Quote Originally Posted by Archwizard View Post
Yet you were advocating for a passive Mana generator in the one area of our damage we explicitly don't want another passive.
Because RDM combat is focused on building and expending Mana. Thus, having passive Mana generation aids with the generation, while the fact that it all gets dumped in one go over 3 actions ensures that the expenditure aspect is always satisfied.

Quote Originally Posted by Archwizard View Post
To say it's akin to saying "our rotation should be free" or "we should have infinite MP" is a stretch; you could use exactly the same logic to justify not giving any kind of MP recovery to anyone if they could potentially net-neutral.
Not really.

Bards try and time their Refresh for when its most beneficial and has to deal with it also being an Enmity cut skill.

WHM's have to use Thin Air when they're about to spam a bunch of spells.

AST has to actively decide to fish for a Ewer and use it over a better card.

PLD has to make sure to build up MP for its Requiescat phases while it wants to use Holy Spirit a lot when possible at the same time.

DRK has to manage how it utilizes its MP because it has far higher potential expenditure than it has gain as well as having the flexibility to pool MP for burst phases.

BLM has to actively go into UI phase in order to regen MP and it would rather sit in AF 24/7 if it could do so with no MP issues.

Quote Originally Posted by Archwizard View Post
I'm simply arguing that under current circumstances, in most high-end content we're basically living CD to CD with Lucid. In fact, exactly because TP is going away in ShB is why we RDMs in particular should raise our concerns with this, because if our melee combo isn't going to cost us TP anymore, just what do you think it'll cost?
I'm not against an MP recovery tool for RDM. In fact, I welcome one.

I'm against an MP recovery tool that's as passive as this, where it's rolled into a universal DoT that you always want to keep active at all times and then you get no mana concerns at all outside of Raises.

Since, that to me, is as poorly designed as SMN with their spamming of Aetherflow on CD which they do anyway because that's how they do their damage with Fester/Trance/Bahamut.

Resources should be actively managed (This can also be about actively gearing for Piety breakpoints for healers too). With thought into how to maintain sufficient levels of them, it doesn't necessarily have to be as complicated as DRK, especially if resource management isn't the core focus of the job. But something more than just emulating the infinite TP of physical jobs is what I would like to see.

Especially since, I also wish to see physical jobs also have to manage resources come ShB. Like, we have things like Goad, Invigorate, Equilibrium (In Deliverance) and Tactician and they're all irrelevant because TP is infinite outside of AoE spam.