....actually, the fact you are still arguing that opinions are wrong, means you don't understand the definition of the word opinion. You notice how I've never said that your opinions about the jobs are wrong? It's cause you aren't wrong, you just have an opinion different from mine, I don't agree, but I can't stop you from having that opinion.
If you want to agree with how the dev team is making decisions on the game then that is your opinion on it and your valid choice, if you want to always take into account sub roles when talking about the jobs then that is also your opinion and choice.
If that is how you want to view it then fine, but some people don't see it that way and disagree with how the FFXIV team is making decisions. It is their game and they can do whatever they want, but as paying customers it is also okay for us to give feedback if they make decisions we think are bad.
It doesn't matter what reasoning they give if it crosses a line into what some people consider unacceptable for them to tolerate, and if you ask SE I am sure they would tell you they want to hear respectful feedback instead of people silently leaving the game.
"Since 4.0, DPS have now gotten Three new jobs added to their role.
Since 4.0, Tank has now gotten One new job added to their role.
Since 4.0, Healers have now gotten Zero new jobs added to their role."
Are these not accurate? This is why some of us have a problem. 3:0 ratio.
No one said that all DPS are looked at the same when assigning new jobs, people are saying they don't like how the FFXIV team is making decisions on this, no matter what their reasons are for doing it.
In my opinion the dev team shouldn't be looking at jobs like this when choosing which roles get new jobs, since I feel this is not working and it is causing one part of the trinity to be ignored.
I don't think they should be ignoring their fans who enjoy healer roles while the other two roles get more and more jobs no matter if there are sub roles or not means nothing to me. The only thing I see is that DPS got 3 jobs and healers got zero over a possible span of 6 years.
And? It's my opinion that the way they look at the situation isn't the best way.
You seem to think that just because the dev team says "this is how we look at it" that means we all have to accept it as the best way and that we should just admit that we are "wrong" because you say so. You are not making any sense.
The dev team can look at the situation any way they wish to, it doesn't mean we have to accept it and not post feedback if we feel they are making bad decisions.
If you hold the opinion that the dev team is correct and that they look at the sub roles first before assigning new jobs and wants to keep balance then answer me this question: What do you think about them adding SAM in 4.0 even though it was the 4th melee while physical ranged still sat at 2?
I'll answer this since the rest is just agree to disagree at this point. I'm pretty sure I responded on this and I feel like it was to you, but maybe it was someone with the same point. I think they went the SAM route in 4.0 because of the theme of the expansion. Actually typing this out I'm sure it was you because it was the point saying RDM could have been a healer. So yeah, they did it because we were going to Doma and it was an easy fanservice-y thing to do. Although, even if they had gone with say, RDM/DNC. They still could have done SAM/G...unbreaker in this expansion and it would have still been justifiable in that it would have been 3 for every role and adding a 4th to 2 roles. The reasoning would then solely be the balance issue, but since we aren't re-writing history, it came out like it did.
I'm not sure what you mean by "players like you", maybe you could explain, but if someone disagreeing with you on forums is enough to get you to switch off your main job, are you really all that into healing? Also 100% down with you getting new things. That's always fun in a video game. I will also be leveling all the jobs next expansion and look forward to seeing how they're adjusted.
Last edited by cicatriz313; 03-27-2019 at 05:35 AM.
I believe Yoshi-P actually stated a while back that the original plan was to introduce SAM in 3.0, but they felt they should hold off after just adding NIN, as too many eastern themed jobs at once might feel like too much.
So there's your answer why SAM was added in 4.0. It did also fit 4.0s theme, which probably helped.
SAM could have been a tank if having 3 tank was really an issue like YoshiP said in an interview, resulting in the release of a Tank/DPS expansion for Stormblood instead of DPS/DPS then Shadowbringer could have been 2 other job, or Gunbreaker being Ranged DPS and Dancer healer IF they wanted to releace Dancer right now. They didn't care of the balance on 4.x making a 4th melee, so why bothering now? They went DPS/DPS and DPS/Tank, that's where the problem is. And to be clear, I'm not asking Dancer to be healer, could have been weird or interesting, I don't know, but there is lots of other possible jobs that could have been an healer and there were no urge to release Dancer at this expansion. So like Miste, what I'm seeing is just 3 DPS, 1 Tank, 0 healer, over 4 years, meaning it will take a minimum of 6 years to get a healer, maybe more if they can't balance them right. And, as "adding a tank could help balancing tank", adding an healer could also help balancing them, especially if you decide to go out from the all heal or barrier system.
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