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  1. #531
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Archwizard View Post
    Alright, since I have been presented with numbers I will concede the point.

    Out of curiosity though, what's our breakpoint here? At what minimum potency would it be a positive gain to spend 10/10 Mana instead of overcapping?
    It would need to be at least 257, the average potency of spellcasting. (250+320)/2 and then adjusted for a 2.2s GCD down from 2.44. (The 320 accounts for Verslowspell’s 50% to increase next Jolt by 20). note this is specifically in regards to using it as a mana dump at 60|60 when Manafication is about to come off cool down. Its potency would need to be significantly higher to warrant using it as an independent attack for movement purposes.
    (3)
    Last edited by Rongway; 06-28-2019 at 01:14 PM.
    Error 3102 Club, Order of the 52nd Hour

  2. #532
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    I would say that would be [JII -> VA/T] + the value of 1 B/W mana. Not adjusting for SPS. [[560/5] * 2.2] + 7~9 = 246 + 7~9 = 252-254 is the minimum. Brain is getting foggy though. Need to nap before SHB.
    Quote Originally Posted by Rongway View Post
    It would need to be at least 257, the average potency of spellcasting. (250+320)/2 and then adjusted for a 2.2s GCD down from 2.44. (The 320 accounts for Verslowspell’s 50% to increase next Jolt by 20). note this is specifically in regards to using it as a mana dump at 60|60 when Manafication is about to come off cool down. It’s potency would need to be significantly higher to warrant using it as an independent attack for movement purposes.
    And since SE loves their round numbers ending in 0... at least 260p.

    Well, here's hoping it gets buffed before any part of the melee combo does...
    (1)

  3. #533
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Archwizard View Post
    And since SE loves their round numbers ending in 0... at least 260p.

    Well, here's hoping it gets buffed before any part of the melee combo does...
    I think 300p would have been just fine. It was in a place where careless use was a loss, but intelligent use facilitated a gain.
    (1)

  4. #534
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Well... Yoshi-p himself presented reprise as being something you'd be using during movement when you couldn't cast anything else... so maybe that's their goal to the skill anyway?
    (0)

  5. #535
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nezia View Post
    Well... Yoshi-p himself presented reprise as being something you'd be using during movement when you couldn't cast anything else... so maybe that's their goal to the skill anyway?
    Problem is it's a very niche case where you'll be moving enough that it's not a loss.
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  6. #536
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Indeed. Just look at Scathe - same purpose for BLMs but the damage loss is so significant (being unaspected means it inherits no bonuses from AF or UI) that it's hardly worth it to use, especially during Astral Fire when total MP is finite. Besides that, a mastery of Triplecast and Swiftcast has historically proven sufficient for the same purposes most of the time, and ShB's additions granted them even more instants to push away from Scathe.

    In our case we may not have Triplecast, but we do have slide-casting, Dualcast, our existing melee skills, and slightly greater overall mobility than BLM. Reprise was never necessary or even particularly appealing for on-the-go damage for RDMs.

    What was appealing was its potential as a means to cheaply dump Mana from a distance that was in danger of overcapping, either due to RNG or plain being unable to reach the boss once you got over 80/80 Mana. But if it's less of a loss now to just overcap your Mana, then we'll never willingly touch it.
    (3)

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