I just recently finished my AST's anima weapon and realized that besides the cute story, there just isn't a whole lot of content attached to it. The "content" is just grinding tomes and trials. All of that for just glamour. But it looks nice though. Even in late HW the animas were mostly just for looks.
With the the Eureka weapons, story-wise they took a back seat in the content, but gained something the previous relics didn't: relevance past their expansions. The Eureka weapons will always be useful when doing Eureka zones thanks to the elemental bonusses. Which to me will be crucial if you want to solo Eureka come 5.0.
In 5.0 they should expand on that trait for the new exploratory content. In fact, expand on the horizontal progression aspect of the content in general.
Something being useful for soon to be dead content isn't a check towards that content being good. Doesn't even expand the relevancy of that thing because it'll only be useful in dead content.
As oppose to the zodiac and anima weapons being nothing more than something shiny to gawk at that is still a boring slog. I consider that as an improvement, but I digress.
Your statement wasn't what I was alluding to. A lot of people can make use of the weapons for Eureka grinding for money making purposes. Or just for fun. I wonder if it'll possible to solo Skoll come ShB.
There are practical uses for the weapons when the next expansion rolls in. You can't say that for the others.
In response to the OP....on page 65! Go figure!
Honestly, given that released content:
-Requires funding, effort, and resources.
-Requires people to actually take advantage of it for there to actually be a point to it.
...and also given that...
-Everybody has different tastes and goals while playing MMOs.
-Even the most dead content has some people taking advantage of it, even if it's a whopping 3 people on your data-center.
...then the conclusion is...
What really matters here is distribution, supply, and demand. Even if Eureka is not liked by 99.999% of the player-base, I'm fine with it being in the game if does not hinder the creation of other content, hence an example of an abundance of supply and balanced distribution. How SE would go about doing that, I have no idea.
So we got this in HW:
- 18 dungeons
- 7 story trials
- 7 extreme trials
- 3 24m raids
- 12 story raids
- 12 savage raids
- The Feast
- Seal Rock
- Shatter
- LoV
- 1 instance zone(taken down and revamped at later date)
- Hall of the Novice
- Garo Crossover
- Yokai Crossover
- 3 Beast tribes
- 3 jobs
- PotD 200 floors
- 1 custom delievery npc
- Anima questline
- Aquapolis
- Squadrons
- Templeleves
- Airships
- Aertherial wheel
- Orchestrian
- Flying
In Sb we got:
- 15 dungeons
- 8 story trials
- 8 extreme trials
- 3 24m Raids
- 12 story raids
- 12 savage raids
- 2 ultimate raids
- Astragalos
- Hidden Gorge
- Mahjong
- 2 GS gates
- Fashion Report
- MHW collab
- FF15 collab
- 3 beast tribes
- 2 jobs
- 1 limited job
- 4 instance zones(BA is included with Hydatos so its here)
- HoH 100 floors
- Doman Reconstruction
- 3 custom deliveries
- Canals of Uzanir
- Hidden Canals of Uzanir
- Squadron command missions
- Submarines
- Glamour Dresser
- Swimming
So from HW to SB we gained(+) and we lost(-) was:
- - 3 dungeons
- + 1 story trial
- + 1 extreme trial
- + 2 ultimate raids
- - 1 PVP mode
- + 3 instance zones
- - 1 full job
- + 1 limited job
- - 100 PotD style floors
- + 2 custom delievery npcs
- - 1 Relic questline
- + 2 map areas(we had 1 reskin and 2 additional afterwards)
- - battleleves
- + 2 GS gates
Most everything else cancels each other out now these lists do not include every item/mount/minion/msq/sidequests just the bigger features of each expansion(if they were talked about at live letters/shown in trailers as features). As a whole SB has offered more content to players but it did take things away it is whether what was taken away was worth what we gained as a result and that is down to each individual themselves to assess but factually we got more content with SB than HW and we haven't finished updating SB yet(Yojimbo may or may not have trial so not included until we know if it does).
Guy butt is best butt <3
I don't really want to need extra gear sets just in case I decide I need something from obsolete content. The gear will be required for soloing Eureka, but it's not really a positive gain so much as preventing a catastrophic failure of content that has outlived its prime. It's not really a gain for the artifact weapons in any case. ARR was the peak and they've been degraded each expansion since.I just recently finished my AST's anima weapon and realized that besides the cute story, there just isn't a whole lot of content attached to it. The "content" is just grinding tomes and trials. All of that for just glamour. But it looks nice though. Even in late HW the animas were mostly just for looks.
With the the Eureka weapons, story-wise they took a back seat in the content, but gained something the previous relics didn't: relevance past their expansions. The Eureka weapons will always be useful when doing Eureka zones thanks to the elemental bonusses. Which to me will be crucial if you want to solo Eureka come 5.0.
In 5.0 they should expand on that trait for the new exploratory content. In fact, expand on the horizontal progression aspect of the content in general.
I consider usage other than just pretty colors as a positive gain, yes.I don't really want to need extra gear sets just in case I decide I need something from obsolete content. The gear will be required for soloing Eureka, but it's not really a positive gain so much as preventing a catastrophic failure of content that has outlived its prime. It's not really a gain for the artifact weapons in any case. ARR was the peak and they've been degraded each expansion since.
Pfft! ARR relic was and still is the worst of the three. Those horrible books and terrible Atmas easily put it down at the bottom of the list.
All of that for a piece of vanity. Call Eureka whatever label you want, at least the weapons and gear provide further use. You can't pretend that the zodiac and anima weapons offer that. They are just pretty, dead weights in your armoury and retainer slots.
Yet, some claim they have nothing to do now anymore because Eureka took everything. I bet it's the PVP mode or battle leaves that was the deal breaker.So from HW to SB we gained(+) and we lost(-) was:
- - 3 dungeons
- + 1 story trial
- + 1 extreme trial
- + 2 ultimate raids
- - 1 PVP mode
- + 3 instance zones
- - 1 full job
- + 1 limited job
- - 100 PotD style floors
- + 2 custom delievery npcs
- - 1 Relic questline
- + 2 map areas(we had 1 reskin and 2 additional afterwards)
- - battleleves
- + 2 GS gates
The extra functionality you're so keen on is only even useful because Eureka was poorly designed. Instead of extra functionality to make the weapon more exciting, they should have just designed Eureka with the inevitable downturn in participation in mind. That weapon is only available to you, especially in the upgraded form that will allow you to solo things, after you've pretty thoroughly exhausted Eureka and likely have little reason to return unless you really want another glamour piece. It's not going to help people who go through Eureka for the first time next expansion. It's like celebrating having a crutch because you need it to walk after shooting yourself in the foot for no reason.I consider usage other than just pretty colors as a positive gain, yes.
Pfft! ARR relic was and still is the worst of the three. Those horrible books and terrible Atmas easily put it down at the bottom of the list.
All of that for a piece of vanity. Call Eureka whatever label you want, at least the weapons and gear provide further use. You can't pretend that the zodiac and anima weapons offer that. They are just pretty, dead weights in your armoury and retainer slots.
Reducing the other relics to mere "vanity" is obviously unfair as well. Sure, they're just glamour now, but that's most of the gear in this game, and glamour is also about the only reason you'd ever get any use out of your Eureka weapon's extra functionality. At the time, they were BiS (random Diadem drops aside). If you just want free glamour pieces, there are plenty of ways to add those without degrading the relic weapons.
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