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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kalise View Post
    When information is contrary to implementation, I'm partial to second guess said information.
    Except that it's not. Eureka is exactly what it was advertised to be, and was created for the reason they claimed it to be. A content where the main goal is to build the relic, not targeted at everyone.
    Quote Originally Posted by Kalise View Post
    The main story in Eureka is Krile's quests about figuring out how the island moved across the world, what the deal is with her grandfather that WoL is having flashbacks about, what that hooded dude is doing that WoL keeps seeing.
    Yes, because, they learned back in ARR that putting a story behind something that requires dedication will only make people complain. If you're only interested in the story, you just need to level up, do the quests, and you're done. Although, to be fair, I'm surprised they put the epiloque after the Arsenal.
    Quote Originally Posted by Kalise View Post
    I'm pretty sure that no other job needs to party in order to complete their JOB QUESTS.
    Neither does BLU.
    Quote Originally Posted by Kalise View Post
    Nor does any other job need to party in order to GET THEIR SKILLS.
    No, but they need them to get their gear, to reach their full potential. None of the EX skills are really required for BLU dedicated content.
    Quote Originally Posted by Kalise View Post
    For soloing low level dungeons, other jobs are in the same boat as BLU, which is that they need to outlevel them in order to do so.
    Except BLU don't need to outlevel them.
    Quote Originally Posted by Kalise View Post
    Hence, BLU is the most party orientated job in the game, since some of the features of the job that every other job can do solo, BLU requires a party to accomplish.
    What can other jobs do solo that BLU can't ?
    Quote Originally Posted by Kalise View Post
    Chaining mobs existed before they added in alternate ways to gain experience that were much, much better.
    Not in XIV.
    Quote Originally Posted by Kalise View Post
    Exploring zones... Is literally what the Sightseeing Log is all about.
    Sure, flying over everything to use an emote at specific points. Totally the same.
    Quote Originally Posted by Kalise View Post
    Choosing specific targets for specific rewards... You mean like Hunts?
    Right, like hunts. Like this A rank that gives seals and tomestones...and that other A rank that gives...seals and tomestones...or that other A rank...that gives...seals and tomestones. Very strategic choices.
    Quote Originally Posted by Kalise View Post
    Also, sounds a lot like old FATE Train experience grinds that existed before they made crap like Duties and PotD so much more efficient.
    Except that FATE are not tied with what the people do, so there was no train management or community.
    Quote Originally Posted by Kalise View Post
    Used to be that you exclaimed that the Relic didn't need to be the end reward for Eureka just that it made sense to put grind reward at the end of grind content...
    The relic don't need to be the end reward for completing Eureka. It needs to be the end reward for grinding for hours aside of completing it. Even though Eureka was created for the relic, it's not just the relic, since you can do it without touching your weapon, but the grinding inside it needs the relic as a reward. Would you gather hundreds of crystals and farm lights for hours for a title ? Or a mount ?
    Quote Originally Posted by Kalise View Post
    Except for the fact that in previous Relics you were able to progress on it with multiple types of content?
    Yeah, and that was considered a problem by the dev team, remember ?
    Quote Originally Posted by Kalise View Post
    Except for the fact that unlike Alpha or Empyrean weapons, the Relic is a large grind throughout an entire expansion?
    It doesn't matter. Relic asks one type of dedication that people might not want to put. I might not want to put time in repeating HoH over and over again in the chance to gain enough power to create the Empyrean, especially since I might not have finished PotD, so I might not even enter HoH, or suffer through Savage for the end weapon. Why shouldn't I be offered more options, then ?
    Quote Originally Posted by Kalise View Post
    Yet you defend with zeal the notion that people whom have grown accustom to working on the Relic with content they like when asking for the Relic to once again being able to be worked on with content they like are somehow not allowed this?
    On that specific topic, what I defend with zeal is "Don't like it, don't do it". Suffering through Eureka because you wanted the relic doesn't put you in a noble position to attack me because I wouldn't do the same.
    Quote Originally Posted by Kalise View Post
    Yeah, sure. It's easy to play the Martyr when it happens that it's not the case that you even need to be in the situation where your argument would be pushing for a reward you care about being in content you don't care about.
    Funny, it's almost like all the people that where perfectly fine with the relic being tied to Eureka, and Eureka not being for everyone years ago and backpedal heavily now because they claim that relic should be for all.
    Quote Originally Posted by Kalise View Post
    I mean, you've already stated that 1) You only cared about the Relic because it was in content you liked and 2) That you like Eureka.
    So, claiming that you're somehow a saint because if the Relic (Which you don't care about) was in content you didn't care about that you'd still be pushing for that exclusivity doesn't mean a great deal.
    Yes, and I also stated that you simply shouldn't do a content you don't like. So, connecting the dots should easily gives the conclusion that if I don't like the next relic content, I would simply don't do it and not create threads and threads about how the relic should be made more available. I also suggested that exclusivity is important because otherwise content might be dead on arrival, and that tome gear is too powerful because it negates the weight of dungeons rewards, primal weapons and even raid gear. So, trust me, I'll never advocate to make important gear available for simply running daily roulettes over and over again like you could in ARR and HW.
    Quote Originally Posted by Kalise View Post
    Also, "Spreading grinders into separate content" suggests that you believe that Dungeons, Trials and Raids are dead because all the Relic Grinders are in Eureka...Or is it that you believe that Eureka is poor enough content that without the Con-Eureka players forcing themselves into the content purely for the Relic that "Eureka" content would be dead?
    So kind of you to only give me two (totally unbiased, of course) options. But it's neither. It's simply that having two content with the same mindset with split part of your playerbase with that same mindset. And you know you can still like Eureka even if you prefer another type of grinding content, right ? But if your goal is shared between the two, you will mostly do the content you prefer.
    Quote Originally Posted by Kalise View Post
    The thread of spreading grinders too thinly only has merit if, "Eureka" content was poorly received
    "only...if"...well, if you say so, it must be true, I guess. Or simply because "heavy grinding" being a niche activity, it already covers only a small part of the playerbase, and splitting them would only make each content having, at best, half the population it has now, on top of having to balance the two options so that none of them is heavily unfair.
    Quote Originally Posted by Kalise View Post
    If however, alternate means of grinding was duties... Then how would it be much different from now, where duty grinders grind duties and Eureka grinders grind Eureka?
    It would be different because even some Eureka grinders would switch to the fast food, generic appeal of duties, since it requires no organisation, no communication and no progression at all.
    Quote Originally Posted by Kalise View Post
    You know, except for their being fewer leechers in Eureka that are AFK waiting for NM spawns instead of actually helping spawn them, or grouping with people to chain enemies/farm light/logos...
    You would have less people period. Not just leechers.
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    Last edited by Reynhart; 03-15-2019 at 11:42 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.