Quote Originally Posted by Lambdafish View Post
It's not, but saying this misses the point that was made extremely clear in the dev interview that Reynhart is referencing (I would highly suggest giving it a read if you haven't because it renders a lot of what you are saying factually incorrect). Eureka was designed as content to house the relic, relic was not an afterthought reward to entice people to do Eureka.
Yeah, but I can also point to interviews and evidence of devs saying BLU is a solo job, not suitable for parties.

Yet, their implementation of it speaks contrary to all of their interviews.

Like, even the fact that within the content to house the relic, the relic is a side-quest. The main story in Eureka is Krile's quests about figuring out how the island moved across the world, what the deal is with her grandfather that WoL is having flashbacks about, what that hooded dude is doing that WoL keeps seeing.

With every now and then, there being a small aside where she goes "Oh yeah, Gerolt wanted to talk to you about something" to which he starts to be... Some sort of comedic relief? Where he goes on about "You need to go find... Stuff. Then I can make a strong weapon. Maybe. I dunno lel xD Look, I have a kettle!"

Quote Originally Posted by Lambdafish View Post
Talking about other rewards having the same draw is irrelevant, because it was planned to be relic from the outset.
It is not irrelevant. Since, in case you were not aware, this thread was created entirely about FUTURE "Eureka" type content.

Literally the first line of the OP is:
Quote Originally Posted by Araxes View Post
Having heard they plan something like Eureka in 5.0 i just had to throw my 2 cents in.
All these discussions around "Eureka" are not talking about retro-actively changing Eureka itself, but instead talking about future "Eureka" content.

Quote Originally Posted by Lambdafish View Post
Eureka doesn't NEED Relic, but it was concepted with relic in mind. That was the devs conscious choice, both can survive without the other, especially now that the foundations of Eureka have been established, but the core of Eureka is about relic.
This literally just supports my argument.

If both pieces of content can thrive without one another, and the foundations of Eureka content that people don't all hate as is the case with Diadem. Then there exists the possibility to then separate the Relic from "Eureka" content and allow multiple ways to progress on the Relic, just like in previous ones, while allowing "Eureka" content to thrive off its own merit and rewards.

Which is what people are asking for. Not "Let us grind for the Physeos Weapons from Duties"

Physeos Weapons can stay exclusive to Eureka. That's fine. The argument being made is that some people wish that FUTURE Relics are not exclusive to the "Eureka" type content.

Quote Originally Posted by Lambdafish View Post
I'm going to be honest, reasoning aside, your idea of how relic should be handled is extremely bland.
I'm sure someone could come up with a more interesting solution if they weren't trying to argue with people who feel that Relics should remain exclusive to their preferred content.

Tome grind, is not the best alternative, however, it's a very easy example of a solution to allow multiple avenues to work towards the same Relic, so no-one feels forced into running content they dislike for the large grind that is a Relic weapon.

Like, if I was to try and think of a more interesting solution, I'd probably come up with something more akin to 3.X's Crystal Sand. Where you had multiple different items from different pieces of content that you could go out and farm in order to obtain the Crystal Sands.

Take an idea like that, and flesh it out with some creativity, such as giving bonuses to said item collection rate when doing the most recent Dungeons/Trials/Eureka zones/Raids.

Quote Originally Posted by Lambdafish View Post
Eureka on the other hand, while it did have that monotony, gave me new content to engage in, with a lot more content like logograms, lockboxes and other rewards making the journey to completing the relic feel so much more rewarding and feel a lot shorter.
The reason that Eureka relic felt shorter, is because it was. It has far fewer steps than previous relics as well as most of the steps also able to gather materials necessary for additional Relics on other jobs (I.e. If you're doing FATE Trains for the Boss items you need, you will end up getting excess Crystals/Light that you use on other Relics)

Though, this isn't to say that you wouldn't still be able to have these feelings if the Relic became progressable through multiple ways, since, given that one of the things being advocated is that you're still able to progress it through "Eureka" content it means you CAN still do this "New" content and farm up your lockboxes and Logos while you work on your Relic.

Just, other people can, if they prefer, then also farm Duties if they wished. That's the thing here, I'm advocating for multiple avenues so that people can pick their preferred way to grind. I'm not advocating to make "Eureka" content no longer being an option to work on the Relic, merely that it's not the ONLY way to work on the Relic.

Quote Originally Posted by Reynhart View Post
I really love when people rather build their conspiracy theory than taking information for what they are.
When information is contrary to implementation, I'm partial to second guess said information.

Quote Originally Posted by Reynhart View Post
Strange because I'm pretty sure every other job needs a party to clear even the low level dungeons, and are pretty encouraged to be in a group just to reach max level quickly.
I'm pretty sure that no other job needs to party in order to complete their JOB QUESTS.

Nor does any other job need to party in order to GET THEIR SKILLS.

Other jobs are "Encouraged" to group to level. And need a party to clear low level dungeons at level.

But they're not REQUIRED. Other jobs can level just fine alone, they learn all their skills alone, all of their job quests are easily completed alone. For soloing low level dungeons, other jobs are in the same boat as BLU, which is that they need to outlevel them in order to do so.

Hence, BLU is the most party orientated job in the game, since some of the features of the job that every other job can do solo, BLU requires a party to accomplish.

Quote Originally Posted by Reynhart View Post
Sure, FFXIV has so many content focused on chaining mobs, exploring zones, choosing specifics targets for specific rewards, dropping in and out of parties...
Chaining mobs existed before they added in alternate ways to gain experience that were much, much better.

Exploring zones... Is literally what the Sightseeing Log is all about.

Choosing specific targets for specific rewards... You mean like Hunts?

Dropping in and out of parties... Sounds like Rank A and S Hunts. Also, sounds a lot like old FATE Train experience grinds that existed before they made crap like Duties and PotD so much more efficient.

Quote Originally Posted by Reynhart View Post
Yes, the relic is the only reward to justify the relic content. i.e, I wouldn't grind for hours to just get a mount. Exactly like mounts, titles and achievements would probably not keep Savage alive for very long.
Interesting that you've changed your tune on this over time.

Used to be that you exclaimed that the Relic didn't need to be the end reward for Eureka just that it made sense to put grind reward at the end of grind content...

Now it's "Relic of GTFO"

Also, again, it's not as if I'm suggesting removing the ability to grind "Eureka" content for the Relic. In fact, I'm suggesting ADDING more stuff to grind for in "Eureka" content in addition to being able to grind for the Relic.

Quote Originally Posted by Reynhart View Post
There's no reason for the relic to be the only weapon to be spread out of its dedicated content.
Except for the fact that in previous Relics you were able to progress on it with multiple types of content?

Except for the fact that unlike Alpha or Empyrean weapons, the Relic is a large grind throughout an entire expansion?

Quote Originally Posted by Reynhart View Post
Silly me for claiming I wouldn't do a content I don't like. It's so much smarter to punish oneself when playing a video game that's supposed to be "fun".
Yet you defend with zeal the notion that people whom have grown accustom to working on the Relic with content they like when asking for the Relic to once again being able to be worked on with content they like are somehow not allowed this?

Even if their idea still has literally no impact on you being able to do content you like in order to access the Relic that you don't care about unless it's conveniently placed into content you like (While these people have cared about the Relic even when they had to do content they didn't like, some have even forced their way through Eureka to get the Relic despite not liking that content)

Quote Originally Posted by Reynhart View Post
No, trying to keep the Relic exclusive to...its dedicated content. The main difference is that if I didn't like Eureka, I would still advocate to keep it here, because making the relic a glorified tome weapon is boring.
Yeah, sure. It's easy to play the Martyr when it happens that it's not the case that you even need to be in the situation where your argument would be pushing for a reward you care about being in content you don't care about.

I mean, you've already stated that 1) You only cared about the Relic because it was in content you liked and 2) That you like Eureka.

So, claiming that you're somehow a saint because if the Relic (Which you don't care about) was in content you didn't care about that you'd still be pushing for that exclusivity doesn't mean a great deal.

Quote Originally Posted by Reynhart View Post
Well, it would because it would spread relic grinders into separate content, making less people do each of them. The fact that con-Eureka players went in Eureka provided criticism (more constructive than "Wa wa delete") and definitely helped improve the last installments. If those people would be able to skip it, they would have said nothing.
Do you have proof that Con-Eureka players provided constructive feedback that lead to the improvements? That it wasn't just Pro-Eureka players that was providing that feedback?

Also, "Spreading grinders into separate content" suggests that you believe that Dungeons, Trials and Raids are dead because all the Relic Grinders are in Eureka...

Or is it that you believe that Eureka is poor enough content that without the Con-Eureka players forcing themselves into the content purely for the Relic that "Eureka" content would be dead?

The thread of spreading grinders too thinly only has merit if, "Eureka" content was poorly received so that only a tiny number of players actually enjoyed it or if there existed additional types of "Overworld-esk" grind locations that was similar to "Eureka" content that was relevant to grinding the Relic.

If however, alternate means of grinding was duties... Then how would it be much different from now, where duty grinders grind duties and Eureka grinders grind Eureka?

You know, except for their being fewer leechers in Eureka that are AFK waiting for NM spawns instead of actually helping spawn them, or grouping with people to chain enemies/farm light/logos...