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  1. #641
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reynhart View Post
    Also, the Rathalos mount says "Hi !"...Alongside the permanent trial that was created as part of that "event"
    I totally forgot about Rathalos!! How could I?....That also adds a third trial that we had that's 100 times more better than the dungeons we get.
    (0)

  2. #642
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nixxe View Post
    -snip-
    I just recently finished my AST's anima weapon and realized that besides the cute story, there just isn't a whole lot of content attached to it. The "content" is just grinding tomes and trials. All of that for just glamour. But it looks nice though. Even in late HW the animas were mostly just for looks.

    With the the Eureka weapons, story-wise they took a back seat in the content, but gained something the previous relics didn't: relevance past their expansions. The Eureka weapons will always be useful when doing Eureka zones thanks to the elemental bonusses. Which to me will be crucial if you want to solo Eureka come 5.0.

    In 5.0 they should expand on that trait for the new exploratory content. In fact, expand on the horizontal progression aspect of the content in general.
    (2)

  3. #643
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Something being useful for soon to be dead content isn't a check towards that content being good. Doesn't even expand the relevancy of that thing because it'll only be useful in dead content.
    (5)

  4. #644
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TaiyoShikasu View Post
    Something being useful for soon to be dead content isn't a check towards that content being good. Doesn't even expand the relevancy of that thing because it'll only be useful in dead content.
    As oppose to the zodiac and anima weapons being nothing more than something shiny to gawk at that is still a boring slog. I consider that as an improvement, but I digress.

    Your statement wasn't what I was alluding to. A lot of people can make use of the weapons for Eureka grinding for money making purposes. Or just for fun. I wonder if it'll possible to solo Skoll come ShB.

    There are practical uses for the weapons when the next expansion rolls in. You can't say that for the others.
    (4)

  5. #645
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    In response to the OP....on page 65! Go figure!

    Honestly, given that released content:

    -Requires funding, effort, and resources.

    -Requires people to actually take advantage of it for there to actually be a point to it.

    ...and also given that...

    -Everybody has different tastes and goals while playing MMOs.

    -Even the most dead content has some people taking advantage of it, even if it's a whopping 3 people on your data-center.

    ...then the conclusion is...

    What really matters here is distribution, supply, and demand. Even if Eureka is not liked by 99.999% of the player-base, I'm fine with it being in the game if does not hinder the creation of other content, hence an example of an abundance of supply and balanced distribution. How SE would go about doing that, I have no idea.
    (0)

  6. #646
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    So we got this in HW:
    1. 18 dungeons
    2. 7 story trials
    3. 7 extreme trials
    4. 3 24m raids
    5. 12 story raids
    6. 12 savage raids
    7. The Feast
    8. Seal Rock
    9. Shatter
    10. LoV
    11. 1 instance zone(taken down and revamped at later date)
    12. Hall of the Novice
    13. Garo Crossover
    14. Yokai Crossover
    15. 3 Beast tribes
    16. 3 jobs
    17. PotD 200 floors
    18. 1 custom delievery npc
    19. Anima questline
    20. Aquapolis
    21. Squadrons
    22. Templeleves
    23. Airships
    24. Aertherial wheel
    25. Orchestrian
    26. Flying

    In Sb we got:
    1. 15 dungeons
    2. 8 story trials
    3. 8 extreme trials
    4. 3 24m Raids
    5. 12 story raids
    6. 12 savage raids
    7. 2 ultimate raids
    8. Astragalos
    9. Hidden Gorge
    10. Mahjong
    11. 2 GS gates
    12. Fashion Report
    13. MHW collab
    14. FF15 collab
    15. 3 beast tribes
    16. 2 jobs
    17. 1 limited job
    18. 4 instance zones(BA is included with Hydatos so its here)
    19. HoH 100 floors
    20. Doman Reconstruction
    21. 3 custom deliveries
    22. Canals of Uzanir
    23. Hidden Canals of Uzanir
    24. Squadron command missions
    25. Submarines
    26. Glamour Dresser
    27. Swimming

    So from HW to SB we gained(+) and we lost(-) was:
    1. - 3 dungeons
    2. + 1 story trial
    3. + 1 extreme trial
    4. + 2 ultimate raids
    5. - 1 PVP mode
    6. + 3 instance zones
    7. - 1 full job
    8. + 1 limited job
    9. - 100 PotD style floors
    10. + 2 custom delievery npcs
    11. - 1 Relic questline
    12. + 2 map areas(we had 1 reskin and 2 additional afterwards)
    13. - battleleves
    14. + 2 GS gates

    Most everything else cancels each other out now these lists do not include every item/mount/minion/msq/sidequests just the bigger features of each expansion(if they were talked about at live letters/shown in trailers as features). As a whole SB has offered more content to players but it did take things away it is whether what was taken away was worth what we gained as a result and that is down to each individual themselves to assess but factually we got more content with SB than HW and we haven't finished updating SB yet(Yojimbo may or may not have trial so not included until we know if it does).
    (3)
    Guy butt is best butt <3

  7. #647
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Auryan View Post
    I just recently finished my AST's anima weapon and realized that besides the cute story, there just isn't a whole lot of content attached to it. The "content" is just grinding tomes and trials. All of that for just glamour. But it looks nice though. Even in late HW the animas were mostly just for looks.

    With the the Eureka weapons, story-wise they took a back seat in the content, but gained something the previous relics didn't: relevance past their expansions. The Eureka weapons will always be useful when doing Eureka zones thanks to the elemental bonusses. Which to me will be crucial if you want to solo Eureka come 5.0.

    In 5.0 they should expand on that trait for the new exploratory content. In fact, expand on the horizontal progression aspect of the content in general.
    I don't really want to need extra gear sets just in case I decide I need something from obsolete content. The gear will be required for soloing Eureka, but it's not really a positive gain so much as preventing a catastrophic failure of content that has outlived its prime. It's not really a gain for the artifact weapons in any case. ARR was the peak and they've been degraded each expansion since.
    (0)

  8. #648
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nixxe View Post
    I don't really want to need extra gear sets just in case I decide I need something from obsolete content. The gear will be required for soloing Eureka, but it's not really a positive gain so much as preventing a catastrophic failure of content that has outlived its prime. It's not really a gain for the artifact weapons in any case. ARR was the peak and they've been degraded each expansion since.
    I consider usage other than just pretty colors as a positive gain, yes.
    Pfft! ARR relic was and still is the worst of the three. Those horrible books and terrible Atmas easily put it down at the bottom of the list.

    All of that for a piece of vanity. Call Eureka whatever label you want, at least the weapons and gear provide further use. You can't pretend that the zodiac and anima weapons offer that. They are just pretty, dead weights in your armoury and retainer slots.
    (4)

  9. #649
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Crushnight View Post
    So from HW to SB we gained(+) and we lost(-) was:
    1. - 3 dungeons
    2. + 1 story trial
    3. + 1 extreme trial
    4. + 2 ultimate raids
    5. - 1 PVP mode
    6. + 3 instance zones
    7. - 1 full job
    8. + 1 limited job
    9. - 100 PotD style floors
    10. + 2 custom delievery npcs
    11. - 1 Relic questline
    12. + 2 map areas(we had 1 reskin and 2 additional afterwards)
    13. - battleleves
    14. + 2 GS gates
    Yet, some claim they have nothing to do now anymore because Eureka took everything. I bet it's the PVP mode or battle leaves that was the deal breaker.
    (2)

  10. #650
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Auryan View Post
    I consider usage other than just pretty colors as a positive gain, yes.
    Pfft! ARR relic was and still is the worst of the three. Those horrible books and terrible Atmas easily put it down at the bottom of the list.

    All of that for a piece of vanity. Call Eureka whatever label you want, at least the weapons and gear provide further use. You can't pretend that the zodiac and anima weapons offer that. They are just pretty, dead weights in your armoury and retainer slots.
    The extra functionality you're so keen on is only even useful because Eureka was poorly designed. Instead of extra functionality to make the weapon more exciting, they should have just designed Eureka with the inevitable downturn in participation in mind. That weapon is only available to you, especially in the upgraded form that will allow you to solo things, after you've pretty thoroughly exhausted Eureka and likely have little reason to return unless you really want another glamour piece. It's not going to help people who go through Eureka for the first time next expansion. It's like celebrating having a crutch because you need it to walk after shooting yourself in the foot for no reason.

    Reducing the other relics to mere "vanity" is obviously unfair as well. Sure, they're just glamour now, but that's most of the gear in this game, and glamour is also about the only reason you'd ever get any use out of your Eureka weapon's extra functionality. At the time, they were BiS (random Diadem drops aside). If you just want free glamour pieces, there are plenty of ways to add those without degrading the relic weapons.
    (0)

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