I honestly don't understand all the knee-jerk reactions to the concept of any DoT spells whatsoever for RDM. I've seen it here, on Reddit, in-game discussions...
First of all, RDMs have a significantly lower stat weight for Spell Speed due to Dualcast. DoT ticks are affected by Spell Speed, which would bring the stat weight up.
Sure, if we had more options for gearing and the ability to pick-and-choose what secondary stats we had access to then this could be argued as a bad thing, but as it is you only have one or two pieces at any given stat level and they're made with all caster DPS in mind, so either way we're gonna end up with Spell Speed we're not really using.
Second, our rotation is arguably the most simplistic in the game, given that it's almost entirely predictable "replace X when Y procs" repetition that you could theoretically macro to half as many buttons. Considering the only complaint I've actually managed to drag out of someone about DoT spells is simply that they "don't like maintaining them" -- itself a highly biased assessment, where entire threads are full of counter-suggestions specifically for them -- we could stand to fit in an extra timer to shake it up.
Bearing in mind, no matter what, the next expansion is going to happen and within the next 5 abilities we get, something will change the rotation as we know it (based on both history and a game company's general need to add more content to maintain interest), so "why do we need to shake it up, I like things as they are" is a moot argument.
Third, having a DoT is more on-target damage during movement phases, which (while slightly less so for RDMs because of Dualcast) is particularly a weakness for casters between reliance on cast times and lack of autoattack damage. The tradeoff of being "annoying" to maintain is well worth it.
The only reason to justify not having a DoT as a caster, in fact, would be to point to significant burst damage... except that BLMs easily have superior burst to us and still have a DoT.
Fourth, DoTs are opportunities. Thunder gives BLMs an influx of procs to shake up their rotation, I've seen suggestions to have them provide resources or reduce select cooldowns, etc. Loads of ways to make a DoT unique and even add to the gameplay beyond just being a timer, so I shouldn't hear "well we're unique for not having one" either because 'unique' on its own isn't the same as 'good'.
My only concern with adding a DoT would purely be avoiding dull Multi-Dotting periods in our already-dull AoE, and there are loads of ways to avoid that (spread effects like Bane, alternative versions like Thunder 2/4, making it an AoE DoT outright like Aero 3, even just limiting it to one effect as suggested).



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